Tbf, a lot of times helmetless is rare but you don't see it due to being less visually appealing. The Space Wolves do give a reason that the helmet blunts their sense of smell and hearing, which probably has a better alternative.
Yeah, its fully justified for the Space Wolves given the extra changes the Canis Helix does to them over and beyond the typical Space Marine enhancement procedures. There are no wolves on Fenris, after all.
Lack of practice and unfamiliarity with proper technique in some cases, just not giving a shit in others, and probably more than a few cases of people who just don't have the necessary sensitivity in their fingers for fine detail work. I know I sure don't.
A lot of it is also shitposts these days, literal retards, or actual children(as in a 5-6 year olds). The average beginner these now can look like someone who has been doing it for a while compared to shit from even just 15 years ago due to how much more readily available tutorials are. And while Duncan didn't start that either, "THIN UR PAINTZ" was hammered into enough peoples heads that it has made a positive difference.
I don’t really play tabletop so I can’t say first hand, but from what I’ve seen of their rules they look very viable to win with proper strategy. Definitely not top meta or anything but enough tricks to address most psyker or Zerg armies and enough melee that all they would need to do for ranged is close in fast enough
BT have been sitting toward the bottom of stats for months now. There's only 2 psyker armies in the game(TS and GK) outside of the occasional character that might be run by other armies(including eldar) and most of those aren't even doing anything offensively or running enough psykers as leaders for anything with the anti-psyker tag to matter. On top of that, the horde armies(orks, nids, guard, GSC, necrons kinda,) aren't being run as hordes, they're getting run as elite and vehicle/monster armies so there's little chaff to be encountering and if you do run into it, you've probably got the shooting or melee to quickly get it off the table because it was only there to screen or do actions. And yeah a win rate in the overall meta in the low 40s means they can still win games obviously(they aren't imperial agents at least) but the army doesn't have much going for it.
It is surprisingly hard to get started on decent miniature painting, but most of the time when I see models painted poorly it is directly related to visual impairment and can be addressed with the use of a reading lamp or glasses.
dropping an absolute clusterfuck of an edition when 30k was the one that had enough neckbeards and discord trannies that actually tried to make their own, Liber Panoptica. to the point where they shat out seperate supplements for everyotherfaction and the fucking Eldar using nothing but the pure power of autism, is something thats really stunning and brave.
The best part is that it's really good. They have two game modes in there that I've really enjoyed- Decurion and Centurion. Decurion is just HH skirmish/KT, and Centurion is for smaller games that limits the heroes and big tanks you can take.
Yeah, its fully justified for the Space Wolves given the extra changes the Canis Helix does to them over and beyond the typical Space Marine enhancement procedures. There are no wolves on Fenris, after all.
Lack of practice and unfamiliarity with proper technique in some cases, just not giving a shit in others, and probably more than a few cases of people who just don't have the necessary sensitivity in their fingers for fine detail work. I know I sure don't.
There's also the very real fact that the camera picks up things you just don't see. One of the tricks a few of the painting youtubers suggest, including Duncan I think, is to take photos of your minis after you paint them and even flip the photos left-to-right cause you'll notice a shitload of things you just overlook otherwise, like the insides of caps or random feathers and the like.
So Galactic Armory, if you don't know, they make props for various sci-fi franchises including Halo, Star Wars, and even Warhammer 40k, and just recently Games Workshop sent them a C&D and well...
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So Galactic Armory, if you don't know, they make props for various sci-fi franchises including Halo, Star Wars, and even Warhammer 40k, and just recently Games Workshop sent them a C&D and well...
A little while ago there was some discussion about the Flight Fantasy Warhammer games. I as of now am GMing a Deathwatch game and have been working on creating some homebrew content for my game, and have found that with the use of ChatGPT, you can get some good groundwork made. I present to you the homebrew of The Lamenters chapter, for your viewing and critique. Please share you genuine opinion on this PDF, as I seek to improve it for future personal use, as well as for anyone else who wishes to give more variety to their games.
You can't just sell 1:1 copies of someone else's IP to be making a profit off of it, which is exactly what that is. It doesn't matter if GW currently sells similar or not, they already have deals with companies to sell merch including a company selling brettonian cosplay shit. It would be the same as Disney, Marvel, DC, etc. telling vendors to knock it off (and they do on occasion as well, which is why the smarter businesses will advertise something that's close and can become accurate with minor modification).
Anyway, GW posted their list of HH legacy units and uhh...
Although GW is very lucky it tapped on the 5E style of trend hoppers who are absolutely allergic to playing anything thats not a current official release.
Was discussed a bunch of pages back, but the short version is that house rules work for RPGs because it a cooperative, collaborative game where a GM is a referee and sets the rules, but in a competitive wargame, house rules don't really work. The common ground is the current edition.
So what did GW do to HH that has people so upset? I've not been following it closely.
Was discussed a bunch of pages back, but the short version is that house rules work for RPGs because it a cooperative, collaborative game where a GM is a referee and sets the rules, but in a competitive wargame, house rules don't really work. The common ground is the current edition.
