Video Game Chat Thread - Pre-Alpha Experimental Version

Are videogames for children?


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as shit as hero engine might be, one of it's draws is that it's easy to crank out content for, and given it's age it should be even easier now. same reason bethesda sticks with their version of creation engine. assets are easy since you can just outsource it to some third worlder for pennies.

remake's prolly never happening, and even if you really want a shitty nuwars version?
Nah the game's original vision seems to have been killed by EA execs shortly after release with the introduction of the cash shop and the flop of " the rise of the hutt cartel" that no one liked.

Swtor has been a shitty nuwars game for some time now. They were only hardcore about it being a living advertisement some time around the Disney Merger with Nuwars themed cosmetics locked behind lootboxes or the GTN.
 
Nah the game's original vision seems to have been killed by EA execs shortly after release with the introduction of the cash shop and the flop of " the rise of the hutt cartel" that no one liked.

Swtor has been a shitty nuwars game for some time now. They were only hardcore about it being a living advertisement some time around the Disney Merger with Nuwars themed cosmetics locked behind lootboxes or the GTN.
still got the old missions which were hit or miss tho, anything remade will be nuwars through and through. get ready for some "knights of the high republic"....
 
Are there any notable games that can hold one's attention for more than 20 hours, without being a total grind fest or empty open worlds?

I thought 20XX would do it for me but the novelty wore off after I beat it the first time.
 
Are there any notable games that can hold one's attention for more than 20 hours, without being a total grind fest or empty open worlds?

I thought 20XX would do it for me but the novelty wore off after I beat it the first time.
does it have to be one game? last steam festival had quite a few games which in sum will probably go over 20 hours. unbound, grime, the ascent, eldest souls all came out a few days ago. greak releases on the 17th, son of iron on the 31st, saber in september. ender lillies apparently isn't that bad either (but didn't play it myself yet).

people still play shit like destiny, so hard to make a recommendation really, lot of it depends on personal preference.
 
does it have to be one game? last steam festival had quite a few games which in sum will probably go over 20 hours. unbound, grime, the ascent, eldest souls all came out a few days ago. greak releases on the 17th, son of iron on the 31st, saber in september. ender lillies apparently isn't that bad either (but didn't play it myself yet).

people still play shit like destiny, so hard to make a recommendation really, lot of it depends on personal preference.
Good recommends, added them all.

I'm really looking for RTS, like Iron Harvest and Zero K. Doorkickers 2 and AoE 4 might scratch that itch.
 
Are there any notable games that can hold one's attention for more than 20 hours, without being a total grind fest or empty open worlds?

I thought 20XX would do it for me but the novelty wore off after I beat it the first time.
Ghostrunner if you decide to replay the stages on hardcore mode. Dishonored the first is a game with a lot of replay value and even a stealth run where you try collecting as many valuables and lorebooks as you can can clock to about 20 hours.

I've poured many hours into the Dark Souls games, through both playing the main campaign which can be pretty long or through invading. I've probably got hundreds of hours from invasions, but now is a very bad time to get into it. Wait on Elden Ring maybe.

West of Dead is pretty fun. It's like a twin-stick roguelite with cover, and even for somebody who avoids rogue-likes like the plague I had a pretty good time.
 
Good recommends, added them all.
best part is all of them have (or had during the festival) a demo where you could give it a try. some devs disable the demo afterwards or it bugs out if you start it from it's folder because it needs steam in some way (like grime because it wants to trigger achievements), but that shouldn't matter for release or while the demo is officially available. devs are also active during that week if you wanna call them names provide feedback, have suggestions or whatever.

some games I didn't mention because they're older or don't have a release date yet: tandem: a tale of shadows (looks like a ps2 game but GRAFIX!! aren't that important for a puzzle game imo and it's a rare 3d instead of pixelshit), little witch in the woods (personally waiting for that one). glimmer in mirror (nothing special in the demo so far, but gorgeous as fuck), beacon pines (another one I'm waiting for, adventure game with interesting "what if" timeline mechanic), undying (more casual isometric this war of mine); lost words: beyond the page stuck with me for some reason even if it felt slightly pretentiously "artsy" at times, prolly gonna pick that up during a sale. a space for the unbound (another adventure, from indonesia I think) had the same effect, but that one's not out yet.

there were loads more plus the ones I forgot to wishlist or bookmark (and I don't want to spam/shill too many). there are some by others over here.

