- Joined
- Jan 23, 2023
This is the problem with "no politics". Everyone has a different idea of what's political. Pride flags are objectively political because it's a symbol for a political movement to promote change. But you try to tell anyone you don't want to talk about trannies or gay representation and it becomes a hate crime. If female space marines comes up it's not political to say they should be, it is political if you say they can't be. It's not bad advice, but I feel like any group that is going to fall apart for these irreconcilable differences are doomed to do so anyways for one reason or another. A normal person can agree to disagree. Retards are always going to purity test the people they associate with.I remember Talk Tabletop doing an episode on how you shouldn't talk politics at the table. People are there to have fun, and it always leads to a slippery slope that results in groups falling apart.
Goobertown was in the comments ranting about how playing games with nazis is bad and blah blah blah. Basically a huge over reaction to such a milquetoast opinion.
I kind of agree with the sentiment about casual play. I think it's less about not wanting to use terrain, but more that terrain rules suck and are boring. When it comes to how we build tables ruins are king because really it's the only thing that provides cover. The best form of cover is the kind that stops you from being shot in the first place. It's perfect, you don't roll to save, all damage is reduced to 0. Even if you have benefit of cover from say a statue or a cargo container, you're at the mercy of chance with only a +1 to help you. This means that if you aren't blocking line of sight you may as well stand in the open for all the good it'll do you. Ruins are rules that stop gameplay from happening, and that's why all players find it frustrating.Apparently being a retard and leaving your troops standing in the open with their asses in the wind to just get shot at in a game with guns is being a "casual player". The argument about balance updates happening too fast for someone who only plays a game every 1-2 years I can understand(to a point, at some point just accept you don't actually play the fucking game maybe?) but bitching about people using terrain and not wanting to do so yourself has nothing to do with that.
Tables are an approximation of a battlefield. No one is building a table that is completely covered in scatter terrain, bits of rocks and hills that in an actual battle would provide sufficient cover. Even chest high walls that my infantry could hunker down behind and completely block line of sight provides the same cover as if only his pinky toe were behind an ammo crate. You don't want to encourage people to deploy on the line and run out into the open, but the current state of 40k I think discourages people making risky plays since the penalty for failure is so dramatic. We need some form of cover between ruins so we have more options. I know that's called scatter terrain, but there's a reason no one uses scatter terrain. We need some form of hard cover that allows a unit to be shot, but provide something better than an easily negated +1 save. Maybe hard cover can also provide a 5+ Invuln or something, I don't know.

