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There's a shocking amount of people who still don't understand how veterans work in Spess Mreens. The amount of times I have had to re-explain that "all 1st company are veterans, not every veteran is first company" is like my own mini groundhogs day.

It's like a less cool Mrk 4 and Maximus wasn't very cool to begin with.
Imagine not embracing the frowny helmets. Smdh
 
There's a shocking amount of people who still don't understand how veterans work in Spess Mreens. The amount of times I have had to re-explain that "all 1st company are veterans, not every veteran is first company" is like my own mini groundhogs day.

It's like a less cool Mrk 4 and Maximus wasn't very cool to begin with.
Tangentially related, I've been looking for a deterministic explanation of a Company Command Squad, and can't find consistent answers on the mainstream wikis. I'm finishing up on painting the 10 main squads of a full company, and I'm trying to iron out the details of the company HQ. You seem like perhaps you might know about this, if so, would you be able to help me? I'm interested in more specific information other than "buy a Company Heroes box".

My assumptions so far...
  1. Members are veterans (never seconded 1st Company vets though, unlike potential Veteran Sergeants who can be loaned out to the normal company squads)
  2. The company champion is a billet which must always be filled, as he is second-in-command should the Captain get killed
  3. They have access to higher-quality armaments, such as master-crafted weapons and relic shields
Some questions...
  1. Size of squad, and do attached specialists (chaplain, apothecary, librarian, ancient, whatever) count towards that? Co. Heroes has 2 vets + 1 champ + 1 