Visual Novels

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Do you play visual Novels?

  • No, because that’s fucking gay

    Votes: 83 15.7%
  • Yes, because I read them for the plot

    Votes: 195 36.9%
  • No, because they’re not really video games

    Votes: 34 6.4%
  • Yes, because anime girls are better than real women

    Votes: 116 21.9%
  • No, but I think about playing them

    Votes: 68 12.9%
  • Yes, but I do it ironically

    Votes: 33 6.2%

  • Total voters
    529
Well that doesn't work because I just hook my switch up to my OLED monitor and play it at my battlestation anyway.

A lot of older JPs still seem to think you can't easily connect consoles to computer monitors and PCs to televisions.
Well I think the actual, non cope answer, is piracy. Nasu has to be aware of how cracked the OG Fate PC port from 2004 is. That's why they remastered it and kept it on PC, to compete with the torrent. Tsukihime being stuck on console makes piracy harder, not impossible, just harder.
 
Well I think the actual, non cope answer, is piracy. Nasu has to be aware of how cracked the OG Fate PC port from 2004 is. That's why they remastered it and kept it on PC, to compete with the torrent. Tsukihime being stuck on console makes piracy harder, not impossible, just harder.
Ironically enough, Switch piracy is actually WORSE and FAR EASIER than PC. Switch games do not have DRM like some PC games can have, and worse of all, a good amount of Switch games leak DAYS or sometimes even WEEKS before release. People were beating Tears of the Kingdom and Pikmin 4 like a week or two before the game officially released.

Certain Nintendo Switches could also be fully cracked by taking a pin and sticking them in a certain place, causing the switch to go into Dev mode.
 
Ironically enough, Switch piracy is actually WORSE and FAR EASIER than PC. Switch games do not have DRM like some PC games can have, and worse of all, a good amount of Switch games leak DAYS or sometimes even WEEKS before release. People were beating Tears of the Kingdom and Pikmin 4 like a week or two before the game officially released.

Certain Nintendo Switches could also be fully cracked by taking a pin and sticking them in a certain place, causing the switch to go into Dev mode.
Not saying it makes sense, I'm saying that's the reason. Console is seen as safer than PC for Japs. It took COVID to change that mindset at all. It might also be a deal with Nintendo and Sony not to go to PC and cuck them out of sales. Which, mission accomplished, I own Tsukihime on Switch
 
Not saying it makes sense, I'm saying that's the reason. Console is seen as safer than PC for Japs. It took COVID to change that mindset at all. It might also be a deal with Nintendo and Sony not to go to PC and cuck them out of sales. Which, mission accomplished, I own Tsukihime on Switch
I still find it funny the amount of stories you see in the JP gaming press along the lines of, "Our studio was barely scraping by and we decided to do a PC release in the west. We sold 100 shitzillion copies day one and now I can afford to go back to soapland twice a week."

It's crazy how if you make your products readily available internationally for money, the pirates all magically vanish and are replaced with paying customers. Really strange. Unthinkable.
 
I read Atarxia back in the day, and Lancer made me laugh my ass off so hard. He's the best dude in that VN.
Irish Hercules is a total bro, and I love him for it.
but he killed shirou that one time, so he must be denied underage hoes
If I remember correctly Hollow is some timeline where nobody died and all the plot threads got resolved semi peacefully.
Oh, it is so much more of a clusterfuck than that.
Just finished the Arcueid route of Tsukihime remake. Pretty fucking incredible.

Goddammit Nasu, how do you know exactly how to awaken and hype up the inner chuuni that still lives within my mid-30s soul?!
It actually is better than the original, which is surprising considering modern Nasu's track record. Ciel's route was improved, but it's still the lesser one. Arcueid manages to outdo curry whore in her own route yet again.

Now if he can only redo and not fuck up the near side routes while he's still alive.
Ataraxia characterizes him beyond what he was in Heaven's feel (essentially just a different flavor of Satan). Which is nice. But the real draw of Ataraxia is that you get to listen to Rider's voice a little more, and who doesn't want that?
It's as Gilgamesh says.
Shirou is a sex maniac.
 
Ciel's route was improved, but it's still the lesser one. Arcueid manages to outdo curry whore in her own route yet again.
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Are you calling my autistic curry-loving wife a liar? How dare you!
 
