Visual Novels

Do you play visual Novels?

  • No, because that’s fucking gay

    Votes: 72 14.8%
  • Yes, because I read them for the plot

    Votes: 183 37.5%
  • No, because they’re not really video games

    Votes: 34 7.0%
  • Yes, because anime girls are better than real women

    Votes: 107 21.9%
  • No, but I think about playing them

    Votes: 61 12.5%
  • Yes, but I do it ironically

    Votes: 31 6.4%

  • Total voters
    488
I played Demonsbane and it was awesome. Like Dies Irae only finished the first route and didn't go through the other routes because it didn't look too different.
I did that at first but I went back to it to try again. I can't believe how wrong I was. to give you an idea of what it's like, if Al Azif's route is all about setting up for the future, then Hadou Ruri's route is all about setting up for the past. I can't actually say much else without ruining the story.
 
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Welp, starting looking glass insect. Really enjoyed previous chapter with the cult that's made really well. It actually manages to capture how insane people think, also Kimika is best girl. Just saw Hasaki with the pink rabbit, oh no, oh god no. Please let it be the rabbit that gets raped, curcified and have its limbs removed.

If anyone has a recommendation for a good VN with cults I'll be happy to check them out. There is something fascinating about how they work and it's more logical way to have a lot of insane people bunched together.
 
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I used to be into VNs mixed with gameplay such as Ace Attorney, Ghost Trick, etc. These were usually better written than JRPGs which also played quite aswell. Lately, I got into the CPRG rabbit hole and the good ones pretty much are miles ahead in regards of storytelling(Planescape Torment,Arcanum,Vampire Masquerade,etc). Maybe I might give a chance to Rance someday, but I don't think I could drag myself towards a typical slideshow VN again.
But I digress, I just want to share my thoughts about some VN.

Ace Attorney trilogy, from law systems standpoint is often inaccurate and histrionic, but all its theatrical shtick is really amusing to watch. Cases usually unfolds in an interesting way, but what actually sold this franchise for me was the culprits's breakdown after cornered by showing seemingly absurd evidence to the courtroom one after another.

999. Seeing how Squid's Game was able to take over normieverse with the premise of lumping people together within a enclosure to progressively murder the shit out of them months ago, I thought 999 might have become also a hit if was properly translated into a TV binge show. Anyways, the VN revolves around replayability, It manages to keep the player engaged since every run is short and may greatly vary of outcomes. IMO puzzles were the weakest aspect of 999, endgame's true path has a freaking Sudoku as the last puzzle.

SMT Devil Survivor I & II. Megaten has a fuck ton of spinoffs. However, Persona games aside, if there's an issue these spnioff share besides grindfest mechanics, is that every single of them have a pretty cool premise involving Its pokédemons and judgment's day that, storywise, deflates pretty quickly no sooner you get halfway the game. Such is the case of Devil Survivor (and even Strange Journey), unfortunately.
So, what Devil Survivor is about? Essentially is a VN plus SRPG gameplay added to the mix. DeSu starts with mc as a typical highschooler + a bro + a romantic interest stumbling into an apocalyptic tokyo taming digital demons to survive (in the second game the whole "survival" motto is greatly diluted tho).
Shallow both as VN and SRPG, but considering its scope as a NDS game It was truly a curiosity worth giving a bit of attention during that gen. Anyways, DeSu is played as a slideshow VN, so you can't explore or any of that fancy real videogame shit, events happen across 7 days and you just simply has to pick whatever scheduled activity is readily available.
These activities are just either a cutscene or a fight stage similar to a Fire Emblem level but isometric, and you have an ample repertoire of demons to fuse and summon which is the most fun part of the game.
Another nice aspect was the minor reactivity on cutscenes, where your choices could lead to gain or lose unique allies and lock you into a specific endgame path. My main gripe with these games is that often forgets the demonic element that draws attention to the franchise in first place, several plot circumstances are tackled on with the demons as an afterthought resulting in a blatant narrative dissonance between SRPG gameplay and VN story. The sequel is even a worse offender, a ripoff of evangelion where everything goes full retardo. If this game picks ur attention, just play the first one.

DDLC n' mods. Funny thing is I'd have never touched this VN even with a 10ft pole If it wasn't for Chris Avellone (game writer) tweeting that the game was great. And I'm glad I gave in to the curiosity. DokiDoki Literature Club employs poetry and characters theme songs surprisingly well as key elements of storytelling and characterization. Albeit the fourth wall breaking stuff aren't really that interesting, the motivations of the forces behind it are.
I never cared playing a dating sim before, besides persona 4, but I've read on DDLC this is just played for shits and giggles prior to transitioning into a creepy VN. Good riddance that part was short, I was more inclined to dunk Natsuki's head into a toilet than spending time with her, and the MC swinged from a grumpy NEET to a crappy harem protagonist with oftentimes nothing much to offer but play the "kind" guy after realizing he has girl game on that club.
I didn't bother with DDLC Plus though, afaik is just fanservice content. But I tried a few fandom mods; the only one that liked a bit was DokiDoki Rainclouds but even gets obnoxious because It stretchs the core idea too much. The rest such as Exit Music or Fruits of Literature Club were so cringey I wasn't able to get past the first hour. These often sperg into incessant drivel describing tangencial activities to their plot such as cooking.


