Warhammer 40k

  • Want to keep track of this thread?
    Accounts can bookmark posts, watch threads for updates, and jump back to where you stopped reading.
    Create account
maintain that the Warlord is the ultimate tax on stupid GW whales. It costs $2K+ in burger dollars, you're not gonna get to use it in a game 99 times out of a hundred, and on the off chance that you do get to use it, it's probably going to get shot off the table because of its shit rules and because your opponent will have brought something specifically meant to kill it. It's only good as a flex to show that you can blow that kind of money, and even then you could have built two or three full armies with that money.
I picked one up at a garage sale and still never gone around to repainting the damn thing because the guy put a really ugly yellow paint scheme that doesn't jive with the rest of my imperial army.
Definitely gonna paint it in more imperial guard colours and more practical camouflage.

GW doesn't want you to know this but you can make up your codecs and use it in your own games and you don't have to play in official GW tournaments I have at least 50 codexes at home.
Speaking of which, I've always wondered if anyone actually brings enough Baneblade variants with them just to grief someone?
Not having every single version in large amounts of imperial armour also like to use them in stand in for World War Two stuff.
Imperial guard stuff actually works really well if you're just trying to play other World War Two games
 
I mean sure, but that's probably not what's going on here. The simple reality is, someone looked at HOMM, looked at tabletop war games, and decided to come up with a proposal showing that for x amount of dollars they could slap together a product and make y amount of dollars back over the course of 1-2 years.

It happens all the time with licensed games, especially board games(no one is actually out there playing Dark Souls, Runescape, Horizon Zero Dawn, etc. from these fucks https://steamforged.com/collections/board-games )but it doesn't change that the shit will still sell. Kickstarter has a similar problem with tabletop games, initial interest is gathered up and they sell through on the product(assuming they deliver and it wasn't a scam or otherwise fell apart due to mismanagement or whatever) and then 3 years later the game may as well not exist anymore because no one plays it and there's no more market to sell it to so no one stocks it and those games never become a competitor to anything.

I'd almost be willing to bet that Jervis Johnson and Andy Chambers had put a ruleset together at some point, and these guys came around with some cash and wanted to slap a HOMM skin on it, kind of like all those licensed video games by LJN back in the day. But there's still a possibility that they were hired specifically to write a ruleset with the assumption their names would be a draw for buyers on some product elevator pitch slide deck.
Some context is that HOMM3 board game was funded and (I believe) shipped off. It raised 4 mil with 27k backers, I think that got people's attention who are looking for an IP to cash in on. Now I cannot attest to how fun the game is, but I'm not seeing any real bad press right now. So another bonus there.
I would believe either direction, but I would lean towards someone tapping both Johnson and Chambers to come in and work on a game for HOMM after it was clear the IP has legs. Doing so was not random, but a clear shot into GWs market. GW is staring to make mistakes so an interesting time to push in on them.
I would assume the stratagem is to try and undercut GW in price and complexity and goodwill. Crowdfund to limit liability and gauge overall interest in the market. If the response is viable, keep making more stuff (HOMM3 board game is now ramping up expansions) untill you can't. If it's not viable, get the product out there for a win and then look to see what other angle to take the IP/wait for GW to make more mistakes and try again.
 
This idea that people are veteran game designers TTRPG game design is one of the easiest things in the world to do hell I know how to do it and I was getting pretty good at it and I'm an idiot maybe I just have low self esteem but that's besides the point.
It's really not hard whatsoever give me two months and I could create a codex for GW they clearly don't play test anything because everything is insanely unbalanced
also if you're going to create an overall story behind your TTRPG and in your story giant Titans can turn the tide of battle that should be reflected in the tabletop.
Also codex the way GW does it should come out every five years and you shouldn't put new balances in because people suck at the game you shouldn't balance the game by making something else worse just give the other group better equipment to counter it.

I'm generally tired of this because back when I still was into runescape anytime there was a best in slot weapon and it got too good they'd always nerf the damn thing just create something else for everyone else rather than just screwing everyone else over because they don't like using it.

The only time I'd ever change something when it came to TTRPG design is when something was legitimately completely and utterly broken and my definition of completely and utterly broken is you can chain attacks so rapidly without ending your turn to kill the hardest monster without losing any health.

Actually 3.5 suffers from this more than any other edition of dungeons and Dragons because it has so many damn supplements and clearly no one took any time to check over whether or not you could stack things on top of each other
 
Played a game with my friend at the shop today I'll give a round by round of the battle. This was at 1000 points.
Lists are as follows
1 Chaplain w/ Jump pack
1 Librarian in Terminator Armor
5 Sternguard Vets w/ heavy bolter
5 Assault Intercessors
5 Assault Intercessors
5 Terminators, 1 w/ Assault Cannon
5 scouts
1 Ballistus Dreadnought
1 Redemptor Dreadnought
Ghazghul
1 Nob in Mega Armor
10 boys w/ choppas
10 boys w/ choppas
10 boys w/ choppas
5 Flashgitz
1 Deff Dread
3 Deftakopters
3 Meganobz
Round 1 Orks: The boys slowly move up the board while his Ghazghul model shoots 2 wounds off my Redemptor Dreadnought. Nothing else of consequence happens.

