Video Game Questions - Game mechanics that leave you scratching your head

Deodar

gotcha, crouton
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Nov 14, 2019
If I picked up an object from an outdoors shop in Skyrim and I dropped it from a tremendous height, and it happened to land on someone and killed them (ie; if weapons+ etc., had weight) would the owner of the item (the merchant) be charged with murder? Isn't that just fucked up?
(to clarify, wouldn't he be guilty by reason that the item was in his inventory when it killed someone, so technically his property? the player didn't own the item, so there's no link)
As a bonus: what game mechanics leave you scratching your head? (ex; where do the coins go when mario hits them? what is the economy in the mushroom kingdom? why does agent 47 go to places in a suit if he's trying to be subtle? wouldn't that be out of place?)
 
For me it was metal gear solid V where you couldn't be a chopper gunner. You get that all upgraded and can't use it to fly around or use the guns and rockets yourself, what bullshit.
 
In some games, you are able to hold a lot of weapons in one person. Where are they holding them?

And I love regenerating health. Get shot a bunch of times, just wait a couple seconds and you're back. Fall damage is inconsistent from game to game. Sometimes you are able to survive a 4 foot leap, other times, a quick jump through a bridge and it's game over.
 
I always thought the Resident Evil games' puzzle items were too obvious. "Would you like to pick up the broken crank handle?" Fuck no, but because you asked, I'm sure it will open some random puzzle/door/box at some point later. I always thought it would be cool if they threw in a fuckload of pointless items like "broken mechanical pencil" or "bent spoon" just as clutter, and forced the player to actually consider the value and usability of what they grab up blindly just because the option to do so existed.
 
Portal's gun charge moves with a speed of light, approximetly (i checked it by counting time of charge flying to the moon). Also each time it shoots gun has a small kickback. That means that portal charge isn't heavy, but has some mass.
My questions are: what that mass is and how many energy are contained in one charge?
I can't play portal normally for 7 years because of that(
 
You can collect about a million or so dollars in Pokemon games (actual amount is $999,999), with more wealth in items like Stardust and Nuggets. How do you not break the local economy by blowing it all at the local mart? Hell, why doesn't the local mart run out of merchandise?

Portal's gun charge moves with a speed of light, approximetly (i checked it by counting time of charge flying to the moon). Also each time it shoots gun has a small kickback. That means that portal charge isn't heavy, but has some mass.
My questions are: what that mass is and how many energy are contained in one charge?
I can't play portal normally for 7 years because of that(
Let me fuck with your mind even further.
"Energy" is frequently used as a nebulous term in science fiction and fantasy (like my other favorite term, "life force.") Scientifically, energy is produced as one of the following: kinetic, potential, elastic, chemical, radiant, and thermal. Portal guns (excuse me, Quantum Tunneling Devices) utilize miniature black holes to create their portals by separating the inner and outer event horizons from the black holes and pasting them to the portal surfaces. This means the energy contained within the portal gun is potential energy in the form of gravity exerted by the black hole.
Black holes, as supercondensed neutron stars, are incredibly small, but also unbelievably heavy (due to the incredible mass of a star being squashed into the size of a golf ball or smaller.) The smaller the black hole, the more powerful its gravitational pull. The gravitational force of the black hole powering the portal gun would cause most of the solar system to be sucked into the portal gun. Assuming that doesn't happen, the sheer mass of the black hole would make the gun impossible to lift (unless Chell is some kind of godlike entity on par with Shaggy) and throw the earth wildly off its orbit.
So to answer your question: the mass is that of a supercondensed neutron star. The energy per charge is about the same as that black hole's gravitational pull (so, enough energy to contain light).
Have fun with that.
 
