Vidya pet peeves - Last suggested thread is old, here's new one.

I think Star Wars Battlefront 2 (the new one) had this problem. You had to play for dozens of hours just to unlock a single character. I sure hope for the sake of the fans that they eventually patched it.

By the way, I'm saying "the new one" because there's...
SW Battlefront (2004)
SW Battlefront 2 (2005)
SW Battlefront (2015)
SW Battlefront 2 (2017)

Why couldn't they call the two new ones Battlefront 3 and Battlefront 4?
Yes it did and it still does. While they did sort of "fix" the game years ago the grind BS is still there. Just minus the lootboxes and other shit. You have to unlock the weapons and shit like that still. I think the cards are still in the game as well and you have to grind for them. They called them Battlefront and Battlefront 2 instead of 3 and 4 to take advantage of people's nostalgia. But they totally fucked that up by filling the game with microtransactions and other BS.
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Modern games graphics. All this new graphic technology just makes games look like shit. I play a game and it's all blurry, so I have to go through the menus and turn off all this bullshit. Fuck off.
That's poorly implemented TAA and DLSS. DLSS just makes games look blurry because it's downscaling and upscaling it. That's why you hear people talking about confusing shit like internal resolutions now. Instead of just whatever the native resolution is.
 
That's poorly implemented TAA and DLSS. DLSS just makes games look blurry because it's downscaling and upscaling it. That's why you hear people talking about confusing shit like internal resolutions now. Instead of just whatever the native resolution is.
Sometimes it's also chromatic aberration that can't always be turned off. I remember Dying Light looking significantly better (sharper) without it, but it required changing config file entries.
 
> save game
saved!
> quit game
bro you have an UNSAVED GAME are you sure you want to quit? you might lose your data? bro are you absolutely doubleplus sure-sure? type YES to confirm
> run game
> developer logos
> there's flashing lights in this game. don't play it if you're a huge pussy
> this game uses an autosave function. don't turn off your machine when you see this icon [spinning CD icon is visible below]
 
> run game
> developer logos
> there's flashing lights in this game. don't play it if you're a huge pussy
> this game uses an autosave function. don't turn off your machine when you see this icon [spinning CD icon is visible below]
The first thing I do when I install a new game these days is delete the intro videos or find a patch that disables them. I don't care that Nvidia bankrolled your project - just get to the fucking game already.
 
Not sure how many of these are appropriate for the thread, but:

-"Daily Quests" in games that have an online component. What I hate is that they force you to do something that you might not be optimal or even a good idea. Tetris 99 for example often has quests that are "get several 3-line clears in a single game" so now you have to go out of your way to do this and it might not actually be optimal and in fact by the time you're done accomodating it, you've played yourself into a bad position. Fortnite has something similar where some quests require you to use an inferior weapon for EXP.

-The lack of manuals in modern games, them having absolutely need-to-know components that are never explained to you--for example: "tricking" off of jumps in Mario Kart 8 to gain speed. The game itself never tells you about this, in fact I had to watch a youtube video to even know basic stuff like this. A youtube video should not be serving as an instruction manual!

-When a game has a knockdown animation/state, in a lot of games I'm annoyed at how long it can take to recover. I remember this being something that annoyed me in Breath of the Wild.

-When I swear I pressed the button but the game ignored me. Seems to happen a lot in 3D games.

-I've made topics about this, so I'll keep it short: Horror games where the twist is that the horrors your facing are actually brought on by the player character's personal trauma and/or some bad thing they did in the past. Worse is when its said or implied the entire game was a dream or a hallucination.
 
Unskippable cutscenes
unskippable opening movies
FF7 Remake was the first time I encountered unskippable boss cutscenes. You're enjoying the fight, but wait, gotta stop for no reason to force you to watch it jump onto the ceiling while your characters express shock that it's jumping on the ceiling! Oh what's that? You happened to use your most powerful attack a second before the cutscene played? Sorry no damage, and you have to power it up again! You just have to magically know when the cutscene is going to trigger for every single boss, otherwise you lose all that damage. And heaven forbid you die multiple times. Have fun watching the boss jump onto the ceiling every single time.

