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Possible heretical opinion:

Everyone is enjoying SM2, which is good, to each his own, meanwhile I'm thinking Inquisitor Martyr is the best 40K game ever, because I get to play as a sister of battle with a flamer. It just makes me happy.
 
after finishing the campaign I feel the flow of SM2s combat revolves around hiding behind an object and trying to thin out as much as possible before ever comitting to melee.
The desperate need to juggle back to back to back executions just to stay alive with 2 armor bars and no ability to regenerate your hp beyond whatever wound you got stuck with just doesn't work over longer levels and eventually you will just fucking die on higher difficulty. The gaunts are also constantly trying to crawl up your ass every time you take a swing so they just chip you to death while you frantically try to swat flies off you. SM1 worked well because you could throw yourself into the fray with complete abandon in most cases and come out on top like a space marine should. The introduction of the chaos enemies magnified this like tenfold.

Levels had the most autistic combinations of enemies as well "Why yes I would like to face off against TWO zoanthropes constantly vomiting psy energy at me while also doding a sniper venom cannon and being swarmed by gaunts and having no way to heal it off"

All of the boltgun variants with the exception of the stalker felt rather uninspired which is probably natural because you have effectively made a game where 80% of the weapons are variants of the M4. Plasma incinerator was dissapointing compared to the SM1 plasma cannon.
I vastly preferred SM1 and I don't really see the upcoming wave survival mode working without tweaks to the system.
I ended up just blasting through most of the hordes with the meltagun and I feel thats pretty much the only effective way to play.
10/10 art, cutscenes etc and spectacle hampered by gameplay that was pretty much pure frustration all the way through.
I can't help but feel the campaign suffered and was so terse simply because of the operations missions you are supposed to pad the campaign with on the side.
 
What's everyone's favorite class? I've been playing Assault whenever I get the chance. Wiping an entire wave with one hammer swing is satisfying.

Heavy is dog shit.
What's wrong with the Heavy? The Devastator was my favorite in original game. The number of Traitors I sent screaming to their Dark Gods with my Heavy Bolter is beyond count.
 
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What's wrong with the Heavy?
I play Assault and Vanguard. Not having a melee feels weird and fucks with my muscle memory.

13 Years Of Wait Pays Off In A Single Day As ‘Space Marine 2’ Release Shatters ‘Warhammer 40K’ Player Count Record

So first the monkey game, now the big angry guys in Armor is enjoying success. Hmmm it's almost like if you give people what they want, you will have success. Weird right?
On top of that, SM2 wasn't rushed. It was supposed to be released last Winter. But, instead of being money hungry retards, Saber spent an extra 9 months making sure the game wasn't a trash fire on launch.
 
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How hard is it to add a private operation lobby? The campaign is private by default so what's the problem? The biggest issue for me is even with crossplay off PS niggers still find their way into my game, either that or some absolute retard that can't even beat a minimal threat mission, and the latest patch fixed the only way to play offline and still get progression.. Locking your armor cosmetics through "missions completed" and not level just sucks. Other than these issues, which can easily be fixed, the game's very good.

What's everyone's favorite class? I've been playing Assault whenever I get the chance. Wiping an entire wave with one hammer swing is satisfying.

Heavy is dog shit.

Bulwark is definitely my favorite, especially with the armor of contempt and purity of purpose. I thought I would like heavy but not having a real melee weapon sucks, the game is clearly built around them too.
My friends mostly stick to tactical and vanguard.
 
I've been playing a lot of SM2, completed the campaign and doing tonnes of the extra mission Operations mode. No PVP, I'm too burned out from years of LoL to bother with that anymore.

My TLDR is that I like the game, but if you don't like parry/ dodge/ mob combat like the recent God of War games, but with a shit-tonne more enemies, it will just piss you off. It also hasn't got more than maybe 10-12 hours of original content if you do things on the easiest difficulty, and only play each Campaign and Operation mission once. There is diversity added here, but it doesn't affect anything, so I don't care. I just turn the helmet option on as helmetless is dumb anyway.

