Warhammer 40k

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And then when the game dropped it was used by all the culture war faggots as some super redpilled and based "NO GIRLS ALLOWED TRANNIES AND WOKESTERS ON SUICIDE WATCH" man's-man game, with Titus being their gay little champion of masculinity.
Literally who? This really was not a big deal. There was a very brief period of time where some news article tried to stir up fake culture war drama that immediately fizzled out. Maybe Arch or whatever said it was based and redpilled. I'm sure ResetEra cried because that's all they do. That's a small minority of people when everyone else was talking about making games that were fun again.
Bullshit.
https://us.warlordgames.com/products/stahltruppen-heavy-infantry $59 for 9 shit power armor sculpts with crap for detail
This guy's eyes are more far apart than Null's.
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This guy just strapped a rocket to his shoulder. I assume he's meant to rip it out of the metal clamp and beat someone with it, because there is no mechanism to launch this thing.
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All of their heavy weapons are way too small. I understand that this gun is probably just a regular MG42 strapped to his forearm, but it is not aesthetically pleasing. Their guns look like twigs compared to the bulky, scaled up power armor they're wearing. There's a reason Space Marines have giant blocky bolters. A regular sized gun would just look silly.
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I was going to say that the real culprit was the design, but the more I look at them the more flaws I see. The knife looks like it's some twisted triangle blade? Their gun barrels look like they're either melting or were made out of clay. The rifle all the way on the left, wtf if even going on with that? It looks more like a duck bill than the end of a rifle.
 
This guy just strapped a rocket to his shoulder. I assume he's meant to rip it out of the metal clamp and beat someone with it, because there is no mechanism to launch this thing.
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Hell, just look at the grey detailing over the shoulders, shit doesn't even match from the left side to the right, and the second whatever that is from the bottom is a fucking smashed oval inconsistent with the rest of the minis.

I was going to say that the real culprit was the design, but the more I look at them the more flaws I see. The knife looks like it's some twisted triangle blade? Their gun barrels look like they're either melting or were made out of clay. The rifle all the way on the left, wtf if even going on with that? It looks more like a duck bill than the end of a rifle.
They're just awful overall. I think the knife is supposed to be one of those spiraled jagdkommando daggers but it still looks like shit, and both guys center row with that gun look like some weird duckbill oval barrel thing. I think whatever is in the hand of the guy furthest left is the weirdest, some binoculars maybe? I can't tell wtf it's supposed to be. Middle guy center row, also can't tell wtf is in his left hand either.

There are companies producing sculpts comparable to GW, Warlord Games is absolutely not one of them.
 
I know of at least 2 people who bought into 40k specifically because of that. Couldn't get them anywhere near the franchise for years, but Titus is such a badass(I guess) that they decided it's the best shit ever and to get into it and plenty of game stores in my area have had people wandering in because of SM2(hearing this talking to staff, as well as just overhearing conversations rando customers have with staff about it).
Ever read a Space Marine book filled with heroism and ripping and tearing? Or watched the Astartes fan animation?

Yeah, that's Space Marine 1 and 2, now in interactive vidya form where you get to do the heroism and ripping and tearing. Don't forget that after how faggy God of War has gotten Space Marine and Titus are the only real substitute for testosterone-fueled monster slaughtering, and you can even do that with friends.
 
Doesn't have a model, so not sure what you're talking about. The two big models for the faction are big brazen bull things.
Talking about the lore. Hashut is supposedly an ancestor god now instead of an ancient demon discovered by desperate Dwarfs. It's very much in keeping with the GW trend of turning deities from abstract forces into Marvel Asgardians.
 
Ever read a Space Marine book filled with heroism and ripping and tearing? Or watched the Astartes fan animation?

Yeah, that's Space Marine 1 and 2, now in interactive vidya form where you get to do the heroism and ripping and tearing. Don't forget that after how faggy God of War has gotten Space Marine and Titus are the only real substitute for testosterone-fueled monster slaughtering, and you can even do that with friends.
I think that's more damning of SM2 than anything, that it's claim to fame is being not as bad as everything else that's out. It's fine, it's ok, it meets expectations. In a world where everything is fake and gay, and boys can't be boys, being perfectly average is considered exceptional.
 
