Warhammer 40k

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Although, speaking about Primaris, it is somewhat funny that they retvrn to tradition by not having the faggotry of the "Hellblasters" or "Eradicators" and they just let the Tactical Marine use the melta and plasma
 
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Did Titus get 3 or 4 weapons in space marine 1? I know Devastators had pistol+feet and 1 heavy weapon, Assault pistol+melee and Tacticals pistol+knife and a gun, but they could exchange a perk for another gun.

Melee weapons are kind of slow and even the mutant birdmen can block them. The cat and mouse of dark souls blocks and dodge breaks isn't good for the fast paced slaughter. But they... are usable, if a pale shade of their former glory. And no, the birdmen's shields don't degrade. They can take your beating ad infinitum. The block/parry would be fine against bosses, but on every enemy it gets too much real fast.

The bolt weapons, on the other hand, are absolute ass. The only usable ones are the Sniper variants, which come in instigator carbine, stalker bolter and bolt sniper form. The rest are just... just bad. Inaccurate and low damage. The heavy bolter is servicable but inaccurate. The rest are weak and innacurate save for the aforementioned sniper variants that can be useful for headshots with scope.

The pistols are generally weak, but ok for trash.

The Plasma gun is ok, but it does not deal good enough damage, and ironically doesn't really melt armour. It functions like a bolter should, if not usable for anything but close range.
The plasma cannon on the other hand is absolutely the worst ranged weapon. It has 30 shots worth of ammo, needs reload all the time, and all of its shots fall off to the ground really close to you. Aiming it is a bitch, enemy can dodge it, its ammo is miniscule and it is an absolute downgrade compared to the SM1 version.

The melta shots travel slower, and hit three times less hard. It also now needs reload. Did not try the multi melta. Likely gimped but the same.

The toned down Lascannon sniper is once again a call back to the failed game Eternal Crusade, as it takes a good second to charge for firing. It isn't as total ass as it was in Eternal Crusade, but it has like 12 shots, aiming is a chore, and it is a downgrade from the Bolter Sniper in all but damage/ammo output, which is the same. But you can fire the bolter sniper instantly, and fire it more, so if you miss its not that big of a deal. There is no reason to take it when you got a more versatile gun that can do the same.

Cawl's wargear choices are utter retardation. Guns that did not need reloading now do, and have less ammo and weaker shots.

Jetpack now takes an age to switch from flying up to going down, and the Tyranid snipers will snipe you out of the sky.

The game goes very annoyingly into the territory where melee enemies will stunlock you, and keep hitting you, and you die in 4 hits. Since there are often at least 3 warriors coming at you, this can result in instant death. So you either shoot them down or stunlock them, or they stunlock you. Its a quicktimed event, and either you win or they do, there is no recourse.
You can't even roll away and give them a faceful of melta, as by the time the melta shot hits them, they are on top of you already.

The Rubricae are better than the Warriors. They and the Gaunts are the most well designed from a gameplay perspective.
Rubricae can kick you really hard if you melee them, and teleport if you shoot them, but their attacks are easier to dodge and they aren't dogpiling you into stunlock. They can offer a consitent but not unfair challange. Provided you are not required to hold an objective where they can just snipe you to death.
The Gaunts are well done. The ranged ones scatter from you, and the melee ones try to dogpile and jump on you. This is fine until the melee warriors stunlock you or 2 venom cannon snipers or Zoants need you to roll around. But they behave as gaunts should, do a better challange than the Ork shootas who don't try to scatter.

Zoantropes are... they should be fine, in theory. But the inaccurate and weak nature of your ranged weapon makes them a chore, even though it is not the fault of the enemy design. They would have been a fun enemy in SM1, but here if you are melee, well, you are just dead.

Mind you in current year with luminaries like Concord, Dustborn, Star Wars Outlaws, the game stands out. Just as Baldur's Gate 3 before, it excels by just being okay by 2000s standards.
But it is definately a downgrade. If I were to be asked, I would give Space Marine a 9 or 10 out of 10, and Space Marine II a 7 or 8 out of 10. It is well done but the quality has dropped and it does not live up to its predecessor.
 
