- Joined
- Apr 22, 2015
I don't think this will bring the players back.
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See post above yours for appropriate response.
Well well well. Looks like when DbD has incentives and rebalances the game in an attempt to make killer less stressful, look who tries to follow suit.
The day before Wesker is released too...View attachment 3646656
Looks like a new monster going to be revealed next monday.
Wow, no gameplay and barely any look at the map. Real smart devs. Supposedly this is dropping sometime in September.Trailer for the new monster, and map.
I love the design. That the best part of VSH is the design of monsters and maps. IMO
It's a shame, but I am going to be some what optimistic as much as the devs are shown what kind of shit show this game is running as, I love me a good old killer robot.Wow, no gameplay and barely any look at the map. Real smart devs. Supposedly this is dropping sometime in September.
Power — Death Drift
🏎 Mutation — Nitro Booster
- While in Assault Mode, focusing for 1.2 seconds will switch Deathwire to Drift Mode. Drift Mode increases Deathwire’s movement speed by 20%.
- While in Drift Mode, attacking or using Death Drift for 0.66 seconds will switch Deathwire back to Assault Mode.
- Death Drift cannot be used for 2 seconds after hitting a teen.
- Death Drift can be used to change modes while in the Banished state.
+ After switching into Drift Mode you will move an additional 160% faster for 1.4 seconds.
- The time Death Drift can’t be used after hitting a teen is increased to 10 seconds.
🏎 Mutation — Homicycle
+ Decreases the focusing time required to enter Drift Mode by 40%
- The movement speed bonus provided by Drift Mode is reduced by 25%
🏎 Mutation — Overdriver
+ While in Drift Mode your Voltage Vise cooldown recovers 50% faster.
- While in Assault Mode your Voltage Vise cooldown recovers 50% slower.
**Details are subject to change before release
Power — Voltage Vise
- After focusing for 0.85 seconds, Deathwire will fire an energy pulse in a cone out to 18 meters that will afflict all active teens within the area with Shocked for 2.6 seconds and Overcharged for 7 seconds.
- Voltage Vise has a cooldown of 15 seconds and cannot be used for 7 after hitting a Teen.
- During Shocked status teens will be slowed and unable to perform most actions.
- During Overcharged status teens cannot be affected by another Voltage Vise.
- Up to 2 uses of Voltage Vise can be stored.
- Voltage Vise cannot be used while in Drift Mode.
Mutation — Sensor Spike
+ While teens are Shocked they will also be Exposed.
- The activation time of Voltage Vise is increased by 45%.
Mutation — Circuit Breaker
+ When teens are Shocked they will also become Jammed for 20 seconds.
- The Overcharged status lasts an additional 1.5 seconds.
Chaos Coil
+ You may now store up to 3 uses of Voltage Vise at a time.
- Voltage Vise no longer affects unarmed teens.
**Details are subject to change before release
Power — Beam Matrix
- After focusing for 1.2 seconds, Deathwire will sweep a targeted area with a sensor beam. All active teens within the beam will be Exposed for 3 seconds.
- Beam Matrix has a cooldown of 22 seconds and cannot be used for 10 seconds after hitting a teen
Mutation — Risk Radar
+ The time that armed teens are Exposed by Beam Matrix is increased by 30%.
- The time that unarmed teens are Exposed by Beam Matrix is reduced by 30%.
Mutation — Augmented Optics
+ The area scanned by Beam Matrix is increased by 30%.
- The activation time of Beam Matrix is increased by 30%.
Mutation — Terror Tracer
+ In Drift Mode your movement speed when activating Beam Matrix is increased by 250%.
- In Assault Mode your movement speed when activating Beam Matrix is reduced by 80%
**Details are subject to change before release
Vending Machines — New Monster Interaction
Monsters are now able to hit powered vending machines with their Basic Attack to temporarily sabotage them. Once sabotaged, the vending machine cannot be interacted with by teens. 60 seconds afterwards, a random vending machine of the same type will be chosen to power on again. Sabotaging vending machines will also grant the monster a small number of Dominance points.
Plague System Changes
Plagues will be a core mechanic of all monsters rather than only accessible via prizes. Whenever a monster does not have a Plague equipped, they will make progress towards earning a new Plague by hitting teens. After a certain number of hits, monsters can press the 'Use Plague' button to fetch a random Plague from a tear in the Beyond to be used at a later time.
As we mentioned last time, Plagues may be adjusted to ensure they are balanced when this change is implemented.
New Status Effect (Busted)
The 'Busted' status will be added to the game. An injured teen with the 'Busted' status can no longer be healed by other teens, nor can they use the Medkit stations to heal themselves. The unpowered Sacred Staff can overcome this affliction and heal 'Busted' teens as normal.
'Busted' status has a unique appearance on the player card when a teen is Injured, and the pools of chroma left by the teen will be uniquely colored. This status will persist even if a teen is resurrected by the Book of the Dead.
Deathwire will cost 24K Flux or 1200 Fanbux and WILL NOT be free. How much does that translate to for USD?Death wire patch notes.![]()
09.01 DevNotes: Top Feedback, Monster Changes, Escape The Eviscerator
We’ve reached the 6 week mark since our launch into Early Access, and we are just about ready to drop our largest update yet — Escape the…medium.com
Here is his powers, and mutations for anyone doesn't want to vist the website.
The teen was pushed back to a later date because of some monster changes.
10 bucks according to epic game store.Deathwire will cost 24K Flux or 1200 Fanbux and WILL NOT be free. How much does that translate to for USD?
Ten fucking dollars!?!?!? And you don't even get the matching survivor!>!>!??!@$#10 bucks according to epic game store.
Going with the former minus the asshole part. They seem just stupid. I wouldn't even put it pass them if they really don't know the game player base is drying up more then major Chinese rivers currently are.Ten fucking dollars!?!?!? And you don't even get the matching survivor!>!>!??!@$#
These devs have to be the absolute stupidest assholes on the face of the Earth. How in the fuck do you justify $10 just for the killer? Even Behavior isn't that greedy. $5 for a killer or survivor is fine in DbD. And you pay $7 and you get both and that's pretty fair considering. The cosmetics are overpriced at $10 a piece but that doesn't effect gameplay.
Either the devs are stupid assholes or they're just trying to get as much cash as possible before pulling the plug on this abortion.