Thing is, HH was never really seen as a competitive wargame by people who enjoyed it, as far as i know, there are some events including GW ones, but i think it was always so shoddily balanced that the community just took it as a pseudo historical, from what ive read, where the focus is more about tailoring your dudes into representing specific things in the Heresy rather than just making up your own chapter and shit. although its still happened.
I think thats one of the reasons people had the tism to make up their own little sub-rules, since there were larger subsets of people who didnt really care about being compniggers and just wanted to make up cool shit with their overpriced plastic and resin models
They dumped a bunch of previously existing units to legends, where the assumption is they'll languish and never be updated, and a pile of other units just don't even exist there. Additionally, there's a bunch of weapon options no longer on datasheets, even though they're available in kits like the tartaros terminators with power fist that are still in the plastic tartaros kit from HH 2.0 on the website
My initial assumption about this was that it was just stuff only previously available via the old FW line before GW started converting things to plastic, but that doesn't seem to be the case with the tartaros, and even this quote from the article I linked above doesn't fit that either
Hopefully this article will reassure you that those Tartaros Terminators with power fists, Destroyers with jump packs and lovingly converted White Scars Champions on bikes won’t be resigned to a life on the shelf.
The army lists in the Liber books are a reflection of the current range of miniatures. They are written to reflect the contents of boxed units, so new players can build armies without feeling the need to buy multiple kits just to make one unit. The boxes themselves are designed to represent the most typical wargear loadouts those units would have. It also means that these rulebooks can still be compact enough to transport to your games.
However, Warhammer: The Horus Heresy – Age of Darkness is designed as a game where legacy can live, and we fully intend for players with existing armies to use these Legacy units in their games, including in competitive play. These are no less official than those units with rules in the Liber books.
And this just seems to be to try and get people to shut up about it, but doesn't actually address much
Can I use them in a tournament?
As always that’s up to the organiser. However, we certainly plan to allow Legacy rules and units at official Warhammer: The Horus Heresy campaign events.
This is designed as a narrative wargame above all else. If you’re looking to create an optimised, cut-throat, all-conquering, unbeatable army, all power to you – an epic win-at-all-costs throwdown can be a lot of fun! But it’s not the main focus of the rules for this game.
Meanwhile you've got speds creating change.org petitiions, reddit patting themselves on the back for an email campaign they think might have done something(no chance it did considering these decisions would have been made well over a year ago with shit put into production months ago)
Was discussed a bunch of pages back, but the short version is that house rules work for RPGs because it a cooperative, collaborative game where a GM is a referee and sets the rules, but in a competitive wargame, house rules don't really work. The common ground is the current edition.
Do you guys not know who you're playing with already? I couldn't fathom playing a 4+ hour tabletop game with a complete rando, especially if I would only play a handful of times a year (which is what I think most 40k players do).
Still, as I said, use that email and make your discontent known.
Do you guys not know who you're playing with already? I couldn't fathom playing a 4+ hour tabletop game with a complete rando, especially if I would only play a handful of times a year (which is what I think most 40k players do).
Still, as I said, use that email and make your discontent known.
I'll play a few times a month, and even knowing who my opponent is in advance
1. No one wants to spend half an hour discussing which house rules to be using. And if someone throws a tantrum because you did something they didn't expect because you brought a new unit or even army, what you add more houserules? No, I'm good.
2. Even within a friend group so I can assume Steve only wants to play with rules A, B, C. But Jim plays with rules L, M, N, O, and Dave plays with rules X, Y, Z. Not only is this a clusterfuck of having to remember who has which rules preference in the first place now I've got extra bullshit rules to remember that may impact how my own army functions from one game to another, but other armies on top of that that I already try to keep at least a vague idea of how they work in my head? Or we're back to 1 needing to spend a bunch of time sorting out which house rules we're using before we can even play. No thanks.
3. This doesn't happen often outside of a tournament, but if I do end up playing more than 1 pick up game a day(2 isn't unreasonable if you've got nothing happening on a Saturday and you're just hanging out at the game store all day) I don't want to be mixing up random houserule nonsense from game 1, into game 2 that may be against a different opponent.
4. If I go to a tournament, narrative event, crusade league, none of the houserule bullshit applies and now I need to make sure I'm not mixing up some random house rules into the real rules of the game. Again, no thanks.
5. If your games are taking 4+ hours and it isn't because you're teaching someone how to play, you're probably spending as much time shooting the shit as you are playing. Which is fine, but I don't have any issue playing games with randos as long as they aren't some tranny or sperging out about random bullshit. It's not like there's a downside to this, you meet people that may end up being new friends and even just for the sake of variety end up playing against people with different armies and playstyles instead of just playing the same handful of opponents all the time.
If I show up to play a game, I'm there to play a game.
Do you guys not know who you're playing with already? I couldn't fathom playing a 4+ hour tabletop game with a complete rando, especially if I would only play a handful of times a year (which is what I think most 40k players do).