Did Titus get 3 or 4 weapons in space marine 1?
Are we counting melee weapons? If so, four. You had your melee weapon, your pistol (bolt, upgrading to plasma pistol automatically partway through, both with infinite ammo), the bolter, and an extra ranged weapon unless you were hauling around the thunder hammer, in which case you only got the bolter and pistol as your ranged weapons. The plasma pistol was also incredibly useful since you could charge it up for a small AoE with a temporary disrupt on anything that got directly hit, allowing you to get some whacks in with a melee weapon, and in the case of the 'Ard Boyz with shields, that disrupt allowed you to attack them without them blocking.
The shields don’t break but any melee combo that breaks armor will also ignore the shield and one shot them
We shouldn't have to do that considering how fucking many there are.
 
With Ard boys it made sense (These were veteran orks with a giant tank door as a shield, going at you testudo style), with tyranid warriors it doesn't (their sword cross now blocks it if you melta their face) and with tzaangors it makes zero sense (They are one hit kill mobs otherwise). Would be more forgivable with Chaos ogryns with a giant shield, though the Thunder hammer should bash even that in with multiple hits.

The SM1 plasma weapons were very versatile. You can still charge them up in 2, but its just more damage, and with the gun a tiny AOE. The Plasma Incinerator is less powerful than the Plasma Pistol was. Cawl needs his pay docked, it should be a heavy plasma gun, not a weakened pistol with some extra ammo.

Yeah I must have counted the sword or misremembered. Since later nids come in at you with sniping and melee, you sometimes really would love an extra slot for a sniper weapon.
 
So I played a bit more, here’s my hot-takes.

The emulation of Dark Souls has ruined gaming as a whole, in no world should a silly bird man be the TS’s equivalent to a Tyranid Warrior. They shouldn’t be blocking me, I should be skull-fucking them James Heller style. They’re literally just mutant cultists. Same with the Scarab Terminators acting like World Eaters in terms of how aggressive they are.

There’s a serous lack of iconic, staple units with the factions in the game, like what were those fucking commies doing with the extra year? We’re fighting the TS and there’s not a single Chaos Spawn in sight? Get the fuck out of here. Though credit where credit is due, the dumb soon to be squatted Primaris slop like the Inceptors and Agressors aren’t in the game. Suprisingly classic Rhinos can be seen, that was a suprise. Mushing the Phobos armor marks into one was a good idea, the based black Reiver dude is a bro.

The pajeeta is minor and anyone bitching about it is fishing, this game has bigger problems.

Leandros is vindicated and did nothing wrong.

Apparently the Apothecary is the next class on the way.

Side note, remember when Primaris Marines were given a bit intrigue by having them be adherents to the Cult of Mars? That’s 100% gone.
Christ By the Emperor it's worse than I thought...I also agree that from what I can see it looks like the people who developed this game only got the cliff notes on what SM1 played.
 
I also like the Carnicex. It leaps at you, fires spines at you, and does a whilrwind atttack
 
The emulation of Dark Souls has ruined gaming as a whole, in no world should a silly bird man be the TS’s equivalent to a Tyranid Warrior. They shouldn’t be blocking me, I should be skull-fucking them James Heller style. They’re literally just mutant cultists. Same with the Scarab Terminators acting like World Eaters in terms of how aggressive they are.

It comes and goes. Nearly 10 to 14 years ago, every videogame had to be a gears of war clone with a dumb cover system. It will take some time for the souls fad to be swept away.
 
With Ard boys it made sense (These were veteran orks with a giant tank door as a shield, going at you testudo style), with tyranid warriors it doesn't (their sword cross now blocks it if you melta their face) and with tzaangors it makes zero sense (They are one hit kill mobs otherwise). Would be more forgivable with Chaos ogryns with a giant shield, though the Thunder hammer should bash even that in with multiple hits.

The SM1 plasma weapons were very versatile. You can still charge them up in 2, but its just more damage, and with the gun a tiny AOE. The Plasma Incinerator is less powerful than the Plasma Pistol was. Cawl needs his pay docked, it should be a heavy plasma gun, not a weakened pistol with some extra ammo.

