Video Games Source Codes General Thread. - A general thread for news & discussion on video game source codes, both leaked & officially released.

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Xenomorphs Are Cute

kiwifarms.net
Joined
Dec 1, 2019
This was actually meant to be the general video game leaks & lost media thread. But turns out there has been a dead one since 2018. Hell, there's technically this exact thread, that exists since 2020 yet dead since 2024.

However, to keep the soul of the idea still active, this thread isn't ONLY for video game source codes, but a general video game lost media thread which also allows shit like prototypes, alongside unofficial shit such as lost game mods, fan games, etc., it's just that source codes are given more priority.

Another reason to make this thread is to somewhat centralize the source code leak talks that happen on the Farms itself so that people don't have to go through multiple searches to find out about them.

Here are some threads dedicated to source code leaks.

Here are some direct source code leaks on the site spread thin on multiple threads.
As for Primary Places to look for Source Codes & Leaked Builds outside of the farms, a lot of leaked builds & source codes can be found on places like Hidden Palace & Internet Archive. However, a lot of them happen on 4chan. Mainly on 4chan's /t/orrent source code leak threads. Here's the Currently Active, an 2023, 2024, & a 2021 thread with certain gemeralds.

As for mods:
BasedMods
ModHQ
LaXMods
Deg Mods (formerly De Mods)
Ayaka Mods (formerly Ayaka Lounge)
Modding Haven used to be a pretty good one too, but it's sadly dead now.
 
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I don't know if it counts, but a finished but unreleased version of Goldeneye XBLA leaked quite some time ago. Don't know if the source code was in that.

lost game mods
There was a bunch of mods lost during the whole Nexus Mods Spiderman flag mod purge, and similar dramas since then. Based mods has mods that were overtly banned. I remember one user that made Fallout 4 and New Vegas dungeon mods was banned and his mods weren't archived as far as I know.
 
I don't know if it counts, but a finished but unreleased version of Goldeneye XBLA leaked quite some time ago. Don't know if the source code was in that.
I can't seem to find any source codes, but it is lost media so it counts.
There was a bunch of mods lost during the whole Nexus Mods Spiderman flag mod purge, and similar dramas since then. Based mods has mods that were overtly banned. I remember one user that made Fallout 4 and New Vegas dungeon mods was banned and his mods weren't archived as far as I know.
I've added a mod site list that archives mods too just in case (I accidentally posted the thread due to phonefagging fucking me over, it's still being edited at the moment).
 
electronic arts has opensourced a lot of command and conquer games
 
In late April 2010, a user on the Dreamcast Talk forum disassembled the contents of a Dreamcast development kit he had purchased. The contents of the kit included, among other things, items pertaining to ports of Thief II and System Shock 2 to that system. By December 2010, it had been discovered by the user and subsequently the greater Looking Glass Studios fan community that a compact disc included with the kit - the contents of which had been uploaded to the Internet - included a second copy of the Dark Engine source, minus the libraries needed to compile the code.

In September 2012, a significant unofficial update to the Dark Engine was published anonymously in a French forum, most probably based on the leaked Dreamcast source code. This unofficial patch extended the limits of the engine, introduced support for recent graphics and sound hardware, as well as better support for newer versions of Windows.
NewDark - Thief 2 V1.19 & System Shock 2 V2.4 (archive)
** New Dark Patch: Thief 2 V1.27 - System Shock 2 V2.48 ** 2019-06-15 (archive)

The Thief fan mission community was strong from the start (a quarter century ago), but NewDark v1.19 breathed new life into the Dark Engine, and it continued to get more bug fixes and improvements until 2019. Fan missions come out less frequently these days, but can be colossal in scale and complexity compared to the pre-NewDark era.

 
It has it's own thread, but a 4chan user on /vg/ just posted the Switch's SDK [A]. For those who don't understand, it technically means borderline perfect emulation & Switch homebrewing, that is, if someone has the brains (to not reveal they ever even saw the code) or balls (to actually even daring to open & read the code) to do so. That said, it's just the SDK, it has no sources of the OS.

You can find the file here, but I posted it myself if the GoFile link ever dilates in the future.
 

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IDK if it's already posted on the GTA thread (Edit: It is now), or if it even matters anymore. But I seem to have found the GTA VI gameplay leaks.


 

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  • Videos___VK_3.mp4
    527.6 MB
  • GTA_6_All_Leaked_Gam...T8M49S_3.mp4
    109.5 MB
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Do source-accurate decompilations count? Mario Party 4’s decomp finished recently and some people have been working on a native PC port, but progress has been really slow from what I’ve heard. I suspect it’ll be like how Mario 64’s port being completed opened the floodgates for other N64 ports; things will be slow until that first Gamecube port is finished, whatever it ends up being.
 
Do source-accurate decompilations count? Mario Party 4’s decomp finished recently and some people have been working on a native PC port, but progress has been really slow from what I’ve heard. I suspect it’ll be like how Mario 64’s port being completed opened the floodgates for other N64 ports; things will be slow until that first Gamecube port is finished, whatever it ends up being.
It does. I did say unofficial stuff is also allowed.

Granted, I'm just saying that to get more information on these things, such as the Mario Party 4 decomp knowledge from you.
 
It does. If done well, it might as well be the source release.

Granted, I'm just saying that to get more information on these things, such as the Mario Party 4 decomp knowledge from you.
In that case, yeah. Quite a few N64 games have gotten source-accurate decomps (as in, the repo can be compiled to an exact match of the original rom) but they’re generally used to make more elaborate mods rather than full ports to other systems. Like Paper Mario and I think Smash 64 - crazy mods have been made for both, but no port, even though the former could really benefit from running at more than 30 FPS with frequent dips because it pushed the system to its absolute limit.
 
Due to me not being able to find a single general source code dedicated thread, & maybe there's one & I'm just being lazy, but I'll continue being lazy, & instead just use 2 technicalities to make it fit the thread topic.

Those technicalities being:
1: You use PCs to play games, unless you're a console cuck.

2: Mobile gaming is a thing, & most games are downloaded through App Stores.

As such, here are the Windows XP source code (which is supposedly stupidly rare to find) & the recent Apple App Store front-end source code from their leak, which got it removed from Github.

I've also put local archives for sake of preservation.
 

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Here's a magnet link for the Halo Digsite leak of 2024.
magnet:?xt=urn:btih:dc7cfec24e00c37818e2f25dcb4f555f19d98d16&xt=urn:btmh:1220b96f9653dd254959c302a23e75532a12a9c99c17a2ddcd9e774e9967fe6e67fc&dn=stage200.rar&tr=udp%3a%2f%2ftracker.opentrackr.org%3a1337%2fannounce&tr=udp%3a%2f%2ftracker.openbittorrent.com%3a80
 
The source code from the PS3 Edition of Minecraft has been leaked.
Internet Archive (not upload by me)
 
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