My thoughts are it's not complete, there are a few things missing that require addition or tuning:
The campaign is alright, it suffers from mission bloat as the last one really is about 2 missions in 1, turning it into a slog. There's a lot of great spectacle, but it can wear thin. Titus is a good all rounder, but on the harder difficulties you do feel like a bitch, everything just does a shit tonne of damage, and Zangor's with shields are honestly ridiculous as enemies. Also termagaunts are crazy overpowered. The AI companions are Fine, but on higher difficulties they won't do anything of value. There are a few glitches here and there, mostly some visual, some frame slowdowns, one had me back out of a menu too quickly, and my PS5 screamed in agony, none stop, forcing me to quit the game as reloading and exiting to menu didn't fix it. This happened three times.
Operations mode is what I see as the meat and potatoes, you can select a class and specific weapons, then upgrade them, requiring tokens from harder difficulties. You get new bosses and mechanics and the AI companions, while dogshit, can get you through the 1st and 2nd difficulty levels. 3 and 4 really require other players, and currently matchmaking isn't an issue, though the load times seem really excessive as it 'finds a server'. I note it does this on offline mode too, and it is also prone to just forgetting to save hours of data, so you find yourself just back where you were. No idea what caused that but it was very annoying. Your mileage will vary with A) if you have friends to play it with, B) how invested you are in levelling up the classes and weapons C) how good you are at the game because other players seem to have a low skill ceiling for the most part. Frustration can come from playing with randoms who are useless, as there is no barrier to them joining higher difficulty missions and dragging you all down.

If you like the combat, the game will have a lot for you, if you don't, then don't get it.
It has one of those systems where you can't avoid damage, but you have to fight and engage with parries, or dodges and executions and the little gun ripostes to get your armour and health back. It does lead to moments where a bunch of shitty hormagaunts just chase you down and whittle your life away with no recourse for certain classes. Zangors again can eat shit, those things have infinite combos and just follow you forever. Certain other enemies have bullshit moves, Carnifexes can't be parried and attack none stop, Lictor's have a few BS attacks and seem to appear at the Worst possible moment. Zoanthropes are dogshit unless you have a sniper to mulch them immediately. Terminator enemies have a (as far as I can tell) infinite machine gun attack that only ends if you break line of sight - you fight them in open arenas most of the time so this can be frustrating.
Parries feel good, although it still requires learning some enemy attack patterns to actually get ripostes. Some enemies will bait a parry with the blue symbol, so you block the first attack, then follow up with another couple that also require parrying before you get the gun riposte and stagger them. Normal attacks can all be parries. Red attacks require a dodge, and again, some are timed so you see red, you dodge, you win. Some are that you see red, and about 4 seconds later the attack requires a dodge. This just means it isn't a braindead button masher.

For the diversity debate, the main campaign has Titus team up with an asian and a black marine, under the watch of a bald ginger Scottish marine. If this bothers you, then skip the cinematics and turn the helmet option on while playing in-game. There is an asian/ tanned woman with a Russian accent for the Cadian general, who appears for about 2 minutes of cutscene time, she's fine. While the lore doesn't suggest any issue with them being recruited, Ultramarine's are son's of Primarch Guilliman, who has notoriously strong gene-seed. This means they all grow to look like him - but this is often glossed over in the books and with the models. The multiple races has likely been done for diversity purposes, but nothing is done with it, there is no preaching or pandering.
Titus is made out to be totally in the right throughout the game on every subject, with the asian marine questioning him and accusing him of being a heretic. This causes the two to come to blows and the black marine backs up Titus, siding against the asian marine, who then comes to his senses and apologises later. Other than seeing other races, there is no political message here, and in the context of the universe it is set in, it's not that egregious.

I like the graphics and art design, very pretty and interesting. The marines all look great as are the unlocks and weapons. The enemies all look great, and are responsive to fight for the most part.
It does get a bit annoying when your character does an execution and it randomly picks a longer one. For instance a hormagaunt jumps and you and you parry with a hammer - the best option is your character grabs it and flings it on the ground in a second. The worst is your character hits it with the hammer, kneels over it and smashes it again with the hammer for three seconds. It's just annoying.

