People threw heaps of shade at LotF reboot, and I'm assuming it was bad at launch, but as it is now, it's good enough that I was playing it even with that shitty stutter. It has tons of gameplay modifiers and a couple of them explicitly state they revert that gameplay aspect to how it was "pre-nerf" [sic].
I think the other reason Souls veterans in particular didn't like LotF reboot is that they would've immediately noticed the ways it's similar to Dark Souls 2, particularly the visuals. Personally I fucking loved DS2 even before the Scholar re-release made it a lot better, but LotF reboot really leans more towards Bloodborne gameplay. Overall, it's much more fast, aggressive, and actiony than your average ploddy Souls-like. Sometimes that makes the animations a bit unpolished, but that's the worst thing I can say about it so far.
The Umbral (Soul Reaver style undead-trash dimension invisible to mortals) is visually very cool, and mechanically really interesting even just a couple hours in - it's used for lots of puzzles, revealing more of those DS1 spiralling routes and treasure dead-ends, and as you're waving your magic Lantern around to see into the Umbral, creatures on the other side can see you from outside your field of vision/what the lantern reveals, sneak up on you, and fucking pull you in to the Umbral against your will (just like if something had Umbral'd you normally by killing you).