Most of my 40k experience is TabletopSim online with my brother and a friend of ours. That's because my brother literally lives on the other side of the country so we don't have much choice. If I want to play in person it's either randoms or nothing. The 40k scene in my area is not very strong so if I want to get any games in at all I'd have to find people in discord to set meetups. I've played with people out of state in random pick up games when I would be out to visit. I've played games online with people over discord. It really is nothing special. It's really no different to people who play Yugioh or MtG and spend several hours playing pickup games or local tournaments with random people. Not that there aren't weirdos but most people are just trying to have fun.
I think a bit of sportsmanship tends to eliminate the need for house rules. Most "house rules" are decided in the moment where you ask "hey can I do this to make things easier". I might see my opponent do something wrong or misinterpret a rule, and I'll say to him "just so you know that's wrong, but since we already started it this way, for this game we'll just run it." It sets a boundary for them to know if we're going to replay let's do it correctly, but also forgiving enough that you aren't being a rules lawyer. 40k is a hard game, and no one ever plays it perfectly. But having that foundation means we are both at least trying to play the same game.
I think a bit of sportsmanship tends to eliminate the need for house rules. Most "house rules" are decided in the moment where you ask "hey can I do this to make things easier". I might see my opponent do something wrong or misinterpret a rule, and I'll say to him "just so you know that's wrong, but since we already started it this way, for this game we'll just run it." It sets a boundary for them to know if we're going to replay let's do it correctly, but also forgiving enough that you aren't being a rules lawyer.
And that's completely reasonable. Just play it as it is, and the opponent learns that for next time they should doublecheck a rule later when they aren't in the middle of a game(this obviously isn't happening in a tournament) since 9 times outta 10, it probably wasn't actually going to affect who wins anyway.
Asking if your LGS group can keep playing 2e is "house rules"? You could even pitch it to the guys that run your LGS, sort of like how MTG is split into several formats, and usually runs on different days because of that.
Finished Night Lords: Blood Reaver. I don't have much to say because the quality continued to be high, but I did like how it put focus on Blackheart and the chaos legions that holdout in real space. They were interesting to read about, although I don't know if I want to read their own novels. Chaos society while functional, is very much a dog eat dog kind of world. Enough so that the night lord equivalent of letting new slaves shit and piss themselves for a week is a luxury five star hotel. I don't even know if they do it to assert dominance so much as they forgot people have to go to the bathroom.
To mix things up, I read a book on the alpha Legion. Shroud of night
It's not as good as Night lords, but it's like going from S rank writing to an A or B. The biggest mistake it made was following 16 marines without much setup, so I didn't have too much investment in them besides their squad leader. Half the focus is also divided between alpha squad and the defending imperials with a lot of shit going on.
I really like how this book peels back the curtain and doesn't hide how ragged the alpha legion is or try any meme bullshit about "just as planned". These guys are in as bad a shape as the Night Lords. Arguably worse as they don't have a ship, they start out trapped on a demon world and a good chunk of them have been flirting with chaos weapons and magic. They are not fond of the chaos legions and are more professional in their methods to bring down the imperium but there's significant cracks in their organization.
As good as they are at stealth and infiltration, that isn't a cure all for getting past planetary guns and they take significant losses before they even make planetfall. In particular they keep secrets from each other enough that it starts to significantly strain the unit. One guy straight up snaps and asks what the hell they are doing. (Reading further on it, it seems the Alpha's are divided into extremely fractured cells and have different ideas on what they what the plan is... If there ever was a plan) I liked how they are portrayed as efficient and not too cruel compared to other legions, but they are very.. passionless. They have no faith in anything but themselves and seem almost impressionable in causes they undertake. There's a bit of humanity in how they don't needlessly kill civilians and treat the ECs slave but it's more about logic then selflessness.
Plotwise the Alpha's start out get picked up from a hellworld by an emperor's children warband. They are given a task to infiltrate a hive city that's somehow found a way to create a beacon that cut through the great sundering and linked up neighborhood star systems. They are given a living bomb, a slave who has been altered by the EC to defile the beacon in exchange for.... Something. ( The AL captain is an idiot for thinking the EC were going to help them rebuild the legion out of the kindness of their hearts) It becomes a race against time as they have to get to the beacon defended by Imperial fists, Imperial Guard. Sisters of Battle and Saint Celestine before the World Eaters lead by Karn do.
It's a solid story and I dug the ending,
. I like the idea that the emperor still thinks the Alpha's can be saved or at worst are the far lesser evil for holding an imperial saint hostage as opposed to defiling his soul
Karn was great, straight up playing an evil doom slayer and I liked the detail of him being a living spawn point for demons. At one point an alpha tries kicking his shins and it's like a regular guy kicking a street lamp.
. Karn even kills the MC alpha before he somehow got resurrected by either chaos or the emperor.
My favorite moments were following the imperial fist Captain kick ass. Im gradually liking the fists more and more.
Also there's a scene of arbites fighting space marines. It doesn't end well.