Also, video games with too many cutscenes overall and too much dialogue that's boring, even if you can skip it. I generally enjoy FF games, but 16 isn't even a game in my opinion. Most of the time you're watching a cutscene, listening to boring NPCs bitch about quests, or doing long ass QTE sequences during battle that's basically just watching a cutscene while pushing a few buttons. Wanna play as a summon? Too bad! You just watch the summon do cool shit during this cutscene and have a few QTEs to make sure you're still paying attention! I could barely make it past the first few hours before getting frustrated and getting a refund.

Also also, when your character does badass moves in cutscenes that you can't do when you're controlling him. I want to be able to run up the wall, back flip into a 360 no scope, headshot the boss while making a margarita and land in the main love interest's titties while playing a banjo. Fuck your cutscenes not letting me do that in the base gameplay.
 
Horror games where the twist is that the horrors your facing are actually brought on by the player character's personal trauma and/or some bad thing they did in the past.
Even Silent Hill 2?
Also, video games with too many cutscenes overall and too much dialogue that's boring, even if you can skip it.
I never played Yakuza or Metal Gear Solid games and I was baffled when I learned that some of those have 8-20h of cutscenes. Supposedly the ending of MGS4 is about 70 minutes.

I don't mind that, though. It must be enjoyable to some players. I have finished a few games where I skipped EVERY cutscene because they seldom have interesting plots.
 
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I never played Yakuza or Metal Gear Solid games and I was baffled when I learned that some of those have 8-20h of cutscenes. Supposedly the ending of MGS4 is about 70 minutes.

I don't mind that, though.
MGS4 was insufferable. I could handle the first 3, but 4 went overboard.

Could be the autism, but I just don't understand why people would want to have more cutscenes than actual gameplay. Watch a movie or TV series instead. The issue is that I lose control of my character and have to sit and watch a movie. All of these 20 hour movies game cutscenes would be more bearable if they didn't force you to slow walk or put the controller down. Just let the characters exposit while you're running to your next destination. Or make all the dialogue button activated in town and I'll talk to them if I'm interested in what they're saying. Put character diaries as collectibles to encourage exploration and storytelling. Game devs won't do this because they are lazy and know most people will skip everything for being too boring. A video game should be a video game first. The longer I have to put the controller down, the less fun it is.
 
Even Silent Hill 2?
I remember when SH2 first came out. I was staying overnight with a friend who had bought it on release, and we spent the night playing through it all the way.

Even back then, I found the final revelation lame as fuck.

EDIT: To elaborate, horror is next of kin to science fiction or fantasy in that part of its appeal is raising possibilities about what could possibly be out there. This is why, for example, UFO and alien abduction accounts are so fascinating--if they're true then they imply so much.

The Silent Hill 2 twist (especially the worse variants that sometimes pop up where the entire journey was a hallucination, like in some Bloober Team games) are basically like telling the audience "oh, you wasted your time watching some asshole's therapy session and got nothing out of it."
 
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most of the pet peeves are people dealing moviegames tropes, indieslop optional.
lol.
fucking LOLing at you niggers.

Consoles have been dragging gaming down after the 5th gen when moviefags started to infect studios with their moviefag retardation aligned with boardroom checklisting, it's a fucking game meant to be fun, this is why FOTM games like schedule 1/R.E.P.O gets these fags asshurt, because at the end of the day it's fun even if people will stop playing after a while, remember that gaming is dying.
 
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- Single save slot + autosave. the absolute worst way to save progress. you can't try items or skills because the game won't let you roll anything back. If you use a skill point or buy an expensive item, the game IMMEDIATELY overwrites your previous save.

- Game doesn't tell you that you're about to reach a point of no return and you get cut off from previous areas. Bonus points if it's in combination with the above mentioned.

- High budget game has cutscenes consisting of cutouts of characters slowly sliding against static backdrops. Not really annoying, but it looks very cheap.

- Flashlight only works for 30 seconds. you either have to a) turn it off for 5 seconds to recharge it (???) or b) constantly replace the batteries. Just give me a flashlight, period. I don't need those unnecessary annoyances.

- You get captured and lose all equipment. Your objective now is to recover it (usually looks like a neat little package). This is the Wilhelm scream of vidya.
 
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