Warframe

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Meanwhile, 1999 crew's problems aren't resolved either - they're stuck in a fucking loop fully aware of it, with no way to unfuck their bodies, which is one of the main reasons they were pursuing Albrecth to begin with. But for some reason that doesn't seem to matter anymore.
The best response I can give is that DE has moved away from longer quests released infrequently to more consistent quests that are shorter in length. This is naturally going to result in a number of 'unanswered questions' as things are set up. Not to mention that, even early into the release of 1999, people were already worried that DE would focus too much on that whole plotline and would forget about everything else going on in Warframe. Just give it time, is all I can really say. Not a great answer, I know, but it's the best one I can give.
 
So Albrecht travels to 1999, uses Infestation to create squad of protoframes to do... something, but essentially to grant Drifter power of friendship, resulting in a pocket of spacetime-whateverthefuck where Indifference is effectively trapped alongside them (or is it?).
He also creates Vessels using genetic information from 1999 for some reason, they kinda show up for one gay hug, which as as far as their much hyped up introduction goes. Some shit happens, I think? Nothing is ever resolved, as usual...
Indifference bitches about being used, and then we for transition to PTSD simulator with out sights set to Tau. Because Albrecht is there now, somehow, for some reason?
Meanwhile, 1999 crew's problems aren't resolved either - they're stuck in a fucking loop fully aware of it, with no way to unfuck their bodies, which is one of the main reasons they were pursuing Albrecth to begin with. But for some reason that doesn't seem to matter anymore.
If memory serves me right:
  • Time travel, as loathed as it is, wasn't something that popped out of nowhere. The spy mission on Lua makes heavy use of time travel since the consoles are degraded beyond use in the present, and that was added all the way back in 2015 with The Second Dream.
  • We know the Murmur hate Radiation, that's why Albrecht built Qorvex. Unfortunately driving Wally away requires a lot more radiation than a single warframe can produce, and since the Orokin have moved well past nuclear power his only option was to go back in time, specifically a period Al knew there was a lot of radiation: Hollvania's reactor going nuclear and the subsequent "Radiation Wars".
  • The only other weakness the Indifference has is love, be it romantic or platonic. Albrecht's aware that empathy has become a very alien concept to the Orokin (and he's one of the nicer ones), so he defaults to his plan B above. Plan A is something he has to leave to the Drifter/Operator to do.
  • The Hex being stuck in a loop is explained in the proper end of their quest: we're basically retconning what was supposed to happen (the reactor exploding, the Infestation going global, and the subsequent rise of the Orokin), but Wally doesn't want that (since that risks what he is now because of his meeting with Albrecht in the first place), so the loop has to be maintained to push Wally back. They still hate Albrecht for what they've become, but they see the bigger picture and we don't have the means to get to Albrecht yet (there's also a line in the "kick Albrecht in the ass for his actions" club and Tagfer got there first). He did leave Kalymos behind though, so maybe she becomes important past replaying the reactor incident.
  • The Indifference has control over time, but its deal with the Drifter/Operator gave the former some means of controlling it as well. It might be related to Duviri itself, since it's based on a storybook which you can read from the beginning over and over, but I'm ultimately not sure.
  • As for Albrecht's business with Tau, he's probably the only Orokin figure that the Sentients can recognize: everyone else is either dead, trapped in a bottle (Nihil/The Glassmaker, and he turned himself into a pickle Cephalon so the Sentients could probably fuck him up), in a badly-decaying body (the Worm Queen), or partially infested (Albrecht's family, Roathe). Him being the only Orokin with something resembling a heart suggests he'll try to convince the Sentients back home to help us against the Void, or call for a proper ceasefire. If nothing else, he has us to rebuild that bridge.
Really, the only thing really unanswered for are the Vessels. They could be Albrecht's ultimate last resort if Wally ever breaches realspace in full: a supersized warframe that can hug it to death submission.
 
Warframe, if it was made by Ubisoft :story:
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