What's wrong with that? Maybe somebody just wants action in its purest form. Not everything has to be elaborate.
And therein my issue with where DW: Origins took the genre - streamer bait, ragebait, ebin git gud esque boss fights, iframes, mid-animation dodging, a complete boss rush. I know DW has always been about running around removing officers from the field, but the first many pop-ups in DW

are like "you want to help your allies and sweep up big red areas on the map", but units literally disappear once their officer is dead, so you gain nothing from killing pawns as opposed to rushing around between the officers. Once you pick up the 'combos' for your favorite weapon, rinse-repeat for 60 hours. Then Lu Bu gatekeeps you from the rest of the game, but he's not a skill check as much as a damage sponge.
My interest in that IP lives or dies with the DW3 remaster. It'll have the clunkiness of DW3 but a few QoL changes from DW

like summoning your mount and dashing, though I recall DW3 locking you into your attack animations like Monster Hunter, making each attack deliberate. If you can dodge out of those like in DW

, it'll feel so modern and shitty. Also, I've noticed there's so much fujo/BL shit in that whole wuxian part of modern media. Women soaking themselves over chinese vtubers wearing period clothing, it's so fucking weird. I mean, DW is full of femboys but still, it surprised me.