So to answer your question: the mass is that of a supercondensed neutron star. The energy per charge is about the same as that black hole's gravitational pull (so, enough energy to contain light).
Thats where my concerns are - kickback is very light for such masses. Chell doesnt have any safety devices on her arms, simular to her boots that save her legs from breaking.
With speed simular to light speed to have such small impulse charge's mass should be very small, i expexted nano/piko gramms if not smaller. Impulse from charging a mass of a neutron star would tear Chell apart, but in game she is totally fine.
(unless Chell is some kind of godlike entity on par with Shaggy
Tho thats sounds valid
 
Some "super realistic" games like Red Dead 2 make me chuckle sometimes with how many full pelts Arthur can store in his itty bitty satchel, let alone alongside several plants, food, etc.
That is because Arbitrary Inventory Limits and weight limit shit is a mechanic that should have a gun put to it's head and shot in 1995.
 
You can collect about a million or so dollars in Pokemon games (actual amount is $999,999), with more wealth in items like Stardust and Nuggets. How do you not break the local economy by blowing it all at the local mart? Hell, why doesn't the local mart run out of merchandise?


Let me fuck with your mind even further.
"Energy" is frequently used as a nebulous term in science fiction and fantasy (like my other favorite term, "life force.") Scientifically, energy is produced as one of the following: kinetic, potential, elastic, chemical, radiant, and thermal. Portal guns (excuse me, Quantum Tunneling Devices) utilize miniature black holes to create their portals by separating the inner and outer event horizons from the black holes and pasting them to the portal surfaces. This means the energy contained within the portal gun is potential energy in the form of gravity exerted by the black hole.
Black holes, as supercondensed neutron stars, are incredibly small, but also unbelievably heavy (due to the incredible mass of a star being squashed into the size of a golf ball or smaller.) The smaller the black hole, the more powerful its gravitational pull. The gravitational force of the black hole powering the portal gun would cause most of the solar system to be sucked into the portal gun. Assuming that doesn't happen, the sheer mass of the black hole would make the gun impossible to lift (unless Chell is some kind of godlike entity on par with Shaggy) and throw the earth wildly off its orbit.
So to answer your question: the mass is that of a supercondensed neutron star. The energy per charge is about the same as that black hole's gravitational pull (so, enough energy to contain light).
Have fun with that.

Maybe the black hole in the portal gun is SUPER teeny tiny, but not tiny enough so it doesn't just explode into a bunch of nasty hawking radiation that would destroy all life on Earth. How small can a black hole even get before it falls apart?

It's cooled by a fan ffs
 
Why do the red fares in Crazy Taxi need to hail a cab only just to go 50 metres to the Original Levi's® Store?

I'm out of shape yet I can walk that distance in less than a minute.
 
Of all possible animations, why is this what they went with for picking up items in the original Luigi's Mansion?

Longplay_of_Luigi's_Mansion (1).gif
 
Why did the PS1 dual shock have a second analog stick if hardly any games used it? The first controller just had a dpad and then the Nintendo 64 came out which touted analog control as the way of the future so I guess they thought they had to one up it. But in almost every game the second stick was completely dormant, using the shoulder buttons to move the camera. It's irritating playing an fps on PS1 and having to gradually look up and down with them.
 
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A handful of Playstation games such as Ape Escape, Gran Turismo, and Medal of Honor gave you the option of using both sticks.
 
Oh yeah, Ape Escape was interesting, although nowhere near the standard dual stick use of today. One of the minigames in it must have been the first dual stick shooter. I just find it amazing that the controller that pretty much set the standard for all that followed it didn't even utilise the second stick for camera movement hardly ever. And they must have been trying to introduce something new, if they were just copying the N64 they would have released a controller with one analog stick.
 
I think a lot of game developers simply didn't know what to do with the second stick until the Playstation 2 era.
In Chrono Cross you could rotate your character around in place and also map L3 & R3 to do what X and O did

It was completely pointless, but the right stick was standardized by then so I guess they wanted to at least do something with it

(That's also how I learned that L3 & R3 were actual buttons, and my sticks didn't just have a weird fault where they clicked when you pressed them)
 
When Alien Resurrection for the PS1 used the right stick for camera controls the game reviewers shat on it. They said it made the game unplayable and they should have used the shoulder buttons like a normal person.
 
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