Video Game Chat Thread - Pre-Alpha Experimental Version

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Are videogames for children?


  • Total voters
    8
  • Poll closed .
You would think that these retards would eventually understand that "Ugly and unlikeable" are things that go into the main villain, not the player character.
Also, 400 players was the peak, its at 250 now. Thats pretty much the entire "modern audience" showing up. How nice for them.
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The games trailer got free advertising by both the Playstation and IGN Youtube channels btw.
 
Mega Man Legends 2

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In the first game you are robot boy digging up batteries in ruins. This time you’re looking for keys to this thing called the "Mother Lode" which is like the biggest battery in the world. A mysterious lady crashes your press conference and is like “hey maybe don’t open the ancient genocide machine that will destroy civilization.” And everyone’s like “wow interesting point… anyway we’re opening it.”

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It turns out those keys power the ancient genocide machine. :punished:

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The apocalypse can’t start until you finish the world’s worst scavenger hunt.

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GAMEPLAY: What did they fix? There’s auto-targeting now. You hit R2 and Mega Man locks onto the closest enemy. Hit it again and it cycles to the next one. Except you can’t actually choose who it switches to, so sometimes the camera just spins around like you’re in a washing machine. And Mega Man still can’t aim over his shoulder. So he literally cannot shoot and see where he’s going at the same time.

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I ended up just holding R2 and the fire button the entire game. Just constantly blasting like I’m pressure-washing the ruins.

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The automap is better. It even marks the door you just came out of so you don’t get lost. But whenever the game puts you in a big open area the map just turns into spaghetti. It’s supposed to show terrain but it looks like a seismograph during an earthquake.

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Enemies still drop money, and now the Zenny actually flies toward you when you walk by. Unfortunately the economy is still terrible, the Zenny crystals are worthless except the purple ones.

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The other big change is the world. Instead of one town, you get an airship and travel between islands. It sounds cool until you realize the towns are tiny. Each one has a shop, a quest guy, and a ruin where the key is. It's kind of like Shenmue II compared to Shenmue.

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The Reaverbots are back and now they look like animals. To the point where you’re like “why even make them robots.”

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The real problem though is the weapon scaling. Mega Man’s gun still sucks. Late-game enemies take like 30 or 40 shots to kill even when you’re maxed out. Roll can build special weapons but you need parts. I built exactly one and it sucked. By the end I had like ten manuals for weapons we couldn’t build because we were missing some random screw from a ruin I never found. And apparently there’s an S-Class digger license exam that unlocks more ruins where you probably find the good weapons. I failed the test and just brute-forced the rest of the game, hoarding E-Tanks and eating boss attacks until they died.

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Is the game unfair? Not exactly. You can see the enemy patterns are carefully designed. But the camera has no up-down control. So there are sections where you have to shoot panels in the ceiling and jump through holes… without being able to aim up or see where you’re landing. And Mega Man has an automatic ledge grab that just randomly decides not to work. :stress: 6/10

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GRAPHICS: One thing I’ll give Mega Man Legends 2 is the outdoor areas look pretty good. They're still basically corridors, but they’re laid out in a way that tricks your brain into thinking it’s open world. The first snowy town, Yosyonke City, looks great when you arrive. I hoped it was gonna be the main hub. Like the town in Threads of Fate, the place where you hang out and watch stuff change. Instead it’s just like three buildings. The one fun detail is Roll actually puts on a bomber jacket in the snow.

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The final area is supposed to be the ancient city. You expect like some futuristic space mall. Instead it’s just… another ruin. Instead of a jungle or fire or ice ruin, it's a space ruin. It kind of feels like Capcom knew the series might end here. The ending dumps a bunch of lore in random text boxes right before the final boss.

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The first game had really obvious texture warping, especially on Roll’s dropship. That’s fixed. Your equipment still shows up on Mega Man. If you equip a helmet he wears it, and certain accessories change his boots now. 8/10

SOUND
: The music in Mega Man Legends 2 is kind of repetitive but it’s not bad. The dungeon music is still spooky but not quite as terrifying as the first game. The boss themes though are very hype.

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You spend more time on Roll’s airship, the Flutter. In the first game the theme was like this goofy xylophone song. In this game they remix it into a slow sad version. It's like the song went through a divorce.

