Well somehow ended up getting into the last beta wave. Ask me anything.
I got into Dead By Daylight shortly before boon totems hit and like an idiot decided I'd be a killer main. I'm now one of the many killers leaving for greener pastures.
I'm absolute hot garbage at monster in VHS, but I'm finding myself drawn back to losing over and over. I'm having to overcome the DbD conditioning that not pressuring all survivors at all times = I'm losing.
First thing that's immediately obvious is how little my DbD killer experience applies to this game. VHS really is a straight up deathmatch, and a lot of the gameplay revolves around playing cat and mouse with the teens. Big differential is that sometimes, you're the mouse. You can't stomp around like you're invincible. You can and will be disintegrated (and teabagged) quickly if you're careless.
Another really novel concept is that VHS actually has stealth mechanics, unlike DbD most of the time. Hiding from the monster is a viable option. In fact, the sound design leaves some things to be desired right now from the monster side. I've got a really good pair of headphones and I can track survivors by sound really well in DbD, but I find VHS to be lacking there. Directional audio is a little wonky. I believe the devs are working on that so I won't complain too much.
Voice chat is baked into the teen side of things, so comms isn't the automatic advantage that it is in DbD. Teen gameplay overall is interesting. While you do "hold m1" to craft weapons, you then have to actually hit the monster with it to win. Each stigma having 3 different weapon types makes for some interesting variety.
I also like how they're approaching perks costing different amounts to equip, giving them another dial to adjust for balancing.
There are loops, particularly one in the highschool. But they last maybe 10-15 seconds tops. As I understand it, the devs have actively removed any loops that go beyond that. That alleviates some killer main PTSD.
I am slightly concerned that this game having a higher skill floor than DbD might prove a little too daunting for the normies, but hopefully they shore up the tutorial more. Right now it doesn't explain things like the book of the dead (once per game revive of a dead teen).
Overall I'm pretty impressed with the game for being such a small indie studio and I'm looking forward to where it goes. I think it's got a shot at finding a niche.