I think that's more damning of SM2 than anything, that it's claim to fame is being not as bad as everything else that's out. It's fine, it's ok, it meets expectations. In a world where everything is fake and gay, and boys can't be boys, being perfectly average is considered exceptional.
I mean, its a solid, enjoyable game, so rather than damn it you should you damn the competition for failing to meet such a low bar.
 
I mean, its a solid, enjoyable game, so rather than damn it you should you damn the competition for failing to meet such a low bar.
Flashgitz pointed out just as much with space king calling it out as a cartoon for boys with mental problems instead of girls. And SM2 was a low budget game compared to the "AAA" industry. But the video game industry can't have a named male character in a narrative without making them a retard these days.
 
GW sculps are often top of the line. eg. Space Marine heroes. But a lot of shitting on third parties is complete cope. It would be trivial to take some low hanging fruit like GWs deformed Catachan or blank poses of terminators, and compare it to the best of Warlord or Wargames Atlantic.
No disagreement from me on that score mate. GW have released (and still continue to release) some absolute fucking howlers.

I've bought my share of Warlord stuff and I think the minis themselves are sub-par. Bolt Action vehicles are fine, but the infantry is awful. The fact that they're releasing stuff now that looks no different than the stuff I was picking up in blister packs back in the 80s is just fucking grim.

The Northstar stuff they sell is top tier. The Frostgrave Cultists are still one of the best 28mm kits out there (the Frostgrave Demons kit gets an honourable mention too if you're making abhumans). But I'll always shit on Warlord being touted as the cheaper alternative to GW because of how bad their in-house sculpts are.

Theres nothing wrong with their actual games. Even Antares was a solid game (I picked up a starter set of that way back when), had decent enough lore even if it did boil down to NANOMACHINES SON, but what it needed to sell it was decent miniatures. Even with Rick Priestley (pbuh) behind some of the designs, they still managed to look like they were pulled from a Chinese mobile game. Just absolutely soulless.

Even if you take 3D prints/STLs out of the equation, there are a ton of 3rd party companies out there that offer decent minis without taking the piss out of you. I don't have major beef with Warlord, they've seen enough of my money over the years, but anyone thinking that they're somehow a cheaper alternative to GW while offering the same kind of quality is huffing something I wouldn't mind getting my hands on.
 
I started to read 40k novels again and have to say Chris Wraight's shit aint half bad. Really enjoyed the first Crowl (is that pronounced as in owl or in hole?) novel, almost through the second one and while not as good as the first it is still keeping me reading. It's no Ian Watson's "Inquisition War" but me being a sucker for anything involving the Ordos and assassins it is good enough. Speaking of assassins, i also read "Executive Force" and "Kingmaker" by Robert Rath and liked them a lot, especially the latter as i am a 2nd Ed. fag and had no contact with Knights lore before. Are there any must-read, non-HH books i am missing out on?
 
I've bought my share of Warlord stuff and I think the minis themselves are sub-par. Bolt Action vehicles are fine, but the infantry is awful. The fact that they're releasing stuff now that looks no different than the stuff I was picking up in blister packs back in the 80s is just fucking grim.
I'll have to take your word on it. My experience with Warlord is the recent stuff? Americans infantry and German veterans. I assume they're newer, because aside from 1 american with that one foot on the base run pose, they've all been solid. I never bothered with their official vehicles when it's a mix of plastic, metal, and resin. You can get a Tamiya kit for the same price or less, all plastic.

There was even a meme a while ago about using some cheap army men plastic trucks which were perfect for US transports. These kinds of things.
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My main issue with the German kit is some odd gear choices. There's no STGs, but there's a police baton in case you want to make MPs, and bandaged heads for making wounded soldiers.


The Frostgrave Cultists are still one of the best 28mm kits out there (the Frostgrave Demons kit gets an honourable mention too if you're making abhumans).
They are making a cultist 3, which I didn't expect. I was going to do the abhuman kitbash, but WGA has a sci-fi beastmen kit as part of their ever delayed Damned series.