I'd rate it a 6/10 at the moment. Very expensive for what you get, probably very frustrating if you don't enjoy the combat or aren't great at reactive gameplay like that.
Comparing to other 40k games like that Rogue Trader one, that has a lot of the world building and atmosphere, a lot more customisation and a lot more content, but it is another genre. I would 100% recommend that for RPG/ Turn Based enjoyers, or Mechanicus for much the same. Mechanicus has the better combat and a killer soundtrack. Both are 10/10 from me. The Grey Knight game as well is fine, I'd rate that a 7/10 as despite being years old, it's still buggy and unbalanced, but still worth the price on discount. That too is a turn based.
 
Possible heretical opinion:

Everyone is enjoying SM2, which is good, to each his own, meanwhile I'm thinking Inquisitor Martyr is the best 40K game ever, because I get to play as a sister of battle with a flamer. It just makes me happy.
I'd kill for a game revolving around Adepta Sororitas. Just make it a fun action game like Space Marine but with a squad of badass chicks instead and not make them look hideous. Someone's got to tell the artists/designers that the girls can look beautiful AND tough/battle worn at the same time without devolving into girlboss or tranny territory.
 
Agreed. I know he's Primaris, but having Scotty McScotsman around definitely took me out of it. And the Space Wolves are Vikings, not Scots. The Chapter of Scotsmen is the Storm Wardens, complete with giant-ass swords and Dougie McIsaac, caber throw champion.
That is a chapter not owned by GW, however. At least not in a free and clear stance. So they can't use them.
 
Sniper is very underrated in pvp. It has quite possibly the best cloak I've ever seen in a multiplayer game. You could cloak right in front of a dude and he will have no idea where the hell you are. Prime popcorn entertainment
 
Is it weird I'm more bothered by an Ultramarine having a Scottish accent then the odd African/Asian? They should be Space Rome so minorities aren't that far off, but Scottish accent are Space Furries thing.
Uh, yeah? You're taking issue with a Sco'ish accent in an IP that's as British as tea, crumpets, and cricket.
 
Why does titanicus keep flashing to these people I don't care about in the book I just wanna read about giant robots beating the crap out of each other with giant powerface and lasers I don't care about these random people.
Seriously Dan abnett is one of the best GW writers but he has this weird habit of putting in all of these side plots which I do not care about who are these people are they going to matter I don't care.
You wanna know what people wanna read about in the book about imperial Titans imperial Titans no random people walking around in wreckage no I think people just wanna read a book about Titans beating the crap out of each other
other than that it's probably one of the best depictions of the mechanicus not acting like psychopaths and actually functioning like an actual form of the government.
The way he describes the Skitarii legion having ridiculous ornamentation on the war gear there's a nice touch especially the commander being in the shape of a mechanical beast kind of and ripping people's throats out with mechanical teeth.
Also the fact that them being mostly cyborgs they share most of the battlefield information instantaneously between them.


Tau​

still have the most annoying fanbase in every single person who likes that faction should die in a hole seriously they'll more smug than a Reddit atheist about them slightly having a better standard of living on a few planets vast majority of the imperium of man is perfectly normal to live on most of the planets you see in most of the books are war zones.

Space marine 2 is a great game and if I wasn't boycotting GW and not giving them money due to the fact that as soon as they are done with this they're gonna go back to pandering to a bunch of transgender communist people who don't actually enjoy the setting and are just trying to ruin it because they can't stand other people being happy.
 
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after finishing the campaign I feel the flow of SM2s combat revolves around hiding behind an object and trying to thin out as much as possible before ever comitting to melee.
The desperate need to juggle back to back to back executions just to stay alive with 2 armor bars and no ability to regenerate your hp beyond whatever wound you got stuck with just doesn't work over longer levels and eventually you will just fucking die on higher difficulty. The gaunts are also constantly trying to crawl up your ass every time you take a swing so they just chip you to death while you frantically try to swat flies off you. SM1 worked well because you could throw yourself into the fray with complete abandon in most cases and come out on top like a space marine should. The introduction of the chaos enemies magnified this like tenfold.