I'm really looking for RTS, like Iron Harvest and Zero K. Doorkickers 2 and AoE 4 might scratch that itch.
mostly stuck with metroidvanias and other stuff I could play comfy on the couch via pad with the odd turn based rpg/management sim thrown in, so didn't really check out strategy (there were way too many frigging games for a single week).

however, valve was smart enough to leave the page up, you can still check it out here: https://store.steampowered.com/sale/nextfest_june2021 (that's only the highlights, there's more when you scroll down and filter the tags).

next one is up for october, more hyped for that than e3 and gamescom combined.
 
Are there any notable games that can hold one's attention for more than 20 hours, without being a total grind fest or empty open worlds?
I'm really looking for RTS
Not sure if it helps, but personally sticking to older games such as: Sudden Strike 1 & 2, Close Combat series, Cuban Missile Crisis, Stalingrad, Blitzkrieg 1, X-Com (TftD). Or more modern: Men of War series and Steel Division. Have put a load of hours into them and always come back.
 
Nice, thanks!
however, valve was smart enough to leave the page up, you can still check it out here: https://store.steampowered.com/sale/nextfest_june2021 (that's only the highlights, there's more when you scroll down and filter the tags).
That's a good link. Found a couple good ones, no RTS. Steam tends to put everything from world sim, TBS and puzzle games under the vague 'strategy' tag.
Not sure if it helps, but personally sticking to older games such as: Sudden Strike 1 & 2, Close Combat series, Cuban Missile Crisis, Stalingrad, Blitzkrieg 1, X-Com (TftD). Or more modern: Men of War series and Steel Division. Have put a load of hours into them and always come back.
Might give them a try, but I prefer SCIFI/fantasy games over war. Heard CMC is pretty good.

I think what I'm looking for is a game with fun gameplay and jiggle physics, like Senran Kagura, but not Senran Kagura cause the gameplay is boring.
 
ground control if you haven't played it yet. there's also spellforce which still gets new games every once in a while. battle realms for a somewhat underrated classic.
ground control: Will give it a try, but doesn't look like a conventional RTS.
spellforce: Used to love the 2nd one for the long campaign and shitton of content. 3rd one is a nice conventional RTS, but nothing special
battle realms: I liked that one, it's nice how they managed to make that troop promotion work in a RTS, given how counter-intuitive it is. The Zen edition on Steam might kindle the community

Thanks for the recommends.

EDIT: Here's some RTS recommends for you people:

Paraworld
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RTS with dinosaurs and shit. Titan units are always colossal dinosaurs. It's fun to unleash a Trex titan in the battle.

Universe at War
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Really unique factions and mechanics here. One race's buildings are those enormous mechs. Really nice gimmicks for each race.

Planetary Annihilation
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RTS at a galaxy level.

ZERO-K
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Free to play RTS with a lot of features. 100 units, commanders, terrain manipulation, competent AI.
 
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ground control: Will give it a try, but doesn't look like a conventional RTS.
There's no base building but it is a real time strategy game. One of the few RTS games that I really like. There's also no savegames because
that was too hard to implement for them[/ispoiler]. No save games and no factories to build new units leads to a pretty tense game, but it is balanced accordingly.
 
There's no base building but it is a real time strategy game. One of the few RTS games that I really like. There's also no savegames because
that was too hard to implement for them[/ispoiler]. No save games and no factories to build new units leads to a pretty tense game, but it is balanced accordingly.
Yea I think Warhammer 40K 2 or 3 tried something like that.

Anyway a good game like that was SWINE, who also goes for a similar approach.

But not my kind of strategy; I like base building, large armies, macro...
 
I've been playing Intravenous recently, it's a Top-Down perspective action/stealth hybrid, kinda like Hotline Miami except without the 80s aesthetic, focus on melee and generally weird vibe. Instead, it's got a focus on gun combat, stealth, and a somewhat dark and gritty plotline. It's breddy gud : DDDD and you can get it here: https://store.steampowered.com/app/1486630/Intravenous/ . It's not available on GOG yet, but it will be, the link for that store is: https://www.gog.com/game/intravenous . Give it a try, it's fun.
 
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