Video Game Chat Thread - Pre-Alpha Experimental Version

Are videogames for children?


  • Total voters
    8
  • Poll closed .
Friendos, I’m desperately trying to tear myself away from New Vegas and PS2/PS3 emulation after fucking years, and play something new in my Steam backlog.

The following RPGs are the ones I’m considering:
- Divinity: Original Sin 2 DE
- Cyberpunk 2077 (let’s not argue if RPG)
- Pathfinder: Wrath of Righteous EE
- Witcher 3
- Wasteland 3
- Persona 3 Reload

I loved Divinity: Original Sin and played it many times, but for some reason I start D: OS2 and get a bit overwhelmed at Fort Joy. The others I haven’t touched at all. My only exposure to JRPGs, at least modern ones, is Yakuza: Like a Dragon (really liked it). Recommendations welcome.
 
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Just noticed that the Dead Space got an actual remake that's arguably better than the OG, the Youtube videos of it look awesome....buuuut I'm gonna have to wait until some kinda sale cuz its 60 bucks.
Which are you talking about? The Dead Space "remaster" that added a bunch of DEI shit like reducing breast sizes and adding black people to posters, or are you talking about Calisto Protocol, which was a buggy mess everybody hated?

I cracked open my emulation folder this week and dusted off Baldur's Gate: Dark Alliance. It's a pretty standard D&D-flavored ARPG, but it's very comfy and well-made. When the very first NPC you talk to looks like this, it's a good sign.
It's a great game. Tony Jay doing the voice of a beholder. If you pic the elf and strip all of her gear, she has a unique idle animation. Cool water physics too.

Never got to play the sequel, and the Norath games lack a certain something. Not helped that the first one has a bug that keeps playing the village music all the time.

There is a Fallout game in the engine nobody liked. Iirc Tony Jay plays a super mutant in it.

This is long way of saying great game, and the barmaid is hot.

Will the next generation bring anything new?
No. This isn't just a diminishing returns thing either, but that companies are not interested in innovation as that might interfere with their money printers. We're going to see a bunch of clones of whatever is popular.

The generation after 2030 or 2035 might bring innovation, but it's a question if consoles will still exist at that point.
 
Friendos, I’m desperately trying to tear myself away from New Vegas and PS2/PS3 emulation after fucking years, and play something new in my Steam backlog.

The following RPGs are the ones I’m considering:
- Divinity: Original Sin 2 DE
- Cyberpunk 2077 (let’s not argue if RPG)
- Pathfinder: Wrath of Righteous EE
- Witcher 3
- Wasteland 3
- Persona 3 Reload

I loved Divinity: Original Sin and played it many times, but for some reason I start D: OS2 and get a bit overwhelmed at Fort Joy. The others I haven’t touched at all. My only exposure to JRPGs, at least modern ones, is Yakuza: Like a Dragon (really liked it). Recommendations welcome.
The important thing about D:OS2 is it's almost completely unrelated to the first in terms of world-building. I thought it was kind of stupid but finished it anyway. Fun turn-based tactical engine. Witcher 3 is very good, that's the one I recommend.

What I disliked about Doom Eternal was that certain arenas felt like I was playing Quake 3 against bots in small DM maps that had those movement loops to go through, that really bothered me. It was like that Iron Maiden song. "Over, under, jump pads, turning, going in again! Over, under, jump pads..."
I had the exact same thought. Literally, those exact words, "this is like a Quake III bot match."

Some cool bugs I've found:
  • 3D engine may just completely fail to load, whole environment is black
  • Mouse cursor doesn't go invisible
  • Tab key stops working after alt-tabbing
 
Friendos, I’m desperately trying to tear myself away from New Vegas and PS2/PS3 emulation after fucking years, and play something new in my Steam backlog.

The following RPGs are the ones I’m considering:
- Divinity: Original Sin 2 DE
- Cyberpunk 2077 (let’s not argue if RPG)
- Pathfinder: Wrath of Righteous EE
- Witcher 3
- Wasteland 3
- Persona 3 Reload

I loved Divinity: Original Sin and played it many times, but for some reason I start D: OS2 and get a bit overwhelmed at Fort Joy. The others I haven’t touched at all. My only exposure to JRPGs, at least modern ones, is Yakuza: Like a Dragon (really liked it). Recommendations welcome.
havent played persona 3 (or any persona game really) but i have played metaphor refantazio and enjoyed my time with it. if its similar to that to an extent then i will suggest persona 3 (if you havent tho, do try metaphor and i did like the cyberpunk tho)
 
Been awhile since I've done a random Steam code blind review, but @a-Lager gave me a few codes so I'll have a few to go through.