Their average infantry kits are $55-$67. The basic krieg infantry kit is $52 for the same number of models.
https://www.warhammer.com/en-US/shop/astra-militarum-death-korps-of-krieg-2025
The is just straight up wrong.
$52 US for 10 guys.
WGA $39 US for 9 guys ...on horses
$35 gets you 24-30 guys, depending on the kit.
$55 US for 24 guys.
 
The is just straight up wrong.
$52 US for 10 guys.
Bruh... That's WGA, Not Warlord. Every link and image I posted was about Warlord. @Muad'Dick was talking about Warlord.
There are companies producing sculpts comparable to GW, Warlord Games is absolutely not one of them.
I was talking about Warlord, every single time. You randomly threw in WGA in the same sentence, which I'll admit I missed, but provided no examples or links or anything else that might make it more obvious you tossed another vendor randomly into the conversation. And then you you included WGA again separately at the end of your post which I do recall seeing.
And all of this is before you get into the real value players like Wargames Atlantic, Perry, and Northstar.
So no, it didn't look like you were talking about a completely different company that wasn't even part of the conversation.

This would be like having a discussion about Honda and Mitsubishi, and then complaining when you randomly decided to throw Toyota into the mix, when no one else mentioned them and you only did off-handedly in a list of other brands that weren't part of the conversation. No one was talking about Perry or Northstar either.
 
I was kinda impressed with their announcements.

Dont care about Votann but them getting more range is always good.
Love the new combat patrols, even the shit ones. Theyre thematic and help new players buy in. Theme is way more important to me than most meta units.
Deathwatch KT looks cool but dont know much about their army lists. Do they just spam KTs for 2k points? If so, cool.
 
I've been watching alot of painting vids lately and while im really impressed with some of the more technical paintjobs, im really fascinated with how slapchop works so simply, it seems too good to be true, so are there any drawbacks that I haven't found yet or that these videos dont cover?
 
I've been watching alot of painting vids lately and while im really impressed with some of the more technical paintjobs, im really fascinated with how slapchop works so simply, it seems too good to be true, so are there any drawbacks that I haven't found yet or that these videos dont cover?
It gets you like 90% of the way to the nice paint jobs with 10% of the effort.

Only issue and videos mostly avoid talking about it, is if you make a mistake, its hard to fix. Not impossible, but a bit of a pain.
 
I've been watching alot of painting vids lately and while im really impressed with some of the more technical paintjobs, im really fascinated with how slapchop works so simply, it seems too good to be true, so are there any drawbacks that I haven't found yet or that these videos dont cover?
Is slapchop and drybrushing the exact same thing? I dry brushed my base then go in on the trim with layers of thinned out paint. I feel too autistic to drybrush the whole thing and I enjoy the hours long process it is to paint one dude. I also am not going to have enough minis for an army for a long while so idc to take my time. Also need more paint, gf got a ton of it but acrylics are insanely thick so we couldn't use those.
 
I've been watching alot of painting vids lately and while im really impressed with some of the more technical paintjobs, im really fascinated with how slapchop works so simply, it seems too good to be true, so are there any drawbacks that I haven't found yet or that these videos dont cover?
Yes, lots.

Slapchop is a halfassed version of painting a mini in grayscale first, and then using transparent paints on top. It's been done for years and gone by many names before "slapchop" was a thing. Running down an actual list of problems with it...

Slapchop encourages brainlessly applying the drybrushing first. This means you'll end up with highlights in areas where they don't belong. Once you've dry brushed from black up through grey and then white you can stop and selectively fix it with black and gray shades. It's not a problem to do this, but it eliminates supposed time savings as you're going back and doing more work.

Slapchop encourages sloppily color. You can of course just not halfass this, but that's not what it's sold as. The problem is is that because of the paints you're using, fixing anything means going back and painting it gray again, and then having to go back and correct it. This is once again another time waster.

Slapchop works well on heavily textured models, especially those that are organic. Kroot, Nids, and so on. It quite often looks like shit on anything with large flat surfaces(vehicles, space marines) without a lot of practice thinning the paints and understanding the quick drying times of contrast/speed paints(they generally dry very quickly and can leave flatter surfaces very streaky and uneven) and end up looking like shit resulting in you having to go back and experimenting with it or just correcting it with normal paints, which again can be time consuming.

