Warhammer 40k

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How long until Smurfs specialize all their beaten Veterans to deal with a specific, single threat?
 
You know what I wish was in.. well any WH40k media tbh.

The Lost and the Damned, the traitor guardsmen, the various hangers ons, etc. Essentially everyone who works for chaos who isn't either a 8 ft tall hulking knight or a braindead, squealing cultist who will start eating their fingers if you don't keep an eye on them. You know, the average, still competant chaos follower, and of course the Dark mechanicus.

I would give my left arm to see the traitor guard be in a DOW game for once. Warped, perversions of standard imperial vehicles, cannon fodder that can hold the line just as grimly and bloodily as their loyalist counterparts, with a good mix of insane psykers and the occasional chaos champion commander to mix things uo.
 
I guess the House Vandis forces count as traitor guardsmen, though they don't really have the armour complement or guardsmen flak armor after the first mission.
 
You know what I wish was in.. well any WH40k media tbh.

The Lost and the Damned, the traitor guardsmen, the various hangers ons, etc. Essentially everyone who works for chaos who isn't either a 8 ft tall hulking knight or a braindead, squealing cultist who will start eating their fingers if you don't keep an eye on them. You know, the average, still competant chaos follower, and of course the Dark mechanicus.

I would give my left arm to see the traitor guard be in a DOW game for once. Warped, perversions of standard imperial vehicles, cannon fodder that can hold the line just as grimly and bloodily as their loyalist counterparts, with a good mix of insane psykers and the occasional chaos champion commander to mix things uo.
Yoo that would be sick. Like if they introduced the Blood Pact from the Gaunts Ghosts books and made them into a faction for DOW.
 
Rare shot of my whole army at our apocalypse game on Saturday.

20160507_173143.jpg


Lots of painting to do but i built and based about 50 boyz in two nights which i'm quite proud of.
 
You know what I wish was in.. well any WH40k media tbh.

The Lost and the Damned, the traitor guardsmen, the various hangers ons, etc. Essentially everyone who works for chaos who isn't either a 8 ft tall hulking knight or a braindead, squealing cultist who will start eating their fingers if you don't keep an eye on them. You know, the average, still competant chaos follower, and of course the Dark mechanicus.

I would give my left arm to see the traitor guard be in a DOW game for once. Warped, perversions of standard imperial vehicles, cannon fodder that can hold the line just as grimly and bloodily as their loyalist counterparts, with a good mix of insane psykers and the occasional chaos champion commander to mix things uo.
That was something DOW II: Retribution tried if I remembered right. The level where you have to dodge the Baneblade had you deal with guardsmen who were corrupted by chaos. Same applies to DOW II: Chaos rising actually. Of course, since they looked and basically were IG, but just traitorous, it was pretty lame.

Speaking of lame, I want a bit more representation from other IG regiments in the games. All IG look very much akin to Cadian Shock Troopers, and I really want to see a bit more variety in it. IG regiments aren't perfectly cookie cutter after all. Hell, a fun add-on would be a cheap as fuck and terrible unit based on the Penal Legions, which also have never been seen.
 
What exactly is the War of the False Primarch? It's two sentences within IA: V2, but it's really interesting. I find this mentioned in the lore of the Flesh Eaters, and it had five loyal chapters- the Eaters and Space Sharks among them- basically beating the shit out of eleven other chapters declared Traitoris Perditia by the HIGH LORDS.

What the hell could have made 11 chapters rebel? Why would the High Lords send such infamously bloodthirsty loyalists to do so? Who is the False Primarch, and what caused them (presumably a him) to declare themselves such?
 
So the szecond match of my Gorkamorka campaign went erm... poorly.

First off we decided on a new house rule, the Heavy Shoota now only has a range of 24 inches, where before it had 40. Which is fucking absurd for the pain it can dish out, combined with the fact that Gorka tends to have a lot of open fields, and most people play on playareas ranging from 4 to 6 feet, so 40 inches is ludicrous. Likley it's a poorly thought out translation of some Necromunda stats, which was a very, very crowded game.

