Video Game Chat Thread - Pre-Alpha Experimental Version

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Are videogames for children?


  • Total voters
    8
  • Poll closed .
Is it just me or do a lot of modern games have absolutely awful LOD?

I expect on it some level for distant trees and mountains, shit like that but why are tiny props a few feet away constantly phasing in and out of existence and swapping between high and low poly models?

I don't remember shit being this bad a couple years ago.
Any examples?
 
Is it just me or do a lot of modern games have absolutely awful LOD?

I expect on it some level for distant trees and mountains, shit like that but why are tiny props a few feet away constantly phasing in and out of existence and swapping between high and low poly models?

I don't remember shit being this bad a couple years ago.
Most recent related issue I saw was aggressive occlusion culling. Haven't been playing a lot of 3d games recently for better or worse.
 
The game is a work in progress, so don't lose hope? lol
I want that to be true. But I've been burned on early access before and the "_______ Simulator" is the new "___________ Tycoon" (not related to RollerCoaster Tycoon budget games that crowded Walmart's shelves two decades ago.

If they don't include drowning now or some other hilariously awful ways to get injured or killed (I think when it came to Action Park again, the other ways people died besides the wave pool was a heart attack after the rope swing which wasn't really the park's fault, splitting their head open on the alpine slide which wasn't a water ride, and electrocution from something else).
 
Is it just me or do a lot of modern games have absolutely awful LOD?

I expect on it some level for distant trees and mountains, shit like that but why are tiny props a few feet away constantly phasing in and out of existence and swapping between high and low poly models?

I don't remember shit being this bad a couple years ago.
Ive noticed this in Arc as i could find the candleberry bushes by looking for red blobs some 40ft away from me.
I wonder if in this instance it’s to counter people setting their foliage to “low” in pvp games so instead of being able to see other players through bushes and fields they just see a bunch of opaque blobs now.
 
I think more people who want to talk about JRPGs - especially in a way that presents yourself as authoritative like a youtube video - should play the old Wizardry games. They were the primary inspiration for the first generation of JRPG developers, and it's very enlightening to see the mechanics and tropes JRPGs commonly used in their original form. Things that might seem strange in old JRPGs become instantly understandable when you see where they cribbed from without having copied other interlocking mechanics. People will say things about Japanese developers taking inspiration from old Western RPGs and then JRPGs and WRPGs diverging from each other later, but there's a glaring blind spot in how clearly none of these people actually know anything about the games they diverged from.
 
I really like the guy who plays Baron Aloha.
Brian Bowles. He also voiced the Dark Urge's imp butler thing in BG3

sceleritas_fel_4_1.jpg
 
I think more people who want to talk about JRPGs - especially in a way that presents yourself as authoritative like a youtube video - should play the old Wizardry games. They were the primary inspiration for the first generation of JRPG developers, and it's very enlightening to see the mechanics and tropes JRPGs commonly used in their original form. Things that might seem strange in old JRPGs become instantly understandable when you see where they cribbed from without having copied other interlocking mechanics. People will say things about Japanese developers taking inspiration from old Western RPGs and then JRPGs and WRPGs diverging from each other later, but there's a glaring blind spot in how clearly none of these people actually know anything about the games they diverged from.
Wizardry I was known for being notoriously difficult even for 1980s computer game standards. I doubt they even know how to play something like that.
 
Wizardry I was known for being notoriously difficult even for 1980s computer game standards. I doubt they even know how to play something like that.
No excuses! They don't even have to play the original Apple II version or anything, they can play a more recent port like the PS1 version which has an auto-map and lacks auto-saving. Wiz1 isn't even that hard if you're not ironmanning it as intended (of course, even back in the day many people would make backup discs, so you weren't totally at the mercy of losing all your progress after a party wipe if you can't retrieve their corpses). The biggest hurdle is all the shit that can randomly instant kill you or level drain you in the final floor, combined with likely needing to grind some before taking on that floor. I'd say it's less of a hurdle than Wiz2 having you fight endgame enemies the whole game and not allowing you any shortcuts into later floors, or the Wiz3 pretty much forcing you to grind for a few hours at the start before you can really do anything, or Wiz5 just generally being twice as long and complex as previous games with a pretty brutal final boss if you don't grind beforehand.
 
Wizardry I was known for being notoriously difficult even for 1980s computer game standards. I doubt they even know how to play something like that.
The "autism gaming" crowd (OG dwarf fortress enthusiasts) would probably feel pretty at home quickly. "Journalism mode" gamers would indeed scream for mercy.

Wiz6-7-8 still hold up. I replayed them a few years ago. Still rank high among my favorite games from that era of gaming.
 
I have a question for you all, would you rather share interest for a game/franchise with the troons or the normies?
depends on the game, but generally if I had to choose it would be the Normans are less demanding with setting but games need to be dumbed down for their intelligence, thats the trade-off im more willing to deal with, Troons its generally the other way around
 
depends on the game, but generally if I had to choose it would be the Normans are less demanding with setting but games need to be dumbed down for their intelligence, thats the trade-off im more willing to deal with, Troons its generally the other way around
If normies shares an interest with a game is because it was dumbed down.
If trannies shares an interest for the game is because they can make porn of one of the main characters or there's something in the gameplay/visuals that triggers their autism.
TL;DR: I'm asking you to choose between fallout 4 and new Vegas.
 
I have a question for you all, would you rather share interest for a game/franchise with the troons or the normies?
I almost exclusively play single-player games, so I don't care who else plays them as long as I can look up stuff on wikis and not get bombarded with total crap that has nothing to do with the game.
 
games my-dangerous-pet-snake-ds.jpg
my dangerous pet spider.jpg


Sadly they are not dangerous Nintendogs-clones. Imagine how fun that would be. "jesus christ one of them fucking bit me again, where's the anti-venom for... what kind of snake was it? Quick! To the snake compendium, there's only five minutes until my character dies and this run is wiped!"
 
View attachment 8395931View attachment 8395934

Sadly they are not dangerous Nintendogs-clones. Imagine how fun that would be. "jesus christ one of them fucking bit me again, where's the anti-venom for... what kind of snake was it? Quick! To the snake compendium, there's only five minutes until my character dies and this run is wiped!"
We need Nintenpitbulls, where no matter what you do there's a random chance it eats your baby
 
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