I've linked this before, but this is an example of an expert painter intentionally painting in grayscale and then using transparent paints. He added "posh slapchop" to the title after that term became popular for SEO. But you can see what I mean about specifically painting the highlights in grayscale prior to using the speed paints.

Is slapchop and drybrushing the exact same thing? I dry brushed my base then go in on the trim with layers of thinned out paint. I feel too autistic to drybrush the whole thing and I enjoy the hours long process it is to paint one dude. I also am not going to have enough minis for an army for a long while so idc to take my time. Also need more paint, gf got a ton of it but acrylics are insanely thick so we couldn't use those.
No. Dry brushing is just dry brushing. With regard to slapchop, it's just drybrushing in grayscale prior to applying your transparent paints like I mentioned above. This is a good example of drybrushing in color, to add the edge highlights in blue, rather than painting them individually, as well as stippling to add shadows and highlights on the flat surfaces.

edit: You also don't need the artis opus overpriced bullshit drybrushes for it either. You can dry brush with your regular brushes(it's a good use for shittier older brushes) or just buy some cheap short(or cut them yourself) goat hair mop brushes(because that's what the artis opus brushes are. you don't need the stupid glass jar and sponge thing either but I think you can figure out how to substitute a sponge).
 
drybrushing in grayscale
I took the game store owner's reccomendation and drybrushed the 1k son I posted gold. I think it worked out well, as I only needed to go over the trim maybe once with a thinned out gold for a pop. Wondering if blue would be easier since the gold trim is all on raised surfaces. Yeah once you get the paint worked into there you seem to just have a dedicated dry brush for that color. Got plenty though
 
Yeah once you get the paint worked into there you seem to just have a dedicated dry brush for that color. Got plenty though
Not really? Just clean the brushes like you would any other brush. You don't want to use your nice brushes for drybrushing if you can avoid it because it beats the fuck out of the bristles and will fuck up the tip. But if anything the little amount of paint you use drybrushing should mean less paint getting up in the ferrule. As long as you aren't leaving your brushes caked in dry paint, you can just wash 'em off. Sythnetic brushes, fucking dish soap will work. For natural brushes just basic shampoo if you don't want to bother with brush soap.

I took the game store owner's reccomendation and drybrushed the 1k son I posted gold. I think it worked out well, as I only needed to go over the trim maybe once with a thinned out gold for a pop. Wondering if blue would be easier since the gold trim is all on raised surfaces.
Generally speaking, dry brushing is for the raised surfaces since they're providing the edge that grabs the tiny amount of paint on the brush. You can use stippling with a smaller brush to do the highlights on space marine pauldrons once you've got the base color down, but I wouldn't do the whole thing that way. Having you dry brush the gold first means you're hitting all of the trim and getting that done rather than having to paint it normally by hand after the fact.
 
I've been watching alot of painting vids lately and while im really impressed with some of the more technical paintjobs, im really fascinated with how slapchop works so simply, it seems too good to be true, so are there any drawbacks that I haven't found yet or that these videos dont cover?
Plenty, most of which P1138 covered in his reply, but he forgot one of the most important; you'll never get better at painting.

Because slap chop is so mindless and not similar to any other style of painting really, you won't be able to pick up any other skills besides maybe dry brushing. Compare to doing something harder like layering or glazing. Yeah those first models are going to look like shit, but there's so much room for growth through practice than something like slap chop.

If your end goal is just getting models on the board I guess it's a solution, but if you ever want to get good at painting, I'd just dive in to more traditional methods.
 
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I think it’s neat they’re doing Into the Dark over again but keeping it Tomb World focused. Hopefully some decent Ad Mech models coming down the line to go with it too. Would be neat to get 2 sets of the terrain, set it up ITD style for the 3 player option and use Necrons as NPCs with a neat rule set of how they activate and when. Glad they’re fucking finally adding Death Watch back into Kill Team since they function as a kill team.

The terrain looks neat but man… I just did like 3 layers of paint for ITD for a rusted look and this looks so intense for painting
 
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