VHS another asymmetric slasher game (free to play) - Surely, this one must be solid after so many failures? Spoilers: the balance sucks and the devs are faggots

What's happening is that autists love seeing SWF players/streamers trolling killer players and what this is does is create a negative feedback cycle retards watch retarded assholes behave like assholes and are then inspired to act like retarded assholes themselves.
Like I said, I don't play the game, but videos are way more fun when someone tries and succeeds in doing something like "Creepy Myers" or whatever it was called. But that also means the eyes are on the person playing the killer and not on the group of sweaty fatbeards saying they are on gen and can take a hit in 20s so they don't three gen. I don't even know what that means but it's boring.
 
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Like I said, I don't play the game, but videos are way more fun when someone tries and succeeds in doing something like "Creepy Myers" or whatever it was called. But that also means the eyes are on the person playing the killer and not on the group of sweaty fatbeards saying they are on gen and can take a hit in 20s so they don't three gen. I don't even know what that means but it's boring.
"Three gen" means that the killer is guarding 3 gens in very close proximity in the end game. Depending on the killer/perks/map/all that it can be difficult for either side. I do think an M1 killer still has to struggle in that situation just because it takes 2 hits to down and any half-decent survivor is going to try to lure them away from the 3 gen so the rest of the survivors can get them done or take a hit, run away, heal to full, and try again and again.

A killer like Nurse or Leatherface makes that more difficult for survivors but depending on how many are still alive they can still slam on a gen and get it done in about 30-40 seconds while the killer is on a chase.
 
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"Three gen" means that the killer is guarding 3 gens in very close proximity in the end game. Depending on the killer/perks/map/all that it can be difficult for either side. I do think an M1 killer still has to struggle in that situation just because it takes 2 hits to down and any half-decent survivor is going to try to lure them away from the 3 gen so the rest of the survivors can get them done or take a hit, run away, heal to full, and try again and again.

A killer like Nurse or Leatherface makes that more difficult for survivors but depending on how many are still alive they can still slam on a gen and get it done in about 30-40 seconds while the killer is on a chase.
Thank you. It is intensely boring to watch but chatting about it seems to go over well on streams. You would think the killers would be the thing to watch, but that would make survivor streaners fodder for killer streamers. idk. They have cemented their game around one thing and that is gens. What would you replace that mechanic with?
 
Thank you. It is intensely boring to watch but chatting about it seems to go over well on streams. You would think the killers would be the thing to watch, but that would make survivor streaners fodder for killer streamers. idk. They have cemented their game around one thing and that is gens. What would you replace that mechanic with?
I would replace that mechanic with what VHS is doing: you have to kill the monster/killer. That simple. You could do that in Friday the 13th the game but it was difficult to coordinate. Last Year: the Nightmare also did that. It's way, way, way more engaging then just holding M1 on a thing, occasionally hit space and then run around level geometry like a retard.

It's funny, I was just now looking over a design document I drew up out of boredom if I had to make a slasher game and apparently me and the devs see eye to eye on survivors needing to create an item that then allows them to kill the killer.
 
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They must be releasing like ten keys at a time because I've not gotten anything over four different emails.
 
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I still haven't gotten a key. There's been some whispers that the game is losing the hype train behind it but I think it's everyone just getting tired of waiting.
 
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I still haven't gotten a key. There's been some whispers that the game is losing the hype train behind it but I think it's everyone just getting tired of waiting.
I agree with this 100%. The way they've been handling this is just fucking stupid. There's been no internet pushes except to try to charm streamers over, whom from this thread I gather play the game a day then drop it.
 
I agree with this 100%. The way they've been handling this is just fucking stupid. There's been no internet pushes except to try to charm streamers over, whom from this thread I gather play the game a day then drop it.
Yeah this is how games die. Trying to go for the streamers is starting at the top. You need to start from the bottom to get an actual popular game going. Then the streamers come.

You think Among Us had some marketing department trying to recruit streamers?
 
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I agree with this 100%. The way they've been handling this is just fucking stupid. There's been no internet pushes except to try to charm streamers over, whom from this thread I gather play the game a day then drop it.
They're getting everyone who's sick of DBD basically, so it's not a small amount. But the larger problem is because keys are taking so long, without an MMR system a brand new player is getting matched with god tiers first match. At some point, they need to do a clean 10k invites or something because they're slowly creating a bad matchup issue.
Yeah this is how games die. Trying to go for the streamers is starting at the top. You need to start from the bottom to get an actual popular game going. Then the streamers come.

You think Among Us had some marketing department trying to recruit streamers?
Among Us was dumb luck and nothing more. Impossible to predict what game is gonna get a massive influx of views and memes.
 
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Well somehow ended up getting into the last beta wave. Ask me anything.

I got into Dead By Daylight shortly before boon totems hit and like an idiot decided I'd be a killer main. I'm now one of the many killers leaving for greener pastures.

I'm absolute hot garbage at monster in VHS, but I'm finding myself drawn back to losing over and over. I'm having to overcome the DbD conditioning that not pressuring all survivors at all times = I'm losing.