Yeah I must have counted the sword or misremembered. Since later nids come in at you with sniping and melee, you sometimes really would love an extra slot for a sniper weapon.
Yeah, a magic sword cross that blocks all incoming fire, bullshit magic shields that eat thunder hammer blows, and foes you really can't afford to specialize against given that you're going to face both ranged and melee combatants at the same time. You're incredibly correct about the plasma guns in SM2 compared to the first game. They're depressingly weak, the plasma incinerator really only useful for sending Rubrics into the execution state with a single charged shot, and not at all for blasting a hole in those gaunt piles as they charge the walls. In fact, I can't think of anything that's useful for sweeping them away from the walls except for frag grenades. There's far too many of them for bolters to penetrate reliably, the meltas don't have the range, and the plasmas don't have the AoE.

Oh, and I forgot to mention the Pyreblaster, hands down one of the worst flamethrowers I have ever used in a video game. Instead of cooking gaunts alive in their own carapaces it just mildly annoys them, and rippers somehow manage to scurry away from it.
 
Guys i dont get it, why have female custodes when theres literally the Adeptus Sororitas and sisters of silence. There are also female inquisitors and Commisars hell they couldve instead just do an order/group of female commisars only and i would have been excited for it. Yet this dumbfucks want to appeal to the 41% faggots that probably dont play or dont care about the hobby/game.
 
The game really could’ve used Terminators but with the retarded dodge-rolling combat system it’s gonna take a lot of work that I don’t see the reds having the skill for.

The “Heavy” isn’t such hot shit when in PvE he gets cut to ribbons same as the rest of you and he pretty much has no melee.

Community is pretty bro-tier though, rampaging with my fellow Templars made me forget my frustrations for awful.

Also, some old Fantasy Chaos models go MTO next weekend, that Chaos Spawn is calling me.
 
Spent around 4 hours on the first 4 campaign missions on Angel of Death difficulty. What a fucking mistake it was.
You constantly have Termagants and their penis guns keep poking at you from a distance while you're trying to clean out the melee horde. The health you regained from slaying the melee ones is noticeably less than the amount of white health you can get back and constant ranged poking means it gets depleted really fast. This forces you into finding safe LoS cover to do melee there (which there isn't a lot most of the time).
On the parry and counter system, who the fuck designed this shit? It is inconsistent as hell. The Hormagaunts that does the flashing blue attack? You can press parry as soon as it appears, training you into thinking you can just press parry when the blue appears. The Prime ones though? Fucking frame perfect instead. Don't get me started on the Lictor, fucker's blue parry demands frame perfect and some more. The whole feels bolted (heh) onto instead of being a core component of the gameplay because there was a few sections in mission 4 that I can clear them out with just a heavy bolter, melee smaller ones and big ones alike without ever engaging in the parry counter bullshit.
The Neurothropes tho? They're pure hell to fight against when there are 2 or more of them at any given area. There is a defense section that you got 2 of them in the second wave and good god, on top of having to stop the horde from rushing down defending target, you have to perfectly time your dodge on their projectile attacks, otherwise you get stun locked to shit and back and it is NOT fun to be unable to control your character for a few seconds.
Carnifex can also get fucked. Trying to dodge it's charge is a 50/50 toss up whether it knocks you on your ass or not. Thankfully it's a bit easier than Lictor.
Haven't faced TS CSMs yet but I pray to God Emperor that they're not as annoying to fight as the Black Legion niggers in Boltgun. I'll continue to press through Angel of Death difficulty and give it a final verdict.

Guys i dont get it, why have female custodes when theres literally the Adeptus Sororitas and sisters of silence. There are also female inquisitors and Commisars hell they couldve instead just do an order/group of female commisars only and i would have been excited for it. Yet this dumbfucks want to appeal to the 41% faggots that probably dont play or dont care about the hobby/game.
>Adepta Sororitas
Too religious (Christianity-adjacent), and you know much they hate religions (except Islam).
>Sisters of Silence
They're part of Emperor's Talons alongside Custodes but not as famous as golden boys, and that means you have to hijack the popular one to do it instead.
>female Inquisitors
Same as Sororitas
>Commissars
Can't have them dress and act like an SS officer now, can we?
 