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Voice acting is about the same. Nobody’s incredible but everyone sounds natural enough. Tron Bonne is still great. They also introduce a new pirate named Bola who’s kind of a smartass.

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Roll is still terrible. I finally understand the meme where she keeps interrupting you with useless advice. She gives absolutely no clue how to solve anything. Late in the game she gets replaced by her dead mom. She gives the exact same useless hints in the same syrupy voice. So the ghost of her mom is also like “wow Mega Man this sure looks like a puzzle.” Even from beyond the grave she’s still not helping you at all. 7/10

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STORY
: Wow, Mega Man talks even less than he did in the first one. He just glares at the villains as they do their big evil monologues. He doesn’t remember who they are because of amnesia, but he does know they’re dickheads.

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The amnesia plot is getting old fast. The ancients spend so much time explaining things he literally can’t understand, which is just annoying after the first cutscene or two. At first I thought the first game got it right because the final boss dialogue was dense but meaningful. In the sequel it’s just verbose techno-shit.

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And who Mega Man is changes depending on what the plot needs. Sometimes he’s a robot, sometimes a clone, sometimes some weird hybrid.

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Early in the game he and Roll go to Yosyonke to find her dead parents. Then they basically forget about it, and both parents end up dead anyway. Mega Man meets his “parents” too, but he can’t remember them because (surprise!) his memories are irrecoverable. :stress:

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There's the infamous cliffhanger: Mega Man gets stuck on the moon. Roll supposedly gets blueprints from her dead mom to build a rocket, but how that works is never explained. Didn’t he already take a shuttle to the moon? Was it destroyed?

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Tron Bonne comes back and basically has a vendetta against Roll despite barely interacting with her. She even uses a voice synthesizer to imitate Roll in one boss fight. :story: Savage.

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Gramps is still mostly useless. In the first game he chit-chatted with the mayor; here he’s just tagging along with Von Bluecher, some rich idiot with a super-ship. Gramps just delivers keys so Von Bluecher can gift-wrap them for the villains.

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The final boss is essentially the first game’s final boss. Now it's a girl with a bullshit gravity gimmick. Mega Man doesn’t want to wipe out humanity, his siblings do. This conflict has been done better elsewhere. 5/10
 
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Remember Spintires and Mudrunner?
The IP was acquired by Saber Interactive around 7 years ago and was butchered along with its future to be replaced by Snowrunner and later the appalling sequels Roadcraft and Expeditions.
The original creator, Pavel Zagrebelnyy, has been uploading videos of his physics/gameplay demos and the latest progress on his idea, heres 2 of my favorites but theres
Really jarring to see what could have been, but its also really nice. I'm happy to see he didn't completely stop the work on his vision especially after hearing about what was planned for Mudrunner over the years.
 
Remember Spintires and Mudrunner?
I quite liked it- as a neet. I needed lv 2 tires to get through an area with no other means of doing so. A mission gave you the funds to get lv 2 tires way before I realized this, meaning I was softlocked. Then I did some borderline cheating to get there only for my tank to empty 100 meters in front of the objective. A literal waste of time.
 
Facing unemployment, I want to actually start beating my backlog. I've no real idea how to change my approach to it other than literally forcing myself, but I feel like I lose interest the second anything gets needlessly hard or annoying. I've got the time for 80 hour behemoths but they always get too convoluted, requiring entire substories just to unlock Assfuckery+5 to stand a chance against the God you're meant to beat in the end.

I just want to play small contained games that get progressively more difficult but not by much. And they just don't exist. Either it's drooling-retard indie depression walkers or it's balls-to-the-walls combat exploitation like BG3. Anyway: Maybe sort games by week instead of genre? Find 2 games to play for an entire week and -only- juggle those two.
 
Facing unemployment, I want to actually start beating my backlog. I've no real idea how to change my approach to it other than literally forcing myself, but I feel like I lose interest the second anything gets needlessly hard or annoying. I've got the time for 80 hour behemoths but they always get too convoluted, requiring entire substories just to unlock Assfuckery+5 to stand a chance against the God you're meant to beat in the end.

