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Has everyone forgotten the elephant in the room of Farsight and his dudes? You know, a guy who broke away because the Ethereals had been lying to their entire species about the Warp.We saw what happened when the Tau's 4th Sphere Expansion Fleet suffered a breach in the Warp. They slaughtered every member of auxiliary species. Then the Ethereals covered up and isolated the 4th Sphere remnants.
The Tau have a habit of hiding away inconvenient truths from their empire. I believe Farsight has been almost entirely erased from Tau records. Aun'va is still alive and well according to all reports. There will come a point where the truth can't be hidden and it will fracture the Greater Good between the Tau castes, the auxiliary species, and the Ethereals.
Yes and no, Mechanicus priests universally innovate but pretend to be good boys until they are caught/there's a containment breach. Also Inquisitors don't really have any say in Mechanicus inner workings and they have their own version of Inquisitors.The mechanicus priests consider it tech-heresy to further research and develop technology. Your ass is getting servitor'd if an inquisitor finds out about your "new and improved flashlight which works even without burning incense and chanting canticles".
Hover tanks is GW's way of stealing from the Eldar and giving it to their primaris troops under the guise of Cawl just had all of that shit on his bedside drawer, just waiting for the opportune time. I still see IRL older neckbeards seethe about the blandification and de-Gothicization of the space marines ever since 7th edition.
Mechanicus priests universally innovate but pretend to be good boys until they are caught/there's a containment breach.
The really high level ones can get away with it sometimes. They're all watching eachother all of the time, and it's one of the reasons many hate Cawl, because he does it openly(when Cawl held a summit proclaiming he had a map to all of the blackstone deposits in the galaxy, wanting to play with it is why half the delegates stayed). Electro-priests and engine-seers don't, but that's because they're basically power plant maintenance techs and mechanics. But anyone looking to actually climb the ranks needs to find something(like an STC), make some major contribution to a war effort, or through their attempts at innovation that they hope they can get away with boost the efficiency of a toaster by 1% or something. But the random magos that wants to climb the ranks, they'll absolutely be fucking about when they're not supposed to, have something go wrong, and then it needs fixed/covered up/etc.I thought only high-level Techpriests like Genetors and Artisans did that, since the rank and file are constantly being watched by their tutors or other priests.
I liked the details whenever they have the Mechanicus members not being completely insane and actually being proper coworkers with the other characters.The really high level ones can get away with it sometimes. They're all watching eachother all of the time, and it's one of the reasons many hate Cawl, because he does it openly(when Cawl held a summit proclaiming he had a map to all of the blackstone deposits in the galaxy, wanting to play with it is why half the delegates stayed). Electro-priests and engine-seers don't, but that's because they're basically power plant maintenance techs and mechanics. But anyone looking to actually climb the ranks needs to find something(like an STC), make some major contribution to a war effort, or through their attempts at innovation that they hope they can get away with boost the efficiency of a toaster by 1% or something. But the random magos that wants to climb the ranks, they'll absolutely be fucking about when they're not supposed to, have something go wrong, and then it needs fixed/covered up/etc.
Let's not forget their constant obsession with archaeotech, including Necron stuff, and there's an entire Forge World that practically worships Eldar tech thanks to a group of them saving them during the Heresy.The really high level ones can get away with it sometimes. They're all watching eachother all of the time, and it's one of the reasons many hate Cawl, because he does it openly(when Cawl held a summit proclaiming he had a map to all of the blackstone deposits in the galaxy, wanting to play with it is why half the delegates stayed). Electro-priests and engine-seers don't, but that's because they're basically power plant maintenance techs and mechanics. But anyone looking to actually climb the ranks needs to find something(like an STC), make some major contribution to a war effort, or through their attempts at innovation that they hope they can get away with boost the efficiency of a toaster by 1% or something. But the random magos that wants to climb the ranks, they'll absolutely be fucking about when they're not supposed to, have something go wrong, and then it needs fixed/covered up/etc.
That's gotta be a real "oh fuck" moment for anyone who finds one and actually knows what it is. Especially if they're some rank and file jarhead.like an STC
Yep. I remember reading somewhere two Guardsmen once found an STC and were subsequently each given their own planets to run.That's gotta be a real "oh fuck" moment for anyone who finds one and actually knows what it is. Especially if they're some rank and file jarhead.
No but kind of yes? So you still ideally want to build your battlesuits with magnets because there are now three datasheets for crisis suits. Burst cannons and flamers are Starscythe, plasma and missles are Fireknife, and fusin blasters are Sunforge. On one hand you can't have one burst cannon, a plasma rifle, and fusion blaster, and a weapon support system. On the other nobody ever did this and only ran full cyclics anyways. You may not be able to take support systems but the different datasheet abilities kind of make up for that. The Starcythe and Fireknife variants can have one of each or two of one weapon so there are some options. It's just that most of your options are going to be at a datasheet level. You can't double up your units anymore but since you can take three of each datasheet you could field more suits than before.So Tau battlesuits can't have their loadouts mix-and-matched in current edition? Sad. They were going to be my next army but now I got no reason to take them.
It also helps to minimize this shitIs it as completely free and open as it was before? No, not at all, but I actually don't mind it. I think they work how people actually build their crisis suits by maxing out the best gun for what they want that unit to do. If I want a tank killer I'm maxing out fusions anyways, or maxing flamers so they can react with overwatch. They had to do away with them taking cyclic ion blasters because it was an auto take in every situation. Commanders can still take them though so it's more like a special weapon upgrade. The commanders still have the full customization so they can be built to work in whatever unit they need to lead.
Remember, you can browse a codex here(and the rest of the rules) without needing to throw money at GWAhh, okay, that doesn't sound unreasonable. Noted.
The setting is quite fun. It's effectively a thousand years ahead of our own timeline but the tech is almost exclusively black powder. The different factions are pretty unique and agnostic friendly, I've seen people make rank and file from everything up to and including chess pieces and appropriately sized barrels. I've been looking into it for some time and it's certainly not anywhere near as try hard as trench crusade.So what's the opinion on Turnip28? Every time I see it it feels like it tries way too hard to be quirky to the point of annoyance. I wouldn't be surprised if the gameplay is good but it dies from people getting bored of it.