First up is Deep Dungeons of Doom which I picked first for the very well thought out reason of I thought the pixel art looked nice! Well, it's a very simple game at it's core. The primary mechanic is traveling to rooms in a dungeon where you face an enemy, or some floors having random buff shrines or merchants. You have an attack with a cooldown and you just attack until you win, the when the enemies attack which you can tell because they'll start an animation you block. Ultimately, the goal is just to watch enemies and memorized their moves and attack when they aren't... though if you hit them during their attack animation you do double damage, but with the exception of a few enemies with very long attack animations this is likely to just get you hit in 90% of cases. As you travel the dungeon you will level up and be able to pic more damage, HP, agility which reduced your attack cooldown and magic... I never once used magic so I can't say too much about it. The levels you get do not carry over to new dungeons which appear on a map after you clear the initial one. You start as a knight paladin guy and you quickly unlock a thief assassin guy and a witch lady... neither of which I used as there is a permanent upgrade system that uses the already stingy amount of gold you get for defeating enemies, but it is per character and I did not feel like grinding. On top of gold you can also find equipment after fights consisting of one equipment slot and one slot for consumables like potions, these do things like increasing your stats or healing you on use and there are overworld shops that sell them, though I never used them because of the for-mentioned gold shortage.

Initially the game is very simple with enemy attack patterns, but they start to get a little more complex with things like them attacking several times in a row or a few bosses who will be invulnerable until you attack at certain times or reflect their own projectile at them. Eventually they start making enemies that don't work with the system which is a problem - some enemies start summoning attacks that persist for several seconds as they go back and fourth instead of just a single instance of blocking. I can see the developers intention is for you to weave attacks in-between blocking, but the issue is the enemies themselves still use their more basic attacks while this is going on and blocking has an infuriating little window where it doesn't work when spamming so in practice you just get into situations where you cannot avoid damage and you just have to kill them before they kill you. Another issue with this is any equipment you have is lost when you die and while you can instantly retry the dungeon to retrieve what you lost you have to defeat the enemy you died to which you probably died to via RNG and without your equipment it'll be harder to DPS race them (unless it was just a dumb fairy who for some reason does more damage than most bosses and attacks 3 times in a row that sometimes slip by the defending gap).

The final level is the largest dungeon with almost every boss and enemy from the game, including several of the stupid lingering attack ones, as well as those randomly OP faeries. Ultimately the devil who is the final boss has two phases with his first phase comprising of an attack where random circular explosions appear with no telegraph as to where they will appear, managing to just squeak by it with like 2 hp his second phase killed me and I had no interest in going through the gauntlet again without my good weapon which was now lost unless I wanted to grind it out again, which I did not. The game really fell apart at the end with the attacks that aren't really readable.

Then I read the Steam reviews and found out the game is mobile slop ported to PC with minimal changes to go from the micro-transaction system to not having one, which explains why all the controls are done with direction keys or clicking. I didn't grind at all, but apparently I was supposed to as I only got half-way up the permanent upgrade tree, but I'd seen 99% of what the game had to offer so I consider that good enough because I didn't wanna re-do old levels 50 times! All in all I suppose it would have been fine as a dumb mobile game, but it's pretty lacking when compared to non-mobile games. I completely forgot to mention it's quirky "erm... that just happened!" and "Medieval knights don't talk like that, lul!" story segments between levels... but I guess it really wasn't that interesting. The game is a 6/10 mobile game, not too engaging but would have been pretty beatable even without paying for micro-transactions, and maybe a 3/10 regular game for it's lack of engaging content. The pixel graphics are nice as they often are and the music while limited in amount was perfectly fine. Not the biggest waste of close to 3 hours, I suppose.

Well, let's hope some of the remaing codes are better.
 
Been enjoying mega bonk despite not sinking hundreds of hours in vampire survivors. The movement (surfing/sliding and bunny hop) really add to it making it more than simply "Vampire survivors but 3d".
Sadly there are only two maps and once you unlock everything all thats left is going for a high score for the leader boards (which may not be everyone's cup of tea), at least the gameplay is fun and so is messing around to see how far you will get
 
Friendos, I’m desperately trying to tear myself away from New Vegas and PS2/PS3 emulation after fucking years, and play something new in my Steam backlog.

The following RPGs are the ones I’m considering:
- Divinity: Original Sin 2 DE
- Cyberpunk 2077 (let’s not argue if RPG)
- Pathfinder: Wrath of Righteous EE
- Witcher 3
- Wasteland 3
- Persona 3 Reload

I loved Divinity: Original Sin and played it many times, but for some reason I start D: OS2 and get a bit overwhelmed at Fort Joy. The others I haven’t touched at all. My only exposure to JRPGs, at least modern ones, is Yakuza: Like a Dragon (really liked it). Recommendations welcome.
If you've played crpg like baldurs gate 2 and like it, Pathfinder wrath of the righteous is a damn good one, truly the only successor of it.

Just an advice, I dislike the side game which is Crusade mode(ala homm3 but worse), so I recommend to download the mod "toybox" to sidestep it. There's quite a bit of crusading to be done.
 
Wasteland 3
I liked Wasteland 3. Much more accessible than 2, and still very difficult. Writing is better than most games nowadays but that's not a high bar so it's still hammy as fuck. The gameplay itself is pretty fun. Starts a little slow but I mean that's just how the genre is. Give it an hour and see how you like it.

My only exposure to JRPGs, at least modern ones, is Yakuza: Like a Dragon (really liked it). Recommendations welcome.
That game is the cream of the crop and it's only downhill from there.
 
