My main issue was trying to figure out how and why 40k has roll to charge, and how that seems like a stupid roll, and that I don't see how making it a fixed distance would break the game.
I wrote up a whole other reply but I think I had a bit of a brain blast moment so tell me if this makes sense. The first reason is legacy. Warhammer has its roots in TTRPGs and rolling to charge has that built in chance of failure. The game wasn't built to be a war game it meant for narrtive gaming, at least originally in Rogue Trader. The reason it sticks around, I believe, is because of the I Go You Go system. We see this design all throughout the game really. Most abilities have some sort of failure state built into the rule where you roll a 1 and nothing happens, or you use a psychic power and it hurts you instead. This is done because in IGYG your opponent is mostly forbidden to respond to your actions outside of stratagems and some very special abilities. Even those actions only reduce the effectiveness of your attack rather than try to counter it. Since your opponent doesn't have any opportunity to counter your charge we have to build it into the rule itself.
That's why OPR gets away with having a guaranteed movement system. I know that if I'm within 12" I will be charged, but I have options. If I don't move or block you that is a decision I've made and it's my fault I got charged. I don't need an artificial passive chance to block your charge since AA lets me respond organically to the board state. OPR also doesn't allow units to be stuck in engagement. After a charge your units fight immediately, but then must disengage 1" apart. If my shooters get charged it's not a death sentence. I can reposition, run away, or shoot back. Charging in Warhammer is a commitment, that's why they don't want it to be free.
As for that episode of Poorhammer. Not finished it yet, but they also poo-poo the idea of physical books. That only "old heads" care about physical books that are outdated by the time they hit the shelves, and they should be art books.
I disagree. The real solution is to stop updating the rules every 5 minutes. The core rulebook should be the game, with the army lists (even basic ones) in the back of the book.
I mostly agree, but I think we can compromise here, and yeah I'm gonna be OPR's biggest whore here and say they did it right. Rules are free. Anyone can download the PDFs any time. The "codex" equivalent is a lore book that goes in depth on your faction. As much as I want physical rulebooks to be a thing, they're cumbersome, and expensive. I don't think digital rules have to replace physical books, but I think I prefer free PDFs that I can print and reprint if there's an update.
Warhammer does need to stop updating its rules every 5 minutes, but it also can't function like TTRPGs where once the rule is printed, that's it, it's out there. That's how it works until the next edition comes out. TTRPGs have the advantage of homebrewing being standard for the game. People expect you to make up rules or ban things that aren't fun. Warhammer really can't, or at least wont. Unlike TTRPGs, once a codex is released, GW basically has nothing else but models to offer you as a consumer. We all agreed that supplement books are bad and we don't want army rules split across books. So as a business, how are you meant to keep your players engaged and consooming?
If you think that's bad he recently did a tour across the US and UK and did collabs with Tabletop Tactics, Vanguard Tactics, Tabletop Titans, ebay mini rescues, couple of podcasts, some channels that normally don't have anything to do with 40k, so for a solid 2-3 weeks he was infesting other channels as well. Apparently he's making some grand "documentary" or whatever the shit about tournaments or something.
I could tell he was touring because I say him popping up even in my recommended. I didn't know the full scope of it but that's because I really don't follow that much Warhammer stuff on youtube. Generally I wait for some big update or news and then go check out some channels. Even though I hate him I understand why he's successful. His worst crime is being a lefty and selling pride merch, so he's marketable. Given the state of content creation, not being a child groomer is a big positive.