The reason we did was on the second turn, playing on a 6ftx6ft board, my friend immediatly obliterated my only vehicle. The thing was immobilized, and set to explode if it failed a d6 roll every turn. So of course it did. My boyz had managed to scamper to safety, wheren we lost nearly every ammo roll after only one shot, leaving us defenseless. My mele guy then got his dumb ass run over trying to board a truck, and their mele specalist rampaged through 3 of my guys in as many turns, forcing the bottle check, which they failed and thus I lost.

Should I add said mele specalist also was the gunner on the Trukk. So this ONE ork basicaly solo'd an entire mob.

Post match my trukk and Warboss took permanent damage. I got armor on my Trukk for 6 teef and will fix the truck properly next time, and my Warboss went to the Doc to get his chest wound fixed for six teef (both are 1d6 teef), and came out with both it fixed, and a rocket booster welded to his torso, that lets him, once a mtach, take a vehicle thrust roll instead of running. The catch? He can't stop on his own, he has to keep going untill he fails a thrust roll and takes a thrusta busta effect. So he'll probably attempt to charge at the speed of FAST and instead go careering into the side of a rock.
 
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What exactly is the War of the False Primarch? It's two sentences within IA: V2, but it's really interesting. I find this mentioned in the lore of the Flesh Eaters, and it had five loyal chapters- the Eaters and Space Sharks among them- basically beating the shit out of eleven other chapters declared Traitoris Perditia by the HIGH LORDS.

What the hell could have made 11 chapters rebel? Why would the High Lords send such infamously bloodthirsty loyalists to do so? Who is the False Primarch, and what caused them (presumably a him) to declare themselves such?
Eh, it's a mystery. If I had to make up my tinfoil hat theory, maybe it had to do with one of the Damnatio Memoriae'd Primarchs of the two missing legions resurfacing.

BTW, those are only missing because they're supposed to be your guys if I remember right.
 
Eh, it's a mystery. If I had to make up my tinfoil hat theory, maybe it had to do with one of the Damnatio Memoriae'd Primarchs of the two missing legions resurfacing.

BTW, those are only missing because they're supposed to be your guys if I remember right.

Pretty much, the two missing primarchs, one traitor, one loyalist, are merely constructs so your band doesn't have to be linked to the lorewise traits of each founding chapter, like being insuffrable Codex fellating Ultramarine descendents, or weird culty Dark Angel descendants, or psychotic Blood Angel descendents, and so on and so on.

But since everyone and their mother just seems to paint their armies in first founding chapter colors, it's a moot point most of the time.

It was assumed the Blood Ravens were much like those as well what with the unknown primarch and all, but they instead went the route of them being loyalist Thousand Sons splinters, which is fairly more interesting I'll admit.
 
You know what I wish was in.. well any WH40k media tbh.

The Lost and the Damned, the traitor guardsmen, the various hangers ons, etc. Essentially everyone who works for chaos who isn't either a 8 ft tall hulking knight or a braindead, squealing cultist who will start eating their fingers if you don't keep an eye on them. You know, the average, still competant chaos follower, and of course the Dark mechanicus.
They serve as the cannon fodder for chaos in Space Marine. They have armor, automatic lasguns, no melee capability and they use grenades.

Speaking of lame, I want a bit more representation from other IG regiments in the games. All IG look very much akin to Cadian Shock Troopers, and I really want to see a bit more variety in it. IG regiments aren't perfectly cookie cutter after all. Hell, a fun add-on would be a cheap as fuck and terrible unit based on the Penal Legions, which also have never been seen.
I liked the way DOW 2 Retribution handled the IG. Cadian regulars, Catachan Veterans, and Storm Troopers. I appreciated that Castor called upon the different forces in his fleet instead of only one regiment. I wouldn't mind seeing something like that but with more special units to fill new roles. Like penal legion suicide squads and Elysian drop troops.
 