Not a VN, but wanted to mention this oddball of a game:

Betrayal at Krondor It's technically an good ol' dungeon crawling RPG; but instead of ludicrously large mazes, minimal writing and party building, BoK pursues a similar scope to VNs in wording as the main drive of narrative. Since Its method of storytelling it's so commited to convey that as a literary work,It can be safely regarded as a book with an unique multimedia approach. For instance, GUI elements emulate a book (overarching arc split into chapter, bookmarks as quicksaves, on screen yellowish textpages describing events,etc. ). Nevertheless, writing always is served first, gameplay, music and graphics are there to work as auxiliary elements for that writing.
 
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And finished Wonderful Everyday. I'd say it was amazing up until Looking Glass and afterwards it goes to being merely alright since almost all plot points are solved and the game starts introducing some ridiculous plot elements like spiritual kung fu shit, as well as bending itself to justify earlier events (though to the game's credit it works better than 99% of the media that tries to do it). I kinda wish the game would have taken the crazy train all the way to the stop rather than grounding things in reality (like Island did spectacularly). Felt the ending was a bit meh, at least the final ending was a good mindfuck.

A thing a lot of VNs do is to wax poetics about philosophy and it might be me being some kind of autist but it never clicks to me. Like if you want to talk about existenalism then do as part of plot events rather than a 5 minute conversation.

Anyways I'm still not done with going through VNs. I want to try Gnosia for the Switch, which has a pretty affordable price. I don't understand if it's a regular VN with different scenarios or has randomization mixed in.
 
I remember 999's sequel being really good in the puzzle department but kind of weird during the story especially near the end. I have never played the original so I'll just take your word that the puzzles are really easy in it.
 
I remember 999's sequel being really good in the puzzle department but kind of weird during the story especially near the end. I have never played the original so I'll just take your word that the puzzles are really easy in it.
It's actually a trilogy. Steam has it under the Nonary Games for all 3.
 
Was looking for some horror shit and Steam recommended me Scarlet Hollow (currently 99% positive reviews).
So far the real "horror" are the fuckable options🤮

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Who the fuck likes PLANT lovers???

edit: Imagine my shock, the creator is a straight white Karen who inserted herself as a fuckable option due to her own insecurities while she herself sexualizes guys with eating disorders. Very stunning and brave.

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edit: the 1 episode was free, can confirm that creator's self-insert is fucking stupid and annoying, I killed her dog. The only character I vaguely found intersting was the bitchy cousin. "Horror" my ass
 
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Was looking for some horror shit and Steam recommended me Scarlet Hollow (currently 99% positive reviews).
So far the real "horror" are the fuckable options🤮

View attachment 2915587
Who the fuck likes PLANT lovers???

edit: Imagine my shock, the creator is a straight white Karen who inserted herself as a fuckable option due to her own insecurities while she herself sexualizes guys with eating disorders. Very stunning and brave.

View attachment 2915713

View attachment 2915712
Jesus christ that guy is full on anorexic, and that's somehow alright to fetisize him. Just don't tell the creator she can lose a few dozen pounds.
 
@Shamino For some reason, I can't quote you.
Ace Attorney trilogy, from law systems standpoint is often inaccurate and histrionic, but all its theatrical shtick is really amusing to watch. Cases usually unfolds in an interesting way, but what actually sold this franchise for me was the culprits's breakdown after cornered by showing seemingly absurd evidence to the courtroom one after another.

999. Seeing how Squid's Game was able to take over normieverse with the premise of lumping people together within a enclosure to progressively murder the shit out of them months ago, I thought 999 might have become also a hit if was properly translated into a TV binge show. Anyways, the VN revolves around replayability, It manages to keep the player engaged since every run is short and may greatly vary of outcomes. IMO puzzles were the weakest aspect of 999, endgame's true path has a freaking Sudoku as the last puzzle.
In case you didn't know, AA was a satire of the Japanese court system so of course we can't apply the system used in most Western countries.

I'm fine with the level of difficulty in 999's puzzles because some of them were meant to be thematic, the last one being no exception.

I also disagree with DeSu and think the second is just as worth playing but that's just my opinion.
 
I ended up buying Danganronpa 2 and just finished the first trial. I don't like it nearly as much as the first so far. I don't know if I'm just retarded but some of the logic in the first trial took me a long fucking time as to what I was even trying to disprove. Also the cast isn't nearly as interesting so far. Does it pick up steam from here on out?
 
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I ended up buying Danganronpa 2 and just finished the first trial. I don't like it nearly as much as the first so far. I don't know if I'm just retarded but some of the logic in the first trial took me a long fucking time as to what I was even trying to disprove. Also the cast isn't nearly as interesting so far. Does it pick up steam from here on out?
It wasn't as bad as I found the 3rd to be but it was not as good as the first or UDG. Though I may be biased.
 
