Videogames with Card-based Mechanics - "I tap for 2 mana and play a trap card, then digivolve my Mew Two"

I'll definitely second Inscryption, it's a really fun card game woven into a bizarre and super heavy atmospheric horror-ish game (and possibly an ARG rolled into it).

Ive had some fun with Hellcard, kind of a cross of a turn-based tactical RPG and a card game, but kind of limited. It is a but disappointing since they seem to be expanding it via adding new characters/decks rather than making the ones that already exist deeper. It could be really good if they finished it, but as it is, the full game seems like it should just be the tutorial at this point. It's loke 5 bucks on sale though, so I can't feel that bad about it.
iirc the ARG is for their upcoming pony island 2 game (not based on MLP thankfully).
as well
] the third arc's boss would've actually deleted the file you had provided it, but was removed due to antivirus programs ticking it off.
 
Stacklands is a great resource management game. Everything is cards and you make stacks to do stuff. Get the itch.io version as it comes with a steam key.
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Whelp, heres my chance to shill Phantom Dust for the 45th time. Its a 4 player arena fighter deck-building game. You can get it on the xbox game pass, I'm fairly certain. Good luck finding players though, even in its hayday, its obscurity didn't help bring in a lot of players. Its a fantastic multiplayer game, but the single player is decent enough to experience at least once. It's also a damn beautiful game for being on the original Xbox, I wouldn't fault anyone thinking it was an early/mid-life 360 game.
 
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"You know what would make your shity life better? A game of Gwent"

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"Nods in approval"


I think Gwent was the first card mini-game that got me hooked. I just love going around the world, finding new cards and challenge new players. I love that some random no name NPCs has the best card decks in the game and will rape you anally if you challenge them to early. i even bought the cards physically with the expansion packs and still have them today. Nilfgaard for best deck. Spies were OP

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If only they let you do it. it would be the sickest shit.

It got so popular, they tried to make it a stand alone game.

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Didn't play it but i heard it never took off because of balance issues and them keep changing the rules. There was also card game stand alone called Thronebreaker but i never played it. If any of you had, Is it good?
 
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Pocket Card Jockey for the DS has gotten me through many stinky Sneedy shits.
I hear it has a Switch remake/sequel.
 
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"You know what would make your shity life better? A game of Gwent"

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"Nods in approval"


I think Gwent was the first card mini-game that got me hooked. I just love going around the world, finding new cards and challenge new players. I love that some random no name NPCs has the best card decks in the game and will rape you anally if you challenge them to early. i even bought the cards physically with the expansion packs and still have them today. Nilfgaard for best deck. Spies were OP

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If only they let you do it. it would be the sickest shit.

It got so popular, they tried to make it a stand alone game.

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Didn't play it but i heard it never took off because of balance issues and them keep changing the rules. There was also card game stand alone called Thronebreaker but i never played it. If any of you had, Is it good?
i finally tried to play the gwent game a couple months back, loved it in witcher 3 so expected to love it as it's own game too, they fucked it up, all they had to do was copy the witcher 3 version and add some more cards but they completely changed how the game is played, can't even call it gwent anymore...
 
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Friends vs Friends is worth trying if you want a PvP shooter that's actually interesting and not made up of recycled mechanics like everything else these days. It's a 2v2, best of 3 rounds where you have no respawns and have to defeat your opponent solely with a random selection of cards from your curated deck. You only get a pistol and the only way to get better weapons and items during a round is by using those cards, and you can do whacky shit like freezing people, filling up other players' decks with junk and making them play hot potato, or nuking the entire map and replacing it with a new one mid-game seamlessly. The cards you are given carry over to the next round until you use them too, so you can budget your cards until you get a good combo and essentially force your opponent into an extremely shitty situation.

Here's a fun trick: if your opponent has the Garbage Day card and isn't stacking it with Barbed Cards to deal damage per card used, use a Bomb Lover card and you can backfire it onto them real quick by spamming grenades repeatedly in their general direction.
 
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A fun quick one is the game hero realms. It's kind of like dominion / star realms, where you keep buying cards to build your deck as you play, while also attacking the enemy hero and his champions.

You play as one of the archetypical classes (fighter/cleric/rogue/mage/ranger), get a kind of shitty deck to start with, some special class cards and two hero abilities.
You can buy the DLC where you can also choose what race you are, which are kind of modifications on regular humans, but not really better or worse.
 
I play pretty much nothing else but roguelike deckbuilders, i will make a proper post with recommendations tomorrow, i am dog tired right now. I find the mechanics and setting in the first chapter of Inscryption good, everything after that got worse and worse, especially that meta-narrative nonsense. Gave up in the third chapter, played a lot of the roguelike mode instead. I thought Voice of Cards was dogshit, very disappointing experience, had high hopes for it.
Black Book is a deck-builder with a story based on Russian/Slavic folklore.
It's excellent, be it from an art direction, story or gameplay standpoint. Loved it.
Aces and Adventures
Spent high double digit hours on it but came to the conclusion that it's one of the weaker games of the genre.
Library of Ruina
Turn based with dice rolls and a slew of other mechanics but at its core it's a deck-builder
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Narratively, it draws a good bit from the events of Lobotomy Corporation, but the gameplay of the two is completely different, so it isn't uncommon for people to have played Ruina without having finished or even touched LobCorp
Tried multiple times to get into it but never got far. Needlessly complicated mechanics, retarded story, cheap gook animu design.
 
Tried multiple times to get into it but never got far. Needlessly complicated mechanics, retarded story, cheap gook animu design.
Yeah it still hits you with tutorials on shit even past the first actual boss of the game, there's a meticulous level of detail that's progressively stacked on until you end up getting the groove of it
 
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Inscryption:
You're a hiker in the woods kidnapped by a shadowy figure and forced to play cards against him to live. Meanwhile some of the cards start talking to you and are also planning an escape. Its a fun deckbuilding roguelike, heavy on the plot. and that plot has some fun surprises.
reactivating the thread because ive been playing this since about last week. this game has consumed me in a way i did not think a deckbuilding roguelike would have done before
 
Metal Gear Acid (PSP), Pokemon TCG (GB), and Lost Kingdoms (GC), and Mega Man Battle Network (GBA), and of course, the entire Yugioh franchise comes to mind (especially the Championship series for GBA & DS).

Not a lot of recent card based games catch my eye. Only Card-en-Ciel, a MMBN clone by Inti Creates (who've worked on Mega Man games before) is on my radar.
 
My current Autism is videogames that have card based mechanics as the primary method of the game. This isn't just about games that are card games, but any game that uses cards as a central, or main mechanic. Sharing the current ones I'am playing and would like to hear more.
This is a weird one, Yu-Gi-Oh Duelist of the Roses while it's... well, Yu-Gi-Oh, the difference in gameplay is just hugeeeee! They basically made it like a TRPG/Chess but using the Yu-Gi-Oh rules of higher numbers = better, and it works surprisingly well.



It's still easy because buffing one card and killing everything with it is basically an unbeatable strategy, but there's so strategy involved than your average game of Yu-Gi-Oh. Maybe the card you're attacking is a trap card, maybe it's a negative equip like Paralysis Potion, which will make your 9999 ATK monster immovable. It's also so nice seeing all your monster have a 3D model with their own attack animation and victory dance if they initialized the attack.

Which makes me mad that Konami never bothered to make a sequel. Just think about it, DoTR with online play and a different set of cards to play with, each monster wtih their own 3D model and animation. I would buy 2 copies so I could force my friend to play with me.
 
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