Round 1 Blood Angels: Feeling the Red Fury my Ballistus Dreadnought manages to shoot his Deff Dread off the board while my scouts move up and contest the center objective (it is placed weird so I can't actually shoot his boys). The Redemptor also managed to blast one Meganob off of Ghazghul.

Round 2 Orks: Another slow round as my friend moved a horde of boys to take the right objective and then gets in a sniping angle with his Big Boss in Mega Armor?!? Anyway I don't remember anyone getting hurt from potshots and Ghazghul fails his charge on my Repemptor. I rapid ingress my Assault Marines behind the flashgits during this turn also.

Round 2 Blood Angels: my Redemptor fails to do anything meaningful to Ghazghul while my Terminators and Assault Intercessors move up on the far left wiping out a unit of boys near the objective. My Ballistus and Sternguard vets then manage to knock off the Meganob and bring the Nob in mega armor down to 1 wound. My Assault Intercessors charge the Flash gits from the back killing four and taking 3 wounds in return.

Orks Round 3: Ghazghul manages to charge my Redemptor and gets punched in the face by it before calling a Waaagh and ripping it to shreds. He then deep strikes his deftakopters behind my lines and shoots down 2 scouts. The flash git manages to bring one other assault Intercessor down before being shredded. With the current balance the Orks control 2 points while I have 0 and command a 4-2 lead going into my command phase.

Blood Angels Round 3: the first group of assault Intercessors move to take the far right point. Everybody near Ghazghul fires everything they have at him bringing him down to one wound remaining while the Ballistus moves to the far right point blasting several boys and then making an 11" charge to contest the point. The vets manage to bring down the mega armor nob while the Intercessors cut down several boys and hold the center point.

Round 4 Orks: The Kopters manage to completely annihilate the scouts while Ghazghul charges and shoots the Terminators bringing one down before being domed by a power fist. On the center point the Assault Intercessors clear off the 3 remaining boys easily while the Ballistus manages to clean off the rest of the far right and take that point also. At this point nothing remains except 3 Deftakopters and the Makari model my friend forgot on a barricade in his deployment for the entire game. We call it a game Blood Angels victory.
 
At this point nothing remains except 3 Deftakopters and the Makari model my friend forgot on a barricade in his deployment for the entire game.
I choose to interpret this as Ghaz seeing red and forgetting to drag Makari with him on his charge against the Redemptor, so he just sits there and watches the rest of the boyz get folded like origami before quietly tiptoeing off the battlefield to find a dok for da boss while the Angels rampage around looking for something else to kill.
 
I came across a channel that was critiquing the IGN preview for Space Marine 2.

For starters, it's IGN so don't trust anything that they say. Secondly, I noticed that the preview narrator was some tranny called "Leana Hafer" (of course it's one of those creatures, because who else is a "games journalist" these days ?).

Anyways, this thing was particularly salty about the game (no doubt due to a missed dilation on the morning of the recording).

Makes me think that it really might be worth checking out...now having said that, I'm not exactly thrilled about having to hear bitches in the Imperial Guard who apparently accompany you and also the fact that one of the comrade Space Marines is a fucking nigger...
 
bitches in the Imperial Guard who apparently accompany you
That's nothing new, considering how that was the point, in the first game.
also the fact that one of the comrade Space Marines is a fucking nigger...
There's that old Calgar comic that Marvel did. The sergeant who rescued him was an nigger, but was otherwise more or less irrelevant afterwards
 
That's nothing new, considering how that was the point, in the first game.

There's that old Calgar comic that Marvel did. The sergeant who rescued him was an nigger, but was otherwise more or less irrelevant afterwards
there's no racism allowed in the imperium we're all one race now let's go kill all those dirty subhuman knife ears freaks they're not like us therefore they're wrong.
There actually shouldn't be any space marines that are different races due to the gene seed it'd be like having an alpha legion member who was black he'd stick out like a Thor some because all opposed to basically look like alpharius .

Also it needs to stop being stated that either the imperial guard does or does not have the ability to tell the planetary government to get bent is in the second ghost novels mostly events only happened due to the planetary governors arguing with the imperial guard troopers.
I don't see how a commissar kernel has to listen to really anybody because he's technically also outside of the imperial command and can just shoot people for giving him orders he doesn't like technically speaking.
Maybe GW should hire someone to make sure all of the black library books don't contradict themselves.
 