I'm going to hate-play Eternal through the end. Each level, it invents a new way to be annoying and retarded. The introduction of the Mancubus exemplifies how bad the design is. So I came to this hallway, and there's a little cutscene telling me I'm about to meet a mancubus and where his weak points are.

Because, you know, nothing builds tension by telling me all about a monster in a cutscene (they do this for the first miniboss, too, God forbid anybody figure out things on their own). Then, a door opens, right on cue as I pass the point on the map, and oh my god, it's THE MANCUBUS
1761929977878.png

So I kill it, then die immediately. Why? Because tee hee hee, guess what's scripted to happen as soon as the mancubus dies?

1761930222090.png

The area is very specifically designed to spawn these guys outside of your field of view, and at least on UV, they don't have to hit you much. Obviously, once you know it happens, you just spin around and kill them, but it's such a dumb, cheap shot, and this game is full of dumb, cheap shots like that.
 
Dealing with some personal shit and video games are one of my few escapes so I've been playing a lot recently and knocking stuff off my backlog.

Red Dead Redemption 2
After multiple attempts over the years I finally finished the story of RDR2. Fantastic game, gorgeous, made my GPU angry at ultra settings but was worth it. Serious shame how they fucked over Red Dead Online because I find it infinitely more fun than GTA Online.

Crying Suns
FTL-like game with much more appealing visuals. Some of the best pixel art I've seen from a non-AAA studio like Square Enix. Story was great but kinda shit the bed at the end, but I don't regret playing it at all.

Dream Abyss: Survivors
The Vampire Survivors guys struck gold with this kind of game because even a shitty, budget title like this can still be fun just by copying its gameplay loop. Horribly unbalanced compared to better games with a couple of the powers feeling almost required to clear each stage, and of the 5 or so music tracks only 1 was any good. Only took me a few hours to "beat" and I didn't like it enough to grind out the higher difficulties.

Next up is V Rising. I played it already years back in early access and loved it back then, but now that it's out I'm gonna actually complete the game.
 
Next up is V Rising. I played it already years back in early access and loved it back then, but now that it's out I'm gonna actually complete the game.
Play on brutal; there's tons of gameplay settings that can be tweaked to offset the increased difficulty. The latter bosses are pretty difficult even on normal.
 
Got a new headset finally..turtle Beach stealth 700 so.playong overwatch/BF6 is way more fun. The sounds of overwatch are probably the most addicting part imo.

For game I've been playing..recently beat Thousand year door (first time since the GameCube days) and picked up my SMTVengeance playthrough. the content they added really make the game feel fresh and the story bits being entirely different is awesome.
 
Been enjoying mega bonk despite not sinking hundreds of hours in vampire survivors. The movement (surfing/sliding and bunny hop) really add to it making it more than simply "Vampire survivors but 3d".
Sadly there are only two maps and once you unlock everything all thats left is going for a high score for the leader boards (which may not be everyone's cup of tea), at least the gameplay is fun and so is messing around to see how far you will get
I feel like it lacks any meaningful "account-wide" progress. Sure it feels shitty to have to invest hundreds of silver into "25% more xp baseline" but it feels good to know you're progressing. Megabonk, I just don't know how I go from dying on tier 2 to beating it let alone going further. I got the xp and dmg tomes etc.
 
Divinity: Original Sin 2 DE
If you liked the first one, you'll love the sequel. Everything is improved and it's a lot more challenging. Prepare to save multiple times during fights. The only problem is the insane amount of items you have to manage ALL THE TIME across four characters. Unfortunately, a lot of the junk you pick up is used in crafting, so you can't just ignore it.
 
I played the pixel art horror RPG Look Outside for Halloween and it was a lot of fun. One of the few games I've played that's left me wanting more.

The story is sort of a mix between The Thing and The Colour Out of Space. - an alien phenomena appears in the sky and causes people to go mad and mutate into eldritch forms. Combat is fun and I say that as someone that often gets bored over time with the simplified Final Fantasy style turn based combat. The world building is what really shines, there's just a lot of interesting stuff to find out and fun characters and areas to explore. It takes about 15-20 hours to finish and there are a bunch of different endings(most of them bad).

9/10
 
Megabonk, I just don't know how I go from dying on tier 2 to beating it let alone going further. I got the xp and dmg tomes etc.
It comes down to your build, toggling what unlocks you don't want showing up then, then banishing/rerolling/skip while playing. Picking up weapons that synergize with your starter one and tomes/items then moving quick through the map.
You don't have to make a tryhard build to beat the final bosses, just stuff that will help you against it. Now making it to the scoreboards does take some planning ahead.
 
Needed a palate cleanse before I grind through more Eternal, so I started Doom II for what must be the first time in ages, because I don't remember it like I thought. One thing I noticed as I got to Tricks and Traps (MAP08) is how quick and intense these maps are. I seem to spend a lot of time in Eternal just wandering around, flipping through upgrade menus, reading the codes, navigating a jump puzzle, or watching cutscenes, or backtracking to find a secret. You need to find every secret to unlock all the widgets to upgrade your gear, which makes scouring the map for the thing you missed more important. Doom II, I'm mostly blasting demons. The level designs also tend to be much more clever.
 
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