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Those are super nice and I like the more obscure lore theme but...

>AoS
Jesus Christ, man.
Lol you fantasy fags and your game breaking lore and rules changes. Come join us over in the Grim Dark Future. We've got jetpacks and tanks and Matt Ward is only a dick sometimes.
 
So with one week to go until the tournament I've been hobbying away with some urgency. My little band of marsh reavers has grown into a modest but viable force. here's hoping I can get enough games in on Saturday and next week to master the thing.

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first 24 shearl, the fimir slave cast, armed with blowdarts. i converted these from lizardmen skinks with the teeth trimmed off their clubs so they look less aztec. the scaling on their back was only lightly drybrushed over several layers and dark shading remains in the crevasse's. Unfortunately the camera does not pick up on this at all. These will count as goblins with bows and will deploy when I wish to put minimum wounds on the table and go for sudden death like a bastard. Or alternatively should my opponent deploy a horrendous deathstar of single wound models, like 20 elite elves, in the hope of going for sudden death themselves.
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next is the Draich- a fimir magic user. I converted this model from the standard Orc shaman. While the model does sit in the canonically correct size between Fimm warrior and
shearl slave I do not like how hunched over the thing is. It will do for now but I will likely convert another at some point in the future. This will count as a savage orc shaman.
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Next a giant! the lighting really isn't liking this model due to its size. That said I like this one, he's lacking a name but nonetheless I like his rules and fully intend to attempt to insta kill as many enemy characters as possible with his 'suff em inna bag' action regardless of tactical priorities. I made sure to attach a second heads as the giants in the stories my granda used to terrify me with always had multiple heads. There are a few minor points on the back that can't be seen here- a large shield from a stonehorn slung from a hip and a trophy rack-piercing running down his back. also a cow hanging from his belt- a nod to the frequent raiding I imagine this force doing.
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next the Fianna Fimm- the elite noble's of the fimir. These are forgeworld fimir and again the camera can't handle the contrast. Here it loses the difference between the bronze metallic armour and the different browns of the cloth. It looks good irl. You also aren't really getting the water effect on parts of the bases which is a shame :/. These will count as trolls on the tabletop and will be my answer to powerful enemy melee units/cavalry.
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Looking through fan made army books for fimir in 8th possessed bog bodies called 'fir bolg' after the race of irish myth have entered the fanon. I like this as it meshes the fimir's known dependency on binding daemons since their abandonment by GW the dark Gods with a really creepy feature of the bogs of ireland and scotland- the cured bodies of murder and sacrificial victims of the distant past. Eventually I'm going to do my own interpretation of these but in the meantime here are goblin fanatics represented by daemons unbound from their host bodies. These also invoke the Balefires, marsh lanterns and will-o-the-wisps of lowland scots and english folklore which i like. As per above the camera can't handle the white
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Interestingly those fan army books led me to three other fimir armies on the web- two of which also use savage orcs as base, great minds think alike! (although both of them have far superior headsculpts than mine!)

The final model is 'Morag-Mor' the meargh or hag queen of my wee clan. The old citadel miniature for these is a little smaller than an orc and literally looks like a granny from little red riding hood- hair in a neat bun and shawl included. I don't think that is really in tone with the fomorian horror theme of the rest of the fimir. When i think of a matriarch of ancient barbaric monsters i think of more 'grendal's mother' than 'the wicked witch'. To that end I converted this beast. The hair is greenstuffed to cover the bald patches on the base model and to add long lank locks. I greenstuffed modest breasts and used string to make 'rope' chestbindings although I left the rest of the very masculine features of the base model in so she would look like a female brute not a 'sexy' monster or a comedy dame like the female ogre and troll models. I also added spirit hosts so she looks like she's in the middle of unleashing deamons on her enemies. I'm not quite finished touching up her skin and teeth as I'm burnt out for now but she's nearly there. I'll probably run her as an Ogre Butcher.
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@Vitriol That's a lovely looking army dude. The blending on the wisps is stunning, blending is something I admit to being chronically piss poor at.
 
Lol you fantasy fags and your game breaking lore and rules changes. Come join us over in the Grim Dark Future. We've got jetpacks and tanks and Matt Ward is only a dick sometimes.
Play 40k orks exclusively, haven't had a decent codex in a decade, lyfe iz 'ard.

But my love for orks keeps me going, currently working on a bloodaxe tank force and their count as imperial guard allies, Da Grot Guardz.

20151004_135000.jpg

Lot's o' Meks, some of them actually finished!

20151020_130210.jpg

Early work on da grot gurad, Sargent & trooper finished.
 
Play 40k orks exclusively, haven't had a decent codex in a decade, lyfe iz 'ard.

But my love for orks keeps me going, currently working on a bloodaxe tank force and their count as imperial guard allies, Da Grot Guardz.

