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That's funny but I was being earnest. I don't have an unhelmetted mini at the moment but I do have some steps to painting skins on different hues.
 
So this guy is really mad on facebook running social media defense for 40k messaging and blocking people for merely laugh reacting at the official 40k post of the new Marines box set. I guess he does this a lot.

Don't have the right to send laugh reacts.
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What a brave new age
 
I kind of wish there was a Chapter Serf kill team. That would give a variety of flavor in not only in designing a Space Marine army, but also some narrative depth.
Afterall, a chapter is only 1000 Marines, so wouldn't it make sense to be more likely to encounter the serfs that are in environments like operating the guns of a battle barge and working in fortress monasteries?
 
I kind of wish there was a Chapter Serf kill team. That would give a variety of flavor in not only in designing a Space Marine army, but also some narrative depth.
operating the guns of a battle barge and working in fortress monasteries?
Isn't that what Imperial Guard are for?

The only chapter serf I know of is Kaleb Arin, and he washed out of astartes training. The other pre-Heresy Deathguard Marines hated him for being a hanger-on that didn't make the cut. I'm not sure why you'd want the toilet-scrubbers and armor polishers in a wargame.
 
Suggest me ork units for holding midfield objectives other than meganobz, because I already use them as trukkboyz and I don't want to spam them. I feel like everything else orks have either evaporates and can't survive engagement or you want it fighting the enemy rather than waiting like a glorified sitting duck. Then again I've won maybe one game all of last year so my tactical judgement isn't the best.
 
So this guy is really mad on facebook running social media defense for 40k messaging and blocking people for merely laugh reacting at the official 40k post of the new Marines box set. I guess he does this a lot.

Don't have the right to send laugh reacts.
View attachment 4375304

What a brave new age
Someone with a trans flag in their profile picture is acting unhinged on social media?

This is so out of character for someone from that community.
 
Suggest me ork units for holding midfield objectives other than meganobz, because I already use them as trukkboyz and I don't want to spam them. I feel like everything else orks have either evaporates and can't survive engagement or you want it fighting the enemy rather than waiting like a glorified sitting duck. Then again I've won maybe one game all of last year so my tactical judgement isn't the best.
I mean, your best bet would probably be nobz, trukks/battlewagon, Squihog Riders can also help
 
I mean, your best bet would probably be nobz, trukks/battlewagon, Squihog Riders can also help

I don't know man, nobz save on a 4 and have 2 wounds. That's a recipe for getting blasted due to how killy everything is, I'd know because I shove 15 on all my 2k lists and they always go down in a blaze of glory. Parking a 'wagon to block movement and squighog boyz is probably a more solid bet.
 
Does anyone know a good source for bones for basing? Everyone has skulls covered but below the neck is a lot more difficult to find.
 
Suggest me ork units for holding midfield objectives other than meganobz, because I already use them as trukkboyz and I don't want to spam them. I feel like everything else orks have either evaporates and can't survive engagement or you want it fighting the enemy rather than waiting like a glorified sitting duck. Then again I've won maybe one game all of last year so my tactical judgement isn't the best.
@The tired cat has the right idea, IMO. Something that can tank a few hits and block movement (or at least make for more difficult charges) is a pretty good call.

Deffrolla-equipped Battlewagons are tough, pretty fighty and quite cheap at 120 points, plus you can fill em full of lots of bodies to either pour out and jam things up (even if it's just a pile of grots) or just shoot at everything nearby. Deff Dreads or Scrapjets would also work if you need something that can dual-purpose as an attacker or just hold the line and Kill Rigs are also just the Swiss Army knife of really tough ork units, have a gigantic base and will want to push midfield anyway.

I've done some pure comedy plays like dropping a Big'ed Bossbunka (12W; T8; Ramshackle - all for 75 points or 95 if you add the Shootas) full of Tankbustas midfield just because it's fucking ridiculous, and they actually worked out pretty well for me. Also, the mental picture of a orkish tower dropping from orbit onto the field and immediately throwing out rokkits at everything in range is just chef's kiss.

Also, a Big Mek or Beastboss/Warboss with the Super Cybork Body for a 4++ deployed behind Gretchin for the Grot Shields strat would be pretty tough to dislodge at least until you ran out of CP. The KFF Big Mek would even give the grots a 6++.

