Also speeds people the hell up to avoid this shitThe only benefit of the new way is to make list building slightly easier for new players, and to limit OP combos.
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Also speeds people the hell up to avoid this shitThe only benefit of the new way is to make list building slightly easier for new players, and to limit OP combos.
My brother plays Guard, and while funny, this is completely unrealistic. There is no way in hell you'd get through an entire unit of guardsmen in under one minute.Also speeds people the hell up to avoid this shit
https://youtube.com/watch?v=ImL5DbA55eU
More to the point, other games abstract out that a unit might have 5 different weapons like a real military unit, 40k does not and thus removing some of shit and allowing fast rolls makes the game go much smoother.My brother plays Guard, and while funny, this is completely unrealistic. There is no way in hell you'd get through an entire unit of guardsmen in under one minute.
You'd also never give a Sergeant a laspistol, because the bolt pistol is free and literally the exact same profile except it has S4 instead of S3. More likely you'd give him an autogun, which he will shoot separately because one time he rolled it with the lasguns at his FLGS and someone complained that it was a different weapon and should be rolled separately.
What's wrong with this? I would do this but make sure to remind my opponent every time before I rolled that the blue dice were plasma and the red were melta.I've also run into people trying to proclaim that the red die is for a bolt pistol, the blue die is for a lasgun, the 3 green dice are for bolters, the yellow is is for... oh fuck off.
If you have one, maybe two special weapons it's fine, but it becomes a lot to keep track of. Especially if you are dealing with multiple keywords like lethal hits or sustained hits, and then remembering that only the red dice are wounding on 3s, the blue are wounding on 4s, and the green on 5s, except 5s have twin linked or some special bullshit to remember on top of that. To the roller I'm sure it all makes sense, but as someone who doesn't know your army it can make it difficult to keep track of what you're doing, and if you're not trying to cheat me.What's wrong with this? I would do this but make sure to remind my opponent every time before I rolled that the blue dice were plasma and the red were melta.
Notice how I mentioned 4? If you've got 1 odd profile from the bunch it's fine, maybe 2. More than that, fuck off it's time consuming and allows for cheating bullshit if your opponent can't keep track of it 2 hours into a game because you're having to do it for 6 different units.What's wrong with this? I would do this but make sure to remind my opponent every time before I rolled that the blue dice were plasma and the red were melta.
Third edition, as much as I wax nostalgic about it, had this as well. My first chapter was blood angels in part because I wanted a Baal Preditor. ...never could afford one, and they're gone now.Additionally the detachments in 10th no longer having chapter names associated with them shut up some of the autists that would give people flak for having painted their ultramarines green, or their salamanders red and black because they like fiery colors but didn't use the "successor chapter" bullshit rules and restrictions from something like 9th that just locked you out of shit.
What were they revealed to look like?they're sealed in their armor and black ichor leaks from every rivet and seam, but no one knows what they look like inside. (Of course, White Dwarf fucked that up by showing one without a helmet a few months later, but whatever).
I assume you mean 1st-10th have the join date colours?The 10th Company is the Prospering Grounds for new recruits who all have Fresh Meat painte on their pauldron.
Should be featured.Presenting Brother Jom of the Kiwis Obscurum.
View attachment 7268060View attachment 7268062
Born on the Agri-World Faceta Bos Villam IV, the Chapter's recruiting world, he passed the recruitment trials, culminating in voxbooking an Agent of the Inquisition and was so permitted to join, after which he slowly worked his way up through the ranks through cunning and indomitable stubbornness.
A fairly quick and dirty job for now, on the first Marine I've ever painted. I stayed fairly close to your Impcat mockup, just to try out the scheme; I think it worked out decently enough that it might be worth expanding to the rest of a Kill Team at some point.
I might be retarded, but I thought horde mode was a fan made ruleset for coop games?The games a massive waste of potential, and from the leaks I've seen Horde mode won't be much different.
We're talking the planned horde survival mode in the Space Marine II video game, not the tabletop.I might be retarded, but I thought horde mode was a fan made ruleset for coop games?
I don't but that's a good idea too. I was referring to the title of each company, and the general theme behind it. Each company could be a reference to some board or at least something from the site. I thought prospering grounds fit perfectly for the new recruits.I assume you mean 1st-10th have the join date colours?
If we're going by that, what Company would I wind up in? I hope its a good one.I assume you mean 1st-10th have the join date colours?
That's how we always played it before 8th edition. It worked really well.I've also run into people trying to proclaim that the red die is for a bolt pistol, the blue die is for a lasgun, the 3 green dice are for bolters, the yellow is is for... oh fuck off.
What were they revealed to look like?
When I "proxy" a unit, I tend to just gimp their weapon loadout a bit to make it more digestible. For example, I use these guys as Navy Breachers in my Imperial Agents lists, and they have one guy who is WYSIWYG with a meltagun, and the one dude with the demolition charge is the guy with the banner. Everyone else has "gun" and "stabby" for all intents and purposes.Red die = this gun, blue = that gun works really well...if you make a few flashcards. Hell flashcards for proxying would make heaps of sense too. Just write what they are and you can roll once. People get mad because its not clear to them (not their army, first time facing it) and they think its shenanigans. Flashcards with info for your opponent goes a long way.
Maybe I'm retarded because I don't understand what you mean. Also I thought the Fire Hawks were still just a theory. Hasn't the Legion of The Damned had sightings from before the Fire Hawks were even a thing?I might be retarded, but I thought horde mode was a fan made ruleset for coop games?
The Emperor's will is not bound by petty things like time and neither is the lore.Maybe I'm retarded because I don't understand what you mean. Also I thought the Fire Hawks were still just a theory. Hasn't the Legion of The Damned had sightings from before the Fire Hawks were even a thing?
Maybe I'm retarded because I don't understand what you mean. Also I thought the Fire Hawks were still just a theory. Hasn't the Legion of The Damned had sightings from before the Fire Hawks were even a thing?
Oh, OK. Tabletop is what @Judge Dredd was talkin about. My horde mode was in reference to the space marine game. And I agree though, that doesn't seem particularly interesting.https://youtube.com/watch?v=eSosFHnNs9k
I've never played it, doesn't seem interesting but it had a weird amount of hype floating around because I guess people simply forgot that if you and a friend agree to play with an alternate mission or even ruleset you can just do that.
Yeah. I was being retarded. Sorry.Tabletop is what @Judge Dredd was talkin about.
I think it was, in part, because it was made byI've never played it, doesn't seem interesting but it had a weird amount of hype floating around