Video Game Chat Thread - Pre-Alpha Experimental Version

Are videogames for children?


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NBA legend Bill Walton died from cancer yesterday, so out of tribute, I played NBA Street Vol. 2 as him in a pickup game

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I ended up losing by 18 to the Street Legends, and some of it was due to me just spamming trick points, while the rest was just the CPU being unfair for the sake of making Stretch shoot long range jump shots on the Mad Game (Medium) difficulty.

EDIT: Thumbnailed it properly.
 
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NBA legend Bill Walton died from cancer yesterday, so out of tribute, I played NBA Street Vol. 2 as him in a pickup game

View attachment 6030983

I ended up losing by 18 to the Street Legends, and some of it was due to me just spamming trick points, while the rest was just the CPU being unfair for the sake of making Stretch shoot long range jump shots on the Mad Game (Medium) difficulty.
thumbnail your fucking image
 
Grand Theft Auto San Andreas will be 20 years old in a few months and in most ways its world still feels big and varied by modern standards. GTA3 and Vice City and their small sandbox worlds feel a bit quaint today, but San Andreas still doesn't.

I can't think of a video game that was more ambitious in scope relative to its target hardware and dev tools available at the time. It's mind-blowing that all those assets were streamed off a DVD drive.
 
Grand Theft Auto San Andreas will be 20 years old in a few months and in most ways its world still feels big and varied by modern standards. GTA3 and Vice City and their small sandbox worlds feel a bit quaint today, but San Andreas still doesn't.

I can't think of a video game that was more ambitious in scope relative to its target hardware and dev tools available at the time. It's mind-blowing that all those assets were streamed off a DVD drive.
I think it's the huge variety in scenery and how well-used most space is that makes it the most impressive to me if I had to pick out one stand-out feature. Replayed it again quite recently even along with the other PS2 & 3 titles and it still holds up really well (a few clunky missions and mechanics aside). But that applies to all of them except maybe 3, which really aged poorly in a lot of ways (but it's still impressive as a historical piece and I respect it for that). Just the combination of scope and depth is staggering especially when you consider that it's also one of the better-looking PS2 games.

Pushing the envelope for hardware and being really ambitious is typically their MO though and someone can probably make a decent case that it applies to 4's recreation of New York for the PS3 or the gigantic and detailed expanses of RDR2 on the PS4. It's a bit dismaying then that they just spent so much time and effort since then producing online slop. Don't want to end this on too sour of a note but as a lifelong fan I really hope 6 is good but the gaming landscape these days really has me worried for it wasting a huge amount of time and resources on an online component I'll never touch while chasing microtransaction fees at the expense of the main game. Or God forbid, go hard on appeasing modern political sensibilities with all the horrors that could entail. (:_(
 
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I think it's the huge variety in scenery and how well-used most space is that makes it the most impressive to me if I had to pick out one stand-out feature.
Couldn't agree more. I remember thinking the countryside was boring filler way back when I first played it, but in recent years I've completely changed my mind - it actually works really well as contrast, much like driving on a backroad or interstate feels different than driving through a city in real life.
 
Couldn't agree more. I remember thinking the countryside was boring filler way back when I first played it, but in recent years I've completely changed my mind - it actually works really well as contrast, much like driving on a backroad or interstate feels different than driving through a city in real life.
The countryside is really dope, wish GTA5 took some more cues from it. It had multiple small towns scattered between the cities many of which had distinct looks and the occasional stand-out feature. Really like the forested areas too and all the spooky stuff that goes on there too. Like the Panopticon on a foggy night is still pretty darn atmospheric.

There's also the map layout that contributes to you taking in environments better as you have to go across winding roads and bridges to get from one city to another, whereas in 5 you can easily just drive in an oval shape and make it from one end to another at 100 miles per hour which is probably why 5 feels smaller to me despite objectively having a much larger map in terms of square miles; a lot of it just happens to be desert you can ignore, with the occasional landmark (NOOSE headquarters, biolab, etc) just being a turn to the right along the massive freeway. No safehouses to obtain either, whereas in SA you could buy places even in the sticks where you could store your cars and stuff. I don't even dislike 5 at all, quite the opposite, but it clearly could take some design lessons from its elders in how to better utilize its real estate.

Again I have my doubts about 6 because modern gaming doesn't exactly imbue you with optimism (would love to be wrong though), but if they could make the map more fun to explore like in SA with more reasons to interact with the various parts of it, that'd be great.
 
It's a weird feeling seeing a franchise you enjoy becoming worse. That MonHun Wilds trailer dashed any hopes I had of the game being good.
>MC fully voiced and narrates every action
>Palicos have actual voice acting now
>Special Pooinloo kid as plot device
>Auto lock-on to weak spots in combat
>Mounted combat and ranged item collection
>Can call your Mount mid combat while you're recovering

They learned all the wrong lessons and I have no hope.
 
Speaking of Monster Hunter; I picked up Rise on Switch recently, and I was hoping you guys might have some advice. I remember being pretty fond of Tri on the Wii back in the day, but World... tried to get into it twice, just wasn't my style.

What do you guys think about Rise? Any suggestions on weapons and such?
 
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I've been playing Blaster Master Zero and really been enjoying it. It's not a particularly "modern" game but feels like everything like the original NES game should've been.
 
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Did You Know? The amount of "bits" you'd always see old video game consoles advertised as having refers to the specific amount of microchips, capacitors, and other individual "objects" (or, "bits") that were attached to that video game console's printed circuit board!
 
Did You Know? The amount of "bits" you'd always see old video game consoles advertised as having refers to the specific amount of microchips, capacitors, and other individual "objects" (or, "bits") that were attached to that video game console's printed circuit board!
We always knew you were a 2-bit poster.
 
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