20151004_135000.jpg

Lot's o' Meks, some of them actually finished!

20151020_130210.jpg

Early work on da grot gurad, Sargent & trooper finished.
Daz a roight 'ard grot tank, boss.
 
Play 40k orks exclusively, haven't had a decent codex in a decade, lyfe iz 'ard.

But my love for orks keeps me going, currently working on a bloodaxe tank force and their count as imperial guard allies, Da Grot Guardz.

20151004_135000.jpg

Lot's o' Meks, some of them actually finished!

20151020_130210.jpg

Early work on da grot gurad, Sargent & trooper finished.

With the great waagh supplement Orks are pretty solid as an army. I use Orks as my kill team army because having 42 models on the field is hilarious.
 
I was just made aware of the Emprah's Burgers meme
555px-Emprah_burgers.png

SPESS MEHREENS! TODAY, THE CUSTOMERS ARE AT OUR DOORS! WE KNOW OUR BURGERS, AND WE WILL COOK THEM! WE FRY FOR OUR HONAH AS BLUD REVENS, AS SPESS MEHREENS, AND WE FRY IN THE NAME OF THE EMPRAH!

IF WE FEHL AN ORDAH, WE WILL MAKE IT AGAIN AND GIVE A DISCOUNT! BUT WE WILL NOT FEHL, NO, IT IS THE CUSTOMER WHO WILL TASTE OUR DELICIOUS GRILLED MEAT.

AS YOU KNOW, MOST OF OUR BATTLE BURGERS ARE STORED IN SPESS, PREPARED TO DEEP FRY! OUR LARDERS HAVE BEEN PREPARED SHOULD THE CUSTOMERS BE SO BOLD AND FOOLISH TO COME BACK FOR SECONDS! WE HAVE PLACED MULTIPLE FRYCOOKS ALLOWING FOR MULTIPLE, SIMMULTANEUS DEVAHSTATING DEEP FRIES.

THE CODEX CLOGGEDARTERIES NEMES THIS MANUVAH HEART PAIN! WE WILL DESCEND UPON THE BURGAHS, WE WILL OVERWHELM THEM, WE WILL LEAVE NONE UNFRIED! MEANWHILE, OUR CASHIERS WILL ENSURE THE DEFENSE OF OUR HEADQUARTERS!

WE ARE THE SPESS MEHREENS! WE ARE THE EMPRAH'S FRYCOOKS!
 
This thread is usually used for Fantasy too. I dunno if a separate thread would be neccessary since we have less fantasyfags than 40k and most of us also like Fantasy.
 
@Vitriol That's a lovely looking army dude. The blending on the wisps is stunning, blending is something I admit to being chronically piss poor at.
thank you, means alot coming from you- blending is one of the few techniques i puzzled out as a kid botching khornate marines. I only use it sparingly now as few things look worse than bad blending. Any updates on ultramar?

Play 40k orks exclusively, haven't had a decent codex in a decade, lyfe iz 'ard.

But my love for orks keeps me going, currently working on a bloodaxe tank force and their count as imperial guard allies, Da Grot Guardz.

20151004_135000.jpg

Lot's o' Meks, some of them actually finished!

20151020_130210.jpg

Early work on da grot gurad, Sargent & trooper finished.
Your sculpting skill is impressive- have you seen the 'grot rebellion'?



I played a test game of AoS today as the fimir's first foray and to get a feel for how they handle. The battle was against a friend who brought:

2x10 warriors of chaos, 6x spawn, 5x marauder horse, 5x chaos knights and a sorceror against my fimir army from further up the thread. I had more models that he did but he had almost twice as many wounds as I did. We ignored the local tourney rules on army comp and the local house rule on sudden death (triggered by wounds not model count). we rolled randomly to choose deployment and got short edges! we decided just to smash each other rather than play a scenario (although AoS apparently works much better in scenarios).

The game lasted about an hour and a half and much to my surprise I really enjoyed it. I went in forewarned that Aos can develop into a scrum in the middle so deliberately planned around this and found that actually there is a great deal of importance in placing units however it requires a bit of lateral thinking to notice. choosing where to remove casualties, when to fall back and using unit placement to disrupt advances is absolutely key though not initially obvious.

battlemap
key:blue- me, Red- enemy, grey impassible terrain. (there were other pieces but in this match they had no overall effect tbh)

note this is not to scale- just to give a rough idea of positioning.

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this is the unit deployment from left to right:
RED: warriors, sorcerer, warriors, 6x spawn, riders, knights
BLUE: giant, goblins, shaman, savage orcs, trolls goblins, butcher
Turn 1:
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enemy advances forward with his cavalry attempting to use the terrain as a shield to flank round and kill off my butcher (which is effectively a magic artillery piece). he is assuming i will be moving my trolls to support my orcs.