Guys i dont get it, why have female custodes when theres literally the Adeptus Sororitas and sisters of silence. There are also female inquisitors and Commisars hell they couldve instead just do an order/group of female commisars only and i would have been excited for it. Yet this dumbfucks want to appeal to the 41% faggots that probably dont play or dont care about the hobby/game.
The reason is simple, Custodes are space marine adjacent and it's one step closer to what they actually want, female space marines. You can blame like 90% of the audience for only really caring about space marines.
 
You guys are acting like sm1 was a master piece out of spite they are same game almost to a fault. The parrying is fine it’s just different weapons have better parry timing.
Fuck off with that.

The parrying is pure faggotry and doesn’t belong
 
Game is cool I am liking it. I am just glad we got cool Tyranid shit as its a blue moon that it happens.

I think for me I have become comfortable just building and painting and I really like the Skaven stuff, I may play a spearhead game though as I have heard good things.
 
having just beat space marine 2 on veteran difficulty i have to say i enjoy it. it is not quite the same as one, it takes a turn to something between gears of war, halo, and space marine one. the halo influnce is really just moving from battle arena -> exposition hallway -> battle arena -> worldbuilding hallway -> battle arena with allied npcs. as a halo fan this works for me, and the battle arenas are big enough that you can attempt to aproach them in novel ways with different loadouts. the gears of war influence comes from the now primacy of close range combat and rolling everywhere. as others have pointed out most guns are pissweak, and exist more or less to kill adds when they rush you or when they are between you and the stronger bad guy. i used the not lascannon in the thousand sons section as much as possible because with arguably the highest base damage weapon in the game it takes 2 headshots to put regular traitor marines into an execution state, and one more to kill them because rushing the killzone to melee execute is a bad idea.

i know i said close range combat is where its at but the close range guns, ie the melta rifle and the multi melta suck on this difficulty. the melta was truly useless but the multi melta you could at least run up to traitor marines and dance around them while the gun was on cooldown to blast them three times at point blank range with it. i get that this is a videogame and having a gun that can instadelete the harder enemies would be kind of lame but the multi melta is not an inventory gun but a carried gun only, another halo loan, so while it is equipped you cant draw your sword, which get you killed before you figureout how to dodge and drop it. now this wasnt something i needed to do with the multimelta but the devastator did get me killed several times in this dash to switch, but really i think that was the fault of me playing single player.

this game is clearly balanced around doing online pve. your npc buddies arent terrible, but they only ever use the standard boltgun and chainswords. they arent bad with them but afaik theres no way to order them to do anything so you cant really set up with the devastator to blast away adds while your buddies cover you from anything getting close. they are mostly fine but they are just computers, having any actual human would make the missions substantially easier i feel like. even after knowing all that i now know about how to play i dont think i will try doing the hardest difficulty for awhile.

fuck Zoantropes to death. these things are by far the worst enemy in the game, harder than terminators, traitor dreadnaughts, and carnifexes. as everyone has pointed out your ranged options are sub par to your melee options and they are usually flying outside of melee range. additionally they buff all enemies in their area, have a fuck-your-day-up ranged attack and an aoe close range attack that will fuck your life up. so its an enemy that you pretty much have to ads to kill, and will take pretty much your entire supply of ammo to do so, but if you manage to find the time to dodge the adds to focus fire the bastard, it will drop nuclear missiles on you. and then when you do finally shoot the damn thing down it goes into execution state so you have to charge through all the adds youve been ignoring to kill it before it gets up. quite annoying on my first playthrough but as i am reading that the challenge sounds quite fun, i bet ill do better next time.
another way this reminds me of halo is that halo on the hardest difficulties was a combat puzzle; you have to really refine your weapon selection and strategy to get through the battle arena, cant face all the arenas the same way as enemy concentration and the battleground will be different so that your priorities in firearms and kill order may change.
the biggest problem i have with the game is that your squadmates consist of a chink and a nigger, so i dont reccommend anyone buy the game, despite how much i enjoyed it.
 
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You can put helmets on the squadmates.

Thing is, I tought maybe I just have gotten too old and shitty at games, so I did an SM 1 exterminatus.

I did pretty well. Not as good as I used to, but my regular asm plasma pistol was better than any gun in game.
 
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