I just want to play small contained games that get progressively more difficult but not by much. And they just don't exist. Either it's drooling-retard indie depression walkers or it's balls-to-the-walls combat exploitation like BG3. Anyway: Maybe sort games by week instead of genre? Find 2 games to play for an entire week and -only- juggle those two.
Are you having issues with your attention span or do you only enjoy a very specific kind of genre or game ?
 
Facing unemployment, I want to actually start beating my backlog. I've no real idea how to change my approach to it other than literally forcing myself, but I feel like I lose interest the second anything gets needlessly hard or annoying. I've got the time for 80 hour behemoths but they always get too convoluted, requiring entire substories just to unlock Assfuckery+5 to stand a chance against the God you're meant to beat in the end.

I just want to play small contained games that get progressively more difficult but not by much. And they just don't exist. Either it's drooling-retard indie depression walkers or it's balls-to-the-walls combat exploitation like BG3. Anyway: Maybe sort games by week instead of genre? Find 2 games to play for an entire week and -only- juggle those two.
Well there's no need to actually finish the backlog, realistically most people will die without finishing theirs. Just set yourself for 2 hours session with each game that picks your interest and see if you want to keep going. For what it matters there's so many fucking independent games on the market you can find nearly anything with any length outside of economically unfeasible combinations like AAAA that ends in 1 hour. Don't know what genres you're searching for, though.
 
noclip's indie game showcase is worth a skim; they all look unique and/or interesting except for dread delusion - i can vouch it's all style and no substance, pretty shallow

always try before you buy

 
So I was scrolling on xitter when I saw this tweet.

https://x.com/Pirat_Nation/status/2032714344182513790
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Video in tweet:


Now, the comments are full of "friendslop" accusations and lethal company comparisons, but I have a niggling suspicion that the developers might have some sort of gas fetish, or worse, an ABDL fetish considering the subject matter of the game. Mabey I'm reading too far into it though.
 
I really need to get out my PS3. It's the kind that's completely backwards compatible. I'm playing the Fatal Frame 2 remake and I feel like I have dementia. I understand it's a remake, thus that can include big changes, but it bothers me I have such conflicting memories because of how long ago I played the original game. I kind of like to compare and contrast and my memory obviously isn't fresh enough to do that.

It's not like when I got pissed off playing Raidou: Remastered. I remembered Raidou Kuzunoha vs. The Soulless Army like the back of my hand. They changed way too freaking much, They hold your hand telling you exactly what to do every step of the way, Gouto won't shut the fuck up when you're trying to fight, the game is like 5+ hours shorter because of how simplified it is, and they censored demons and dialogue. The demon censorship wasn't a huge deal because it's stuff like putting a covering on female demon's chests when their hair was already covering up the nipples. The dialogue changing doesn't make any sense and it's NOT because it's a better translation. They can word-for-word be saying the exact same text from the original game and suddenly there's a part of the conversation that was cut, or toned down, if it was too "saucy".

There. Got my autism out for the day. LOL.
 
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Going Medieval drops into 1.0 tomorrow. It's best described as medieval 3D voxel Rimworld, but it doesn't remotely begin to describe what an absolute beast of an EA game it has been. They update both the game and their community posts regularly, randomly going "so we thought about fire-" and not 1.5 months later there's organic fire-spreading, fire as a danger source, fire arrows, burning oil and what not. "We've been fucking around with water"; water, rivers, fishing, and the weight of water capable of caving in your tunnels the next month. The latest addition was "oh you can go on journeys now, finding either enemy settlements or puzzle tombs".

I hate Rimworld and priority-based labor games but this game has traded a bit of the try-hard autism for 3D graphics and QoL type shit. If you're remotely into building/management games this is a must-own. And it's still like $30 after increasing in price, deserving, twice.
 
DLSS 5 will run a AI face tune app over your games
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Neato. If devs for some reason forget to "modern audience"-ify your game, the AI will do it for you.
This does make it seem like we hit a dead-end as far as actually improving this slopscaling tech goes.
Instead of actual improvements you now get stable diffusion tier face filters for some reason.


Comments on Nvidias own channel are also funny.
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Turns out its not AMD who is fucking with the DLSS supremacy, but Nvidia itself lol.
 
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