Levels had the most autistic combinations of enemies as well "Why yes I would like to face off against TWO zoanthropes constantly vomiting psy energy at me while also doding a sniper venom cannon and being swarmed by gaunts and having no way to heal it off"

All of the boltgun variants with the exception of the stalker felt rather uninspired which is probably natural because you have effectively made a game where 80% of the weapons are variants of the M4. Plasma incinerator was dissapointing compared to the SM1 plasma cannon.
I vastly preferred SM1 and I don't really see the upcoming wave survival mode working without tweaks to the system.
I ended up just blasting through most of the hordes with the meltagun and I feel thats pretty much the only effective way to play.
10/10 art, cutscenes etc and spectacle hampered by gameplay that was pretty much pure frustration all the way through.
I can't help but feel the campaign suffered and was so terse simply because of the operations missions you are supposed to pad the campaign with on the side.
I played through solo on veteran and didn't find it that challenging. You have to be good at parrying and dodging. I found it easier when I dug out my controller with rear paddles so I could have block, parry and dodge basically hot keyed. Just completed all the operations on base difficulty and looking to play harder. If anybody wants to clown on Xbox or PC hit me up in the DMS.
 
What's everyone's favorite class? I've been playing Assault whenever I get the chance. Wiping an entire wave with one hammer swing is satisfying.

Heavy is dog shit.
Tactical all day. Currently level 8. My auspex pared with a good heavy or assault is just too easy.
 
Uh, yeah? You're taking issue with a Sco'ish accent in an IP that's as British as tea, crumpets, and cricket.
Its not so much that he's Sco'ish its that he's a Sco'ish Ultramarine when those guys are stereotypical Space Romans. We'd be complaining just as much, if not worse if he was a Sco'ish Black Templar (Space Germans), Sco'ish Celestial Lion (unironically badass Space Africans), or Sco'ish White Scar.
 
I started reading the Siege of Terra series. Read The Solar War and The Lost and the Damned, both fine. Now I have a problem. The third novel is written by Gav Thorpe who if he's not my least favourite WH40K author is a shoe-in for second place. I am genuinely considering if I should just read everything I can about plot summaries for it and skip over so I can get back to authors like Abnett and (especially) Chris Wraight.

I don't know why they keep hiring the guy. He's plainly missing something on some basic emotional level. What do I do? Buy it and endure like Perterabo would, or skip over it recklessly confident I can manage the confusion later like Jaghatai Khan?

e if he was a Sco'ish Black Templar (Space Germans),
Now I can hear a Black Templar voiced by Billy Connelly in my head. "I hear yew deed a heresy. Do ye not think that might have been a wee bit foolish? Ye knoar we gin 'ave to burn ye now?"

Thanks, Snek!
 
I have a mixed feelings about SM2. On one hand I feel like I can't get into the flow of combat because the damn mooks keep jumping into me and ruining my flow. But on the other hand I played enough boss centred games that gives you the illusion of skill for a glorified QTE, and having instead shitload of mooks doing their best to ruin my day is pretty fun by itself, especially as they will absolutely grief you with flanking and suppressive fire.
 
I think SM2 could be a little more forgiving but SM1 was a joke even on hardest difficulty. That game you basically steam rolled everything. Which to be fair as an Astartes makes sense. It's hard to strike a balance between challenging and 8 foot tall brick shit house that roflstomps everything.

I think the game is fine but I understand others complaints.
 
Its not so much that he's Sco'ish its that he's a Sco'ish Ultramarine when those guys are stereotypical Space Romans. We'd be complaining just as much, if not worse if he was a Sco'ish Black Templar (Space Germans), Sco'ish Celestial Lion (unironically badass Space Africans), or Sco'ish White Scar.
So which chapter is the Space Jews? Word Bearers?
 
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