- Joined
- Feb 27, 2013
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This thread is so you can discuss VR stuff (headsets, games/experiences, etc) with other Kiwis.
This thread is so you can discuss VR stuff (headsets, games/experiences, etc) with other Kiwis.
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You can use your phone, a mobile VR headset (Gear VR, Google Cardboard) and software like Riftcat to play PC VR stuff. Mind you, you have to bring your own tracking solution if you want to play anything that requires tracking (a majority of VR games and experiences), which means either somewhat screwy DIY solutions that use stuff like PS Move controllers, or products like Nolo VR that are somewhat pricey (150$), and aren't out yet.I honestly wouldn't mind playing VR games but the headsets are too expensive (especially when more important things like car repairs and college related things like fees and books are there). I wouldn't mind buying one to play VR games, especially since the GPU I got (RX 480 8GB) can handle VR.
You should theoretically be able to send it in for warranty repair by sony if it wasn't caused by physical damage (dropping or breaking the headset) and it is in the warranty period.Bought a PS VR back in October and it's dying after having it for 5 months. The garbage headset turns itself off after 10 to 30 mins for no reason. At least I got to play RE7 on it. Please for the love of god don't buy this thing.
I've had VR sessions for over 3 hours and I have yet to experience any of the nausea or motion sickness others keep complaining about. Just played Superhot VR which is a fantastic game for about an hour and the thing I felt was really sweaty after dodging bullets like crazy.VR is dumb. I've been saying this for a while now, but everything needs a killer app to really sell it. What sold the Apple II? VisiCalc, mostly. What sold the Atari? Space Invaders. What sold the Game Boy? Tetris, and later, Pokémon Red and Blue. I've yet to see a game so necessary that it sells any of these ridiculous virtual reality headsets. Add to that the nausea aspect and I just don't understand how Valve or anyone in the industry could push them so hard. Other than "immersion" (which games never had an issue with anyway), what do they add that I couldn't get in regular gameplay?
No game has ever sold me (or most people honestly) on VR as a worthy buy. Take any other peripheral for a computer like, say, a mouse. The mouse had major implications on the way we interact with software and games. Quake or Photoshop simply wouldn't be possible with just a keyboard (or would be far less efficient). You could claim that it's less a revolution and more an enhancement, but so's surround sound. 5.1 is still a very niche thing, despite being included on DVDs and Blu-Rays for over a decade.I can't say I really care about killer apps anymore. I'm not going to cough over a bunch of money to buy a PS4 for Bloodborne or an Xbox for Halo. Really exceptional way of making purchases in my opinion.