It wasn't as bad as I found the 3rd to be but it was not as good as the first or UDG. Though I may be biased.
I'm in trial 2 now and holy fuck are some of the truth bullet sections retarded so far. How the fuck are you supposed to associate a stolen bathing suit with using gravel as a murder weapon? That's goddamn Grim Fandango, Silent Hill 2 orange juice puzzle logic.
 
I'm in trial 2 now and holy fuck are some of the truth bullet sections retarded so far. How the fuck are you supposed to associate a stolen bathing suit with using gravel as a murder weapon? That's goddamn Grim Fandango, Silent Hill 2 orange juice puzzle logic.
I love the second game but trial 2 is straight retarded. V3’s is just as stupid.
 
@Shamino For some reason, I can't quote you.

In case you didn't know, AA was a satire of the Japanese court system so of course we can't apply the system used in most Western countries.

I'm fine with the level of difficulty in 999's puzzles because some of them were meant to be thematic, the last one being no exception.

I also disagree with DeSu and think the second is just as worth playing but that's just my opinion.

Sure. But stuff such as having an outdated autopsy report or the prosecutors keeping evidence for themselves up until the trial begins were pretty wacky. I don't know how the nippon court system handle that.

Why do you think DeSu 2 is worth playing? I could say as one of its few upsides was adding new move skillsets, mechanics, more demons, etc. And I can't recall which ones specifically but there were some QoL changes there. Also, the dubbed voice acting was overall pretty good.
Some companions stuck as a sore thumb such as Asuka's surrogate Airi Ban or Daichi. Others were relatively decent like Joe or Makoto.

However, the glaring downside of both titles is the detachment of the demon character and capabilities in context of the story told (demons can fly, phase through walls, have supernatural speed, etc. yet storywise is rarely addressed but during the most "contrived" scenarios). DeSu 2 is even worse because in that title the whole divinity business invading earth through a bunch of geometry abominations is heavily emphasized in detriment to demons's protagonism, they're lumped together as being nothing less than glorified zombies crawling around that apocalyptic setting.
 
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Sure. But stuff such as having an outdated autopsy report or the prosecutors keeping evidence for themselves up until the trial begins were pretty wacky. I don't know how the nippon court system handle that.
Ironically enough this actually happened with the Kyle Rittenhouse case (the high quality video) and the Derek Chauvin case (with some wacky things about the autopsy). But this is clown world after all.

Anyways I really fucking loved Devil Survivor 1, though I wouldn't consider it a VN. The second game definitely felt to me like a downgrade though I can't really remember why, I just remember the art was worse and the plot like an Evangelion retread rather than anything with an interesting mythology.
 
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Sure. But stuff such as having an outdated autopsy report or the prosecutors keeping evidence for themselves up until the trial begins were pretty wacky. I don't know how the nippon court system handle that.

Why do you think DeSu 2 is worth playing? I could say as one of its few upsides was adding new move skillsets, mechanics, more demons, etc. And I can't recall which ones specifically but there were some QoL changes there. Also, the dubbed voice acting was overall pretty good.
Some companions stuck as a sore thumb such as Asuka's surrogate Airi Ban or Daichi. Others were relatively decent like Joe or Makoto.

However, the glaring downside of both titles is the detachment of the demon character and capabilities in context of the story told (demons can fly, phase through walls, have supernatural speed, etc. yet storywise is rarely addressed but during the most "contrived" scenarios). DeSu 2 is even worse because in that title the whole divinity business invading earth through a bunch of geometry abominations is heavily emphasized in detriment to demons's protagonism, they're lumped together as being nothing less than glorified zombies crawling around that apocalyptic setting.
Can't say for sure why I like DeSu2 other than I found it fun. Maybe it was more fair than DeSu1 (Beldr will always be the bullshit fight) and the story is serviceable enough, it was a nice change of pace from "God is angry, again" and I think the cast had more chemistry than the first one's because in DeSu1, once you complete a character's arc, they just hang around. I'll give you that they don't do enough to integrate the demons into the plot though.
 
Can't say for sure why I like DeSu2 other than I found it fun. Maybe it was more fair than DeSu1 (Beldr will always be the bullshit fight) and the story is serviceable enough, it was a nice change of pace from "God is angry, again" and I think the cast had more chemistry than the first one's because in DeSu1, once you complete a character's arc, they just hang around. I'll give you that they don't do enough to integrate the demons into the plot though.
What does DeSu stand for?

Also, Steam is having a visual novel sale as part of the lunar festival.
 
Just want to vent a about Gnosia.
I tried "the demo" pretty quickly to see if I might enjoy the game.
It's a werewolf like Novel like Raging Loop.
Gnosia is randomized tho.
After 2 runs on character repeated the same line 3 time.
One character accused another one of being infected and then the next day said they had a role to see the role of someone and accused another character.
I though: why would she accuse someone randomly when she can just wait one night and check out their role.
Turns out I was wrong the game is just retarded.Having random roles really fucks up the narrative and overall logic.
 
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