Turn 2:
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I advance my savage orcs into his main force- I am using 20 wounds to engage 50- spawn are absolute beasts in AoS. However my savage orcs are deliberately kitted out to tarpit and have a shaman buffing their saves, between magic tattoos, an icon and other shenanigans he will only actually manage to kill off 3 orcs per turn. They won't do much back eirther (1-2 wounds per turn) but that is not their purpose. . This is the scrum in the middle players complain about unlike in fantasy it is going to be hard for him to just batter down my shieldwall with rank bonus's. If I can prevent holes appearing in my line I can hold him off. his sorcerer dies to goblin bows.
I try and releas fanatics but it botches and they halt 3" from his knights and 3" from the goblins.
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Turn3. he wins the initiative and skirts round my fanatics to engasge the goblins which he easily destroys however he is now accidently egaging the fanatics aswell with his best unit and so will not be able to storm into my butcher next turn.



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my trolls then move up and engage his riders. meanwhile he has blocked my giant with his warriors. He still hasn't retreated his spawn from my orcs and though he is chipping away at them faster than they can retaliate his best units are isolated and about to try and take on 6 trolls alone. there was no need for 50 wounds to be tied up like that- he should have broken off to support his knights and riders last turn. Having missed that he should now be retreating the knights - his riders are doomed anyway and he could fall back to the main scrum, and leave my trolls horribly out of position.
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I win the next roll for initative, I destroy his riders, using my pile in move to engage the knights. My giant rolls 9 1's this turn and his warriors almost kill it but the unit of goblins is there to tie them up. In his next turn he again does not try and move units out of combat to support each other. The trolls wipe out his outmatched knights
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I win initiative again, he kills the giant in his last turn but my goblins move in as planned and the butcher unleashes a spell that kills all but one of those warriors. The trolls move up and engage right 4 spawn as the orc regiment is finally reduced to three orcs. Pile in's in his turn bring the trolls into contact with the rest of his warriors and coupled with blasts from the butcher and shaman he has only 3 warriors and once spawn remaining and concedes.

This seems to be how all to many people play AoS, rushing forward relying on deathstars and combinations that worked in the old system. AoS is definitely more simple that WHFB but using units to tie other units down to ensure local superiority elsewhere is vital, as is recognising when the tide has turned and pulling your men out to use elsewhere.

the inherently unbalanced nature of the game is a shame and it will never be a tournament game which is also a shame as there is the skeleton of a good system here- I wish GW had fleshed it out more.

All said I was pleasantly surprised by AoS and am looking forward to more. Especially as my friend is a decent 40k tournament player and if I can defeat him in a game like this where his list is more powerful than mine I look forward to running rings round others at the club in a comparatively more balanced setting!

That said I'll now go on to lose every battle on the 31st and come last in the campaign!
 
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Does anyone know why a 2012 article about Warhammer 40k is currently the sixth most read article on the BBC according to their news app? ( http://www.bbc.co.uk/news/magazine-17274186 )

Edit: Nevermind, it's not anymore, maybe it was a bug related to the clocks going back or something.
It has a clickbait title and it's extremely one-sided toward the "look at these losers" angle.
"Warhammer 40,000 - set in a science fantasy universe - has just turned 25. Why are grown men still launching tabletop war?"
Very easy to get nerds mad. And Warhammer is an immensely popular series.
 
Bought into the Eternal Crusade early access back when I was in that "have a job but 0 financial responsibility" phase of life that meant you could blow $2-300 a month on bullshit, and am awaiting the wave 3 for pleb tier preorders to see if my $40 is worth it. If it plays even half as good as Space Marine did, I'll probably be a very happy man. If the overworld is as good as Planetside 2 (which isn't much of a hard ask, but it's really the only thing of it's kind on the market so it's tolerable, I can withstand Call of Battlefield level combat dynamics if it means it's 200 people fighting over a single base), it probably will be on my "stay up till 2am despite having shit to do at 6" list. Of course it's very likely to go pear shaped instead, so who knows.

I probably mentioned this earlier upthread, but the way they're doing the f2p aspect when it comes out to public play is Orks are the f2p race, ensuring the Orks will both be numerically superior, and complete and utter idiots incapable of cooperating for more than 15 seconeds, as is fitting lore.

Also since Fantasy is on the table, been playing a bunch of the Mordheim PC game recently, and it's shaping up rather nicely. I got punked though in my Chaos campaign by having my rank 3 leader get fucked up by a spell backfiring, and then failing the post battle roll and dying. Also had a guy who was being built into a two hander specialist mutant and develop a giant razor claw for an arm, which on anyone besides a two hander specalist would be great....
 
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