As a last option, deploying a Big Mek with Shokk Attack Gun and one or more KMK Mek Gunz close together with LoS to the midfield objective(s) can make people think twice about pushing there aggressively. Purely by the numbers/odds, they aren't that fearsome, but on some level your opponent will be thinking about all those d6s you roll for shots and damage (and strength for the Mek).
 
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That's funny but I was being earnest. I don't have an unhelmetted mini at the moment but I do have some steps to painting skins on different hues.
Well, I'm game for any ideas you might have. I still don't think I'll be painting any tits anytime soon, tho.
 
Does Black Library have any decent writers still? ...ANY non bad ones?
 
Question about the tabletop game. How many of the same units can you field? Is it a properly set rule or does it depend on how casual or competitive the game environment is? I'd like to put together an imperial guard cavalry army but I don't know if I have to bring in multiple different units like rough riders, death riders, mukaali riders, etc.
 
So this guy is really mad on facebook running social media defense for 40k messaging and blocking people for merely laugh reacting at the official 40k post of the new Marines box set. I guess he does this a lot.

Don't have the right to send laugh reacts.
View attachment 4375304

What a brave new age
Getting this butt mad over someone not wanting to consume new product. Also post more screen caps if you have them because I love watching whales do it for free.
 
Isn't that what Imperial Guard are for?
Nope. The Chapter Serfs make up the majority of the crew of an Astartes vessel, including being the Shipmaster.
In fact, serfs are trained at the same level as a guardsmen and are expected to defend what their masters left in their care.
Question about the tabletop game. How many of the same units can you field? Is it a properly set rule or does it depend on how casual or competitive the game environment is? I'd like to put together an imperial guard cavalry army but I don't know if I have to bring in multiple different units like rough riders, death riders, mukaali riders, etc.
Depends on the unit's battlefield role.
I highly recommend looking at the organization charts in the Core Rulebook. There's usually a minimum unit limit that needs to be met, but you can build from there.
 
Question about the tabletop game. How many of the same units can you field? Is it a properly set rule or does it depend on how casual or competitive the game environment is? I'd like to put together an imperial guard cavalry army but I don't know if I have to bring in multiple different units like rough riders, death riders, mukaali riders, etc.
You're limited by the Force Organization charts and by points limits. Just going off of Wahapedia, if you're doing a Battalion, you can have 2-3 HQs, 3-6 Troops, 0-6 Elites, 0-3 Fast Attack, 0-3 Heavy Support, 0-2 Flyers, and a Dedicated Transport for each infantry choice you have. So just off the basic list, you can field up to 3 Riders in your fast attack slot, 3 Death Rider Squadron Commanders in your HQ slot, and 6 Death Riders Command Squad in your Elite slot plus an additional one for each HQ that don't count towards your slot limit. This gives you a max total of 15 cavalry units (69 total cav models) for 1500 points or 1515 points if you upgrade the DR Commanders to have plasma pistols.

There's also other FO charts for that expand on a particular slot at the cost of reduced allowances in the others as well as not getting extra command points for you to utilize. You got the Vanguard for Elites, Outrider for Fast Attack and Spearhead for Heavy Support. Depending on your points limit, you can also take different/mix-and-match detachments as an option. If you want to field a fuckton of cavalry, the previous paragraph grants you the most cav units, but there's a lot more options now compared to my entry in 5E.

EDIT: I should mention there is a Brigade detachment that lets you bring 3-5 HQ, 6-12 Troops, 3-8 Elites, 3-5 Fast Attack, 3-5 Heavy Support, 0-2 Flyers and a dedicated transport for each infantry. So you can bring even more cavalry, but you're getting into Apocalypse scale games then with how many points you'll need to field to max out your cav.
 
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Nope. The Chapter Serfs make up the majority of the crew of an Astartes vessel, including being the Shipmaster.
In fact, serfs are trained at the same level as a guardsmen and are expected to defend what their masters left in their care.
Pretty sure some chapters get them piloting vehicles and other light logistics due to it being a waste to use a marine for it. There probably should be a divide between serfs that are failed aspirants and serfs by bloodline.

Also they are probably far better equipped and trained than the average imperial guard just due to how important their job is in comparison.
 
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