Makes me think that it really might be worth checking out...now having said that, I'm not exactly thrilled about having to hear bitches in the Imperial Guard who apparently accompany you and also the fact that one of the comrade Space Marines is a fucking nigger...
Have you ever played Warhammer? Women and blacks have existed in the universe.
 
Have you ever played Warhammer? Women and blacks have existed in the universe.
But it doesn’t make sense because the geneseed implant makes you look like your gene father. It’s why Salamanders have their skin blacken, why Night Lords take on black eyes and pale skin with some being able to see the future, why Raven Lords look emo, why Emperor’s Children are faggots and so on and so forth
 
But it doesn’t make sense because the geneseed implant makes you look like your gene father. It’s why Salamanders have their skin blacken, why Night Lords take on black eyes and pale skin with some being able to see the future, why Raven Lords look emo, why Emperor’s Children are faggots and so on and so forth
Yeah, but there's the slight issue of genetic variance across an population of trillions of people and some chapters don't give an fuck on who pops up at their doorstep.

I honestly doubt if all the gene seeds turns into looking like an British downie, though.
 
Man these battle groups are all ass. Looks like they just tossed in a bunch of unsold kill teams and other models into a box and you don’t even get a full Inquisitorial Agent set in many of them. Great for me because I have a full detachment thanks to Kill Team.
 
Actually 3.5 suffers from this more than any other edition of dungeons and Dragons because it has so many damn supplements and clearly no one took any time to check over whether or not you could stack things on top of each other
you can just dump that on the DM. dnd is also not played competitively even if you got sweaty ruleslawyers.
the moment you start rolling dice against each other in a wargame the rules need to be somewhat solid for that.

Have you ever played Warhammer? Women and blacks have existed in the universe.
this sounds like a reddit post in favor of female space marines...
 
you can just dump that on the DM. dnd is also not played competitively even if you got sweaty ruleslawyers.
the moment you start rolling dice against each other in a wargame the rules need to be somewhat solid for that.


this sounds like a reddit post in favor of female space marines...
That gives me a great idea for guardsmen based on the klu Klux Klan we are the clan first and only we hate chaos we hate orcs and we hate elves we hate necrons and we hate non whites the only good imperial citizen is a white imperial citizen.
That Volcom is a dirty traitor and a space negroid
 
Have you ever played Warhammer? Women and blacks have existed in the universe.

you can just dump that on the DM. dnd is also not played competitively even if you got sweaty ruleslawyers.
the moment you start rolling dice against each other in a wargame the rules need to be somewhat solid for that.


this sounds like a reddit post in favor of female space marines...

I find it extremely difficult to believe that the Imperial Guard would have equal numbers of men and women on the frontlines of a particularly horrible battleground.

I'd honestly like to see lore excerpts from the era when Games Workship was not pozzed and cornered into the "inclusion" of women and niggers (trannies also incoming no doubt).

It's the grimdark future where it's not not just war that is a constant reality, but the very worst kind of war. The type of war where 8 foot tall perfectly genetically engineered cyborg warriors get vaporized by aliens, flayed alive by Orks and driven insane by the forces of chaos. Hardly the type of battlefront to send women, who also have to replenish the human species by giving birth.

Yeah you can take the bottom 10% of the most horrifyingly ugly and undesirable butch women and send them to die because they're worthless to society (basically gimp versions of men who no one wants to fuck), but that's about it.

If it was so important to have women "represented" and shit, then why won't they allow Sisters of Battle then ? Oh right, for the same reason as to why they don't want to have them in Henry Cavill's 40K show: because they're nuns with guns whose zealotry and fervent dedication to the Emperor (a man) is peerless.

I'm just so fucking tired of this shit.

Oh and niggers may have existed here and there, but as Astartes ? Genetically perfected warriors from the Emperor's own white genes ? Bwahahahaha.
 
I didn't have an opinion about the Imperial Agents release other than the new Coteaz model is dogshit but a giy who I play with on weekends and is a lot more into the hobby than me pointed out that it's mainly just a bunch of existing models with a new set of likely untested rules and the more I thought about it the more I agree.

We'll find out and he may be wrong but the rules part is what bothers me. For a while it seems that GW have released half-baked rules knowing they can just release an errata whenever they like to nerf/buff whatever they want to. This is the same issue with videogames, being able to change things at a whim with a patch can be a hugely positive thing but can also lead to laziness and I feel like this new army will be this entire philosophy personified.
 
I find it extremely difficult to believe that the Imperial Guard would have equal numbers of men and women on the frontlines of a particularly horrible battleground.
I've never really saw it as an 50/50 thing; it always felt like an excuse to cutting corners on the planetary tithe, especially if they're willing to serve.
 
Back
Top Bottom