Virtual Reality

  • 🔧 At about Midnight EST I am going to completely fuck up the site trying to fix something.
http://www.evgagaming.com/post/2016/02/24/sword-art-online-the-beginning-project.aspx

This popped up in my inbox the other week. I get that it's just a marketing veneer for what looks like legit research, but the amount of weebs who want to escape to Animeland will always be sad and laughable.

No amount of technology will solve the social problems specifically inherent to a virtual reality MMORPG, but I figure the ultimate outcome of idealised commercialised VR tech would be short-term "experiences" similar to Dreamweaver from Minority Report.
 
I think that the ability to modify emotions will likely come before virtual reality and will be more influential in the long run because it would lead to the addictive properties that VR is often predicted to have. In this case somebody will not have a complete emulation of an experience but they will be able to receive all the pleasure that they would experience from the experience at a basal level. I don't think such research is wrong but I do think that it will be something that a rational person should avoid similarly to any other drug.

I think that actual VR is further in the future and will be great for cheap training programs but won't be a danger to society.
 
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