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- Jan 5, 2019

Vicarious Visions merged into Blizzard
Long-time Activision Publishing studio will be "fully dedicated" to Blizzard titles going forward; former studio head Jen Oneal promoted to Blizzard leadership's team
Vicarious Visions merged into Blizzard
Long-time Activision Publishing studio will be "fully dedicated" to Blizzard titles going forward; former studio head Jen Oneal promoted to Blizzard leadership's team
Activision Blizzard has moved its Vicarious Visions studio from the Activision side of the business to the Blizzard side. The publisher today told GamesIndustry.biz that effective today, it is merging Vicarious Visions into Blizzard Entertainment. Going forward, the Vicarious Visions team of about 200 people will be employees of Blizzard and "fully dedicated to existing Blizzard games and initiatives," which means the Tony Hawk's Pro Skater 1+2 studio will no longer be creating games as the lead developer."After collaborating with Vicarious Visions for some time and developing a great relationship, Blizzard realized there was an opportunity for [Vicarious Visions] to provide long-term support," a representative explained to us. They declined to specify what the team has been working on with Blizzard, or for how long. As part of the move, Vicarious Visions studio head Jen Oneal has been promoted to Blizzard executive vice president of development, where she joins the company's leadership team and will report directly to Blizzard president J. Allen Brack.
Oneal is being replaced in the Vicarious Visions studio head role by Simon Ebejer, who previously served as chief operating officer for the studio.
Vicarious Visions was acquired by Activision in 2005 and has worked on many of the publisher's biggest franchises over the years, including Guitar Hero, Spider-Man, Tony Hawk, Crash Bandicoot, Destiny, Skylanders, and Call of Duty. The studio will remain in Albany, New York.
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Resident games journalist and professional Twitter douche Jason Schreier has provided some more information on the merger and how this relates to the long-rumored, yet all but confirmed Diablo II remake by Vicarious Visions.
Spoilered for your convienence here so that you don't need to give Bloomberg a subscription to read the damn thing.
Video game publisher Activision Blizzard Inc. took another step in consolidating control over division Blizzard Entertainment, which once took pride in its autonomy, by shifting a 200-person design studio to its ranks.
The studio, Vicarious Visions, had been a subsidiary of Activision since 2005 and worked on franchises like Skylanders, Crash Bandicoot and Tony Hawk. It will now focus entirely on Blizzard’s franchises, including Diablo, instead of making its own games. Former Vicarious Visions studio head Jennifer Oneal will take a seat on Blizzard's leadership team, reporting directly to the president.
The news, reported by GamesIndustry.biz, arrived just a few weeks after Blizzard quietly dismantled one of its internal development teams, according to people familiar with the company.
Blizzard, the maker of games like World of Warcraft and Overwatch, has traditionally developed most of its games in-house. But in recent years, the Activision publishing arm has taken a stronger hand in Blizzard’s operations. Vicarious Visions, based in Albany, New York, has been working with Blizzard since last year on the Diablo franchise, including a planned remake of Diablo II, people familiar with the plans said. They asked not to be identified discussing private information.
A Blizzard spokesman declined to comment on Vicarious Visions’ current projects, only confirming that the studio “has been working with Blizzard for some time.”
Until last year, the Diablo II remake was set to be developed by Blizzard’s Team 1, part of the company’s Irvine, California, campus that had become known for reworking classic games. Its most recent release, in January 2020, was a remake called Warcraft III: Reforged. The title was poorly received due to glitches and missing features, earning 59 out of 100 points on the review aggregator Metacritic — the lowest score a Blizzard game has ever gotten.
Members of Team 1 met to discuss what had gone wrong. Internal Blizzard documents reviewed by Bloomberg pinpointed the game’s failures on poor planning, miscommunication and a rushed release due to financial pressure from management, among other factors. For example, Blizzard announced the game in November 2018 and began taking pre-orders for 2019 without informing most of the development team beforehand, according to several people who worked on Warcraft III: Reforged.
Team 1 wanted to avoid repeating the mistakes of Warcraft III: Reforged on its next project, the remake of Diablo II. Shortly after the postmortem, however, Blizzard pulled that project from the team and put the division behind Diablo IV in charge. A group at Vicarious Visions is also working on the remake, which was known as Diablo II: Resurrected.
The studio, Vicarious Visions, had been a subsidiary of Activision since 2005 and worked on franchises like Skylanders, Crash Bandicoot and Tony Hawk. It will now focus entirely on Blizzard’s franchises, including Diablo, instead of making its own games. Former Vicarious Visions studio head Jennifer Oneal will take a seat on Blizzard's leadership team, reporting directly to the president.
The news, reported by GamesIndustry.biz, arrived just a few weeks after Blizzard quietly dismantled one of its internal development teams, according to people familiar with the company.
Blizzard, the maker of games like World of Warcraft and Overwatch, has traditionally developed most of its games in-house. But in recent years, the Activision publishing arm has taken a stronger hand in Blizzard’s operations. Vicarious Visions, based in Albany, New York, has been working with Blizzard since last year on the Diablo franchise, including a planned remake of Diablo II, people familiar with the plans said. They asked not to be identified discussing private information.
A Blizzard spokesman declined to comment on Vicarious Visions’ current projects, only confirming that the studio “has been working with Blizzard for some time.”
Until last year, the Diablo II remake was set to be developed by Blizzard’s Team 1, part of the company’s Irvine, California, campus that had become known for reworking classic games. Its most recent release, in January 2020, was a remake called Warcraft III: Reforged. The title was poorly received due to glitches and missing features, earning 59 out of 100 points on the review aggregator Metacritic — the lowest score a Blizzard game has ever gotten.
Members of Team 1 met to discuss what had gone wrong. Internal Blizzard documents reviewed by Bloomberg pinpointed the game’s failures on poor planning, miscommunication and a rushed release due to financial pressure from management, among other factors. For example, Blizzard announced the game in November 2018 and began taking pre-orders for 2019 without informing most of the development team beforehand, according to several people who worked on Warcraft III: Reforged.
Team 1 wanted to avoid repeating the mistakes of Warcraft III: Reforged on its next project, the remake of Diablo II. Shortly after the postmortem, however, Blizzard pulled that project from the team and put the division behind Diablo IV in charge. A group at Vicarious Visions is also working on the remake, which was known as Diablo II: Resurrected.