First thing that's immediately obvious is how little my DbD killer experience applies to this game. VHS really is a straight up deathmatch, and a lot of the gameplay revolves around playing cat and mouse with the teens. Big differential is that sometimes, you're the mouse. You can't stomp around like you're invincible. You can and will be disintegrated (and teabagged) quickly if you're careless.

Another really novel concept is that VHS actually has stealth mechanics, unlike DbD most of the time. Hiding from the monster is a viable option. In fact, the sound design leaves some things to be desired right now from the monster side. I've got a really good pair of headphones and I can track survivors by sound really well in DbD, but I find VHS to be lacking there. Directional audio is a little wonky. I believe the devs are working on that so I won't complain too much.

Voice chat is baked into the teen side of things, so comms isn't the automatic advantage that it is in DbD. Teen gameplay overall is interesting. While you do "hold m1" to craft weapons, you then have to actually hit the monster with it to win. Each stigma having 3 different weapon types makes for some interesting variety.

I also like how they're approaching perks costing different amounts to equip, giving them another dial to adjust for balancing.

There are loops, particularly one in the highschool. But they last maybe 10-15 seconds tops. As I understand it, the devs have actively removed any loops that go beyond that. That alleviates some killer main PTSD.

I am slightly concerned that this game having a higher skill floor than DbD might prove a little too daunting for the normies, but hopefully they shore up the tutorial more. Right now it doesn't explain things like the book of the dead (once per game revive of a dead teen).

Overall I'm pretty impressed with the game for being such a small indie studio and I'm looking forward to where it goes. I think it's got a shot at finding a niche.
 
I am slightly concerned that this game having a higher skill floor than DbD might prove a little too daunting for the normies, but hopefully they shore up the tutorial more. Right now it doesn't explain things like the book of the dead (once per game revive of a dead teen).

Overall I'm pretty impressed with the game for being such a small indie studio and I'm looking forward to where it goes. I think it's got a shot at finding a niche.
I think the fact that it's F2P (and actually F2P unlike other bullshit) will go a long ways. That and it's not made by retarded frogs that don't want to listen to the community.

The big thing I'll have issues with is tracking someone after getting a hit.
 
The big thing I'll have issues with is tracking someone after getting a hit.
Absolutely. The "blood trails" a wounded teen leaves are tiny and the aforementioned sound design makes it difficult to figure out where they went after you get a hit.

The nice thing is that the monster scream after you get a hit stuns all the teens in a radius, meaning they can't attack you for a pretty decent chunk of time (a perk from the werewolf can make it even longer). That makes chasing lot safer, but it's a good idea to keep a count in your head until they can attack again. It's very easy to round a corner and get blown away by a firebomb or a cross.
 
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General consensus is that the game desperately needs another, and very big, beta wave. The Teen queue time has become massive because the tiny playerbase are all expert ninjas at the game and few people want to play monster to just get eviscerated. There's also only a 'light' MMR system in place, so you will very likely get max level teens with all the best add-ons the first time you play monster.

This is likely going to be solved when the game hits early access, but right now it's a real pain. I don't feel like I'm really getting to learn monster because I'm blown up within 10 minutes, thus not getting much XP and not making headway to getting my own perks. And teen queue times can seriously get up to about 20 minutes.
 
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General consensus is that the game desperately needs another, and very big, beta wave. The Teen queue time has become massive because the tiny playerbase are all expert ninjas at the game and few people want to play monster to just get eviscerated. There's also only a 'light' MMR system in place, so you will very likely get max level teens with all the best add-ons the first time you play monster.
Surprising because a lot of DbD refugees are used to slamming their heads repeatedly into the wall of bad game design choices.
 
Surprising because a lot of DbD refugees are used to slamming their heads repeatedly into the wall of bad game design choices.
And it's not even bad game design for VHS. VHS has a much higher learning curve for both sides than DbD does. For monster you have to account for stuff like which weapons the Teens selected, what modifiers those weapons have, what perks they're running, etc. There can be a variable number of hits to kill a teen depending on what you're running and whether or not they got a chompie bar (heals 1 hit worth of damage) or they're running this one perk that extends their health bar.

You can't just run around anywhere you please as monster like in DbD. There's plenty of ambush spots and if you're caught out in the open, you're as good as banished.

I get slaughtered as monster regularly but I can look at the mistakes I made and see what I did wrong. I think for a lot of people used to DbD it can be easy to get frustrated on monster. Teen's a lot more chill, but it's easy forget this isn't DbD and holding W isn't the way to win.
 
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Mistakes have definitely been made with the closed beta. Maybe they're thinking that when the game launches that the problem will solve itself when all of the hardcore's in the closed beta get reset and there's more players?
 
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Mistakes have definitely been made with the closed beta. Maybe they're thinking that when the game launches that the problem will solve itself when all of the hardcore's in the closed beta get reset and there's more players?
I just poked around the reddit and it looks like a community manager has said that they'll release a new wave once they implement a DC penalty. DCs are pretty common right now since there's nothing to stop a player from doing it.


Hopefully that's soon. We need a big pool of fresh players to dilute the level 99 teen sweat squads.
 
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I signed up during the first week of the trailer drop and still not getting a key is pretty ridiculous. I don't even mind getting my shit pushed in when learning a new game as monster. So long as it's fun and I understand the how's and why's then it's fine.
 
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