Video Game Soundtracks Restored Thread - Using their original instruments/samples from before they were compressed

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What is Video Game Soundtrack Restoration?
Much like Art Restoration where the painter/artist attempts to do their best at retaining the quality and preservation of an old piece of art, Music Restoration for Video Game Music follows a very similar premise by using the original instruments/equipment composers used when developing the soundtracks of their game and attempting to make a "restored/remastered" version of it without the downsampling/compressing of samples beforehand in order to fit onto the game.

One of the earliest examples of "Music Restorations" for games would probably have to go to Jammin' Sam Miller when he set out to restore Donkey Kong Country's music for the Super Nintendo back in 2017.

But even before that, probably one of the earliest known instances of people "finding" high quality versions of samples in a game would go to EarthBound fans discovering that certain tracks have sampled some Beatles songs and other bands and sources for its own use:

But throughout the 2000s and 2010s, the thought of "restoring" a game's soundtrack without the bitcrushed and compressed samples wasn't really on anybody's radar nor did they think doing something like this was possible, until 2021 when the YouTube channel "Church of Kondo" (formally named "Brickster") uploaded the Super Mario World soundtrack using the original instruments that put the spotlight on the niche world of "restoring music".

From then on, a bunch of other channels and videos would pop up to try and take a stab at their own "restored/remastered" versions of game music. Here are some examples:
Pikmin 2's soundtrack in High Quality using original equipment by Waffles in LogicX:
They also put together an instrument pack for Pikmin 1 - 3
Mother 3's Soundtrack Restored by irikachana
Church of Kondo isn't just a Mario channel dedicated to restoring Mario music, but whatever else they find interesting to restore and upload since they're a team of people interested in VGM from any games:
Pokemon Restorations, channel dedicated to restoring and finding instruments for Pokemon Music, simple as:
Splatoon Sound Sources is just like Pokemon Restorations only for the Splatoon Series:

But how do they do this shit? Where do they find these instruments?
These two videos by SynaMax probably does the best demonstration over how one would go about discovering a composer's equipment and what they use via process of elimination and gathering as much info as they can from interviews and whatever else:
But most importantly, probably the single-most useful place to find what instruments and samples were used in a Game's Soundtrack would have to go to the "NEWER VGM Sound Sources" Google Sheet that ranges from games like Zelda, Mario, Sonic, HAL/Smash Bros., Square-Enix, etc. etc. (it's big): https://docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/edit?usp=sharing
In the "Rules" section they also advertise other sheets by other members that goes into more details in other games like anything by Toby Fox in Undertale and Deltarune or in Pizza Tower, among other Miscellaneous sheets:
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This thread is all about sperging over details over a game's music and audio because it really is such an interesting and niche topic to explore. The "what could have been" aspect of it if composers back then weren't limited by a console's hardware in the 90s and 00s, but were free to make these soundtracks in any way they wished, and these channels are giving a glimpse into that world by making restored versions of these tracks, it's some good shit.
So post whatever music stuff you think is interesting; other restored music videos, interesting composer tidbits, equipment, programs used for listening to game music in the best quality possible, etc.

Here's a final bonus tidbit I want to share since it's interesting: Did you know that the Roland Sound Canvas (the same Roland product used to make-up like 90% of Pokemon Ruby/Sapphire/Emerald's soundtrack) isn't even the highest quality their instruments could be? Instruments like the French Horn, Strings, Trumpet, Drums, etc. are actually compressed samples from Roland Sample CDs since they would have to fit onto the small ROM of the SC, whereas the large space of these CDs included even higher quality and bigger patches of these instruments.
You can see it in action from this video below by Sam Miller that uses the CD instruments instead of the ones from Sound Canvas:
A download to these Sample CDs can be found on archive.org: https://archive.org/details/roland-sample-cd-roms
 
I’m sure someone will accuse you of being autistic for this thread, but I think it’s fascinating.

I know there are studio versions of soundtracks that get released from time to time.

Here’s someone doing it from 10 years ago.
 
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Related to the thread, I'm surprised the two most famous aren't mentioned.

Rendezvous with Rama was a PC game. Accurssed Farms did a review of the game, in which he complains the soundtrack is horribly compressed (22k mono) and managed to convince the guy to release the MP3s of the soundtrack (128kbs stereo).

The second is not a full soundtrack, but a key part of several soundtracks. The iconic sound used in films and games like Goldeneye and Mission Impossible in the late 90s. This led to fans trying to track down the sound years later.
Spoilers, it turns out it's a sample called "Infinite", and is limited to a few synths that are now extremely expensive collectors items.
 
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i dont know if this fits in here but heres a compressed and a decompressed version of the portal 1 still alive radio song.



and heres an autistic cat:


View attachment 6022241
Oh yeah, I'd say this counts. This thread is all about listening to soundtracks in their best possible quality afterall, whether that be through restorations or finding them in better quality outside of the game like the story behind Lego Island's music:
Copypaste from the site above:
LEGO Island’s music was really good. Unfortunately, the quality of the tracks that were used in-game were not so much.
Since the master tapes were lost in a house boat accident, it was believed that the in-game versions were the only ones we were going to hear.
But, thanks to Lorin Nelson, the composer of a lot of LEGO Island’s music, an archive of cassette tapes has been found including a lot of the game’s music in far better quality than before.
We’re planning on fixing up these tracks and hoping to release a fixed-up version of the original OST in better quality than ever. An extra refined version of Brick by Brick is included as a preview.


For now, Lorin has given permission to share some of the tracks! They’re downloadable individually below in .WAV and a collection is also available.
EDIT: Jesus why the fuck did I leave the text like that barely readable?
 
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One of the original composers for the Mega man zero games has uncompressed copies of some of the tracks on his channel. It's somewhat moot since the entire ost has been officially remastered, the remastered tracks are fucking bangers that I would recommend you listen to, but it's still nice to be able to hear what the original uncompressed copies sound like.

Original track for falling down.

Track used in the game.

Track from the remastered OST
 
Say what you will about Ninty's overuse of midi throughout the late 90s/early 00s, but the Metroid, Pikmin, and Zelda games of that era had some of the best music ever. And like Pikmin 2 mentioned above midi allowed Nintendo to make dynamic OSTs. I'll site Twilight Princess specifically for having the "advantageous" theme. It's basically the early form of what Metal Gear Rising did. Having the background music change based on how good you're doing in a particular boss fight.
 
Thought this would belong here: Ross Scott, a youtuber most famous for the internet classic Freeman's Mind, decided to hunt down a CD quality stereo version of the soundtrack to the adventure game Rama and released it for free. In my opinion it's one of the greatest sci-fi video game soundtracks ever created, and I recommend checking it out even if you don't know anything about the game.

 
There's a channel called 'ROBLOX Remastered Soundtrack' that posts higher quality tracks (and sound effects) of the various iconic music pieces used in ROBLOX games and trailers pre-2013.

The original files used in ROBLOX were very low quality and distorted. Here's a comparsion:

Ah, the crust of old ROBLOX music.
 
I can barely tell the difference, and when I can I still prefer the original because it sounds fuzzy and shitty in my ancient nostalgic memories anyway. Regardless, it's still pretty interesting.
 
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I can barely tell the difference, and when I can I still prefer the original because it sounds fuzzy and shitty in my ancient nostalgic memories anyway. Regardless, it's still pretty interesting.
It's like old people who like to listen to records instead of CDs
 
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