Eh, it's a mystery. If I had to make up my tinfoil hat theory, maybe it had to do with one of the Damnatio Memoriae'd Primarchs of the two missing legions resurfacing.
Or it could be something like with happened with Arkio- chaos mutating a normal marine to make themselves a "Primarch".
 
What exactly is the War of the False Primarch? It's two sentences within IA: V2, but it's really interesting. I find this mentioned in the lore of the Flesh Eaters, and it had five loyal chapters- the Eaters and Space Sharks among them- basically beating the shit out of eleven other chapters declared Traitoris Perditia by the HIGH LORDS.

What the hell could have made 11 chapters rebel? Why would the High Lords send such infamously bloodthirsty loyalists to do so? Who is the False Primarch, and what caused them (presumably a him) to declare themselves such?
Another small fun civil war caused by derpy space marines.
http://wh40k.lexicanum.com/wiki/Badab_War

I'm guessing Tzeentch was involved though.
 
>Gorgutz
Who gives a shit about Macha? Da bigget baddast warboss iz back fer sum skulls on hiz pointy stick.

I would like to remind everyone of Gorgutz's finest moment.


Man I hope DoW III sees a return to the B Action Movie school of acting, instead of the "actually competant and subtle" thing DoW2 went for that was just boring. Except the gretchins. Dow2 gretchins were way better. Dow1s just sounded like a shitty audio filter.
 
Finished priming my Kill Team Boss Nob. Turns out combining those big and fighty armored 'umies's 'oulderpads with the typical bitz makes for a rather flash look.

IMG_20160523_190613_kindlephoto-712963889.jpg
 
Fantasy instead of 40k again, but the Total War game is out now, and it's pretty damn fun. Reviews on Steam are very positive for people that can run it, but it seems a ton of people are having issues even launching, which sucks for them and is deserving of the 70%ish rating it's getting because of it. But as someone WITHOUT issues, I fucking love it. It's not only a great Warhammer game, but it's fixed a lot of the mechanical issues in previous Total War games, like unsatisfying mele charges that bleed into each other, or the sameyness of factions that has taken place because of historical accuracy.

My computer isn't that great, so I'm running at High instead of Ultra textures which are especially apparent for the ground textures, but here's my Imperial Army, lead by everyone's favorite alchemist Balthasar Gelt, raining some fucking death on an orkish horde that thought they could pillage Reikland.

xXAH6mo.jpg

As to how the game works as far as expansion, all the factions start with just a single province and must unit their race to face the oncoming Chaos invasion. For the Empire this comes at both sword and pen, as the oft useless confederation feature from Rome 2 makes a return, except now other factions are actually willing to join. For the Empire, the justification is it is immediatly after the election of Karl Franz to Emperor, and as such the Empire is doing it's usual "No fuck you I wanted someone else" thing where the Elector Counts act like spoiled brats that need a slap across the face with Heldenhammer to remind them whose in charge. I suspect there are similar options for the other factions to bring their kin under their fold.

As far as unique mechanics per faction, I know Ork armies start infighting and causing attrition if they lose "fightiness" which is raised by winning battles and lost by doing nothing or losing, the Dwarfs need to avenge any and all slights against them, which get recorded in the Book of Grudges, and unfuffiled grudges result in public order issues from the Longbears feeling you unfit to rule, the Vampires need to spread corruption so they can keep their undead hordes alive in territory. and the Chaos faction is a Horde faction like the Huns from Attilla. So between playstyle and units they feel REALLY different to play, which is nice.

Lastly, brettonia has been all but confirmed as free DLC, as it already has a unique roster that just needs more fleshing out (and can already be used in MP), and they announced there was a freeLC faction coming, so 2+2=fucking frenchies by my estimation.
 
What WWII mini vehicles would you suggest to convert into Looted Wagons? I'm leaning towards a M3A1 half-track or Bren carrier.
 
What WWII mini vehicles would you suggest to convert into Looted Wagons? I'm leaning towards a M3A1 half-track or Bren carrier.

I was planning on converting an LVT water buffalo myself.

Though the main deciding factor tends to be finding something that's the right scale.
 
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