>House in Fata Morgana
Immediately knew this one would be amazing. Not much to say, will finish it.
I will never stop recommending this to people. I knew it was gonna be amazing as soon as I heard the grotesquely sweet 'Ephemera' song.
The novel doesn't feel japanese at all; the characters all feel like real people without any silly tropes. The gothic artstyle reminds me of Castlevania and they really did the European setting so fantastically well. The OST is probably the best I've heard from any piece of media ever. I don't think there was a single song I disliked despite how the music changes in tone and theme during course of the novel, they nailed all of it. The novel is best experienced in a dark environment and for the love of god use headphones when playing it.
I loved the schizo shit they pulled in the backlog during Door 4.
I think I would have to give it an honest 10/10 score and I even purchased extra copies for some of my friends. It is genuinely the most beautiful tale I've ever read, despite how dark it is.
Also, best song:
 
Okay finally finished all endings (including all bad ends) in Tsukihime Remake, and unlocked the red garden preview. So I guess I'll sum up my thoughts:

These were pretty good. I actually liked the normal ending more in some ways than the extra ending. I feel like everything coming together at the end to allow both Ciel and Shiki to have a happy ending together in the extra end felt a little contrived. The normal ending with Shiki having found a reason to live and a purpose in life, even though it was a little cruel, felt appropriately bittersweet in the way I like. Maybe I'm just too old and jaded to like happy endings anymore.

One point of complaint I have with both endings is the fucking fake out illusion/dream ending conceit you get in both. It was obvious to me pretty much from the get go so having to sit around waiting for more masturbatory Nasu writing while sitting there thinking, "I wish he would just get around to telling me what actually happened" was annoying. It was extra annoying in the extra route because the illusion didn't serve to protect him from anything - waking up from the dream actually did just give him the perfect ending he wanted despite all the talk about how continuing to dream was the best approach to protect himself. I'm not entirely sure if the extra ending is even real at this point but it feels way too put-together for it to be a fake out so maybe I'm just too stupid to realize I'm being played.

A thing I did like about them is that they really hammered home just how inhuman Arcueid is. Arcueid's routes kept her reasonably hinged so we never got to see her completely deranged side or her complete disconnect from human values. Knowing what Arcueid actually is, it makes a lot of sense that she behaved the way she did.

Loli vampire Noel was very sad. When I first saw her, I was worried she was just going to be fanservice for the cunny people but I'm glad that the writing focused heavily on how sad it is that her deepest desire was to return to being a child because that's the last time she felt truly loved by someone (even if that guy ended up betraying her). Her weird immaturity during the story (along with her overly-forced "teenager's idea of what adult sexuality is like" behavior) suddenly made a lot of sense and you start to understand that she's still 14 in her soul but desperately trying to convince herself that she's grown beyond that.

Anyway, I think I still like Arcueid's route better. With what we know about the world and what everyone wants, it feels like more people got what they wanted - Arcueid got to feel human love, Shiki found peace with his family and his powers, Ciel gained her mortality, and Noel wasn't driven down a irredeemable path. Ciel's routes feel a little unfair to a lot of the cast compared to that.

I think my big complaint outside of the writing is the number of bad ends and how nonsensical they are. Bad End 15 is based on a choice on day 9 but doesn't actually happen until the end of day 11. Many of the late-route bad ends are just complete chance without much indication about how to avoid them other than the hint section being like, "yeah we know that was unfair. go back and make the other choice lmao"

Pretty good though. Would recommend. Can't wait for red garden. Hisui reminds me a lot of Alice from Witch on the Holy Night and she was my unironic favorite character in that game so I'm excited to see a route for a similar character.
 
With the Remaster of the first Tokimeki Memorial game out for about 3 months now, how has the reception been to it? I thought that Konami left the series for dead after the 3rd one flopped and effectively killed the franchise off.
There's a few reviews floating around in Japanese. Here's one:

I don't know Japanese well enough to fully digest all the points but sentiment seems fairly positive, especially from oldheads who played it back in the day. The graphics look fairly decent and it doesn't smack of a cheap cash-in remaster with AI upscaling.

I'll probably pick it up if it comes out in English but I also absolutely hate console-only releases so it's a toss-up. If it gets a PC release, then definite buy.
 
