- Joined
- Aug 28, 2019
It's going to be fascinating to see what happens with the next-gen consoles, especially given the RAM crisis. They're generally expected to launch in 2027 but could easily be delayed to 2028.Obviously and I've been saying that since forever it feels like.
MLID leaks have indicated:
Up to 192-bit 48 GB GDDR7 for Xbox Magnus (presumably 24 GB using 2 GB modules, 36 GB using 3 GB, or 48 GB using the 4 GB modules that don't exist yet)
Up to 160-bit 30 GB or 40 GB GDDR7 for PS6 (same story of choosing between 3 GB and 4 GB modules)
The RAM capacities chosen will lock in what PC gaming looks like for the following decade. Local LLM/voice features are going to be hungry for RAM. It could be this situation all over again, but specifically for AI/ML NPCs:
Originally, the Xbox 360 was equipped with only 256 MB of RAM, but Epic, the Gears of War developer, demonstrated to Microsoft that the console should have 512 MB of RAM to deliver much better performance. When asked about this, Epic Games Executive Vice President Mark Rein said in 2006: "So the day they made the decision, we were apparently the first developer they called; we were at Game Developers Conference, was it two years ago, and then I got a call from the chief financial officer of MGS and he said 'I just want you to know you cost me a billion dollars' and I said, 'we did a favour for a billion gamers'."
Even if a game isn't using local AI, more RAM is always better. It will also have an effect on the amounts we see in flagship consumer GPUs, the amounts shipped with prebuilt gaming PCs, etc.
Bad time for unobtainium RAM pricing. Hopefully, it drops before they make the final decisions.