Continuing on with Heaven Burns Red. Nothing fucking happens in the plot and I mainly play it out of sunk cost fallacy (mainly time wise). Main story doesn't move, it actually had time travel added in for virtually no payoff in the latest chapter. The plot has Muv Luv style apocalypse, but it can't deliver on it because killing anyone would piss the fanbase.

There are a still events every 2 weeks but about 90% of them boil down to "character had unresolved issues with family/childhood friend". It's chained to having very little options in how to create new stories in the serting. And character writing is unimpressive and relies on repeating the same tired gags, now really leaning on lesbian baiting.

Add an absolutely shit pace due to the devs insisting on a three day structure that pads what amount to 30 minutes of story to 2 hours with little fun added due to battles being samey and too much loading and animation that I've seen way too much.

It's really telling that Blue Archive, a setting where death is nearly impossible, feels way darker than "The Ultimate Sadness" HBR. It also really exemplifies why those games need a faceless POV character that is neutral with other characters, else it devolves into constant lesbian baiting.
 
I'll probably pick it up if it comes out in English but I also absolutely hate console-only releases so it's a toss-up. If it gets a PC release, then definite buy.
I hope someday I'll get to read 4, since dating the wingwoman sounded interesting.

Played through a little game called Kotodama: The 7 Mysteries of Fujisawa and it left me very unsatisfied. First, it has a strip game you play through a match 3, but its way more restrictive: clicking an icon moves it to the top then the others fall down 1. So you get a ton of situations where you can see 3 identical tiles near each other, but because of the controls you can't do anything about it where in so many other bejeweled-type games you could. It also feels very un-serious to me, which is fine if the story felt comedic in the slightest, but it didn't. The story felt like it was mostly serious, so it feels very weird to go from "oh this character has a shit home-life" to stripping them in an awful bejeweled knock-off. Also it happens in normally somewhat serious moments, such as finding the first culprit to be abusing animals, so its not even like its a break from the serious that happens in things like The Shell (which also felt a little weird but maybe I'm a prude).

The story is: you are random person (gender is your choice but doesn't matter to my knowledge) who signed a contract with a demon which lets you force them to answer your question by playing bejewled. You are a late transfer, and soon meet Kagura, an eccentric girl of the school Occult research club. There's 7 mysteries and they need to get solved. You solve 4 (they are always pretty mundane answers) and the 5th has to deal with a student's suicide. Its ruled she died because of her ex, then you look over and Kagura has an evil smile. Then boom, welcome to a time loop because of another demon. Hope you like repeating an already pretty repetitive story. Even better, because you get to the 5th case again, it plays out the same, yet this time you don't get looped for whatever reason. Long story short, you reach the end, solve 6 of the mysteries, then come to the last one. The nice teacher has been prescribing a super drug that makes you violent but also smarter/stronger. Then its revealed that Kagura was also on the drug. Kagura reveals the 5th case wasn't a suicide, she killed the student due to feeling inferior. Then time loop demon shows up because I guess she no longer feels remorse (when did she ever?), they form a contract, then Kagura disappears from everyone's memory because of demon magic. Then you talk to a person for a 5 minute epilogue and imply romance with certain characters, despite no foreshadowing or even routes in the game. That's the true end btw, from what I can tell the good end she shows remorse and is otherwise pretty similar minus the epilogue, so that's something I guess.

So you have shitty gameplay, bundled with a repetitive story and an unsatifsfying ending. Its even worse because Kagura is already pretty annoying before the psycho stuff, so her getting off scot-free is very disappointing. The game also clearly didn't sell or have critical reception, so its not like they'll follow up with more. I'm sure there's a situation where a disappointing ending is fine, but its just an extra touch of crap for a mediocre game.
 
Haven’t had chance to play many VNs for a little while but now that my kids have gone back to school recently, I’ve been able to sink more time into them. Managed to finish my playthrough of Devil On The G-String, and I remembered why I loved it so much in the first place. It’s vastly different to what I normally play (I usually go for the moe slice of life kinda stuff) and it’s such a breath of fresh air.

Now I’ve finished that, I’ve decided to start Yomegami: My Sweet Goddess, and it’s…interesting, to say the least. Got Amazing Grace: What Colour Is Your Attribute lined up for when I’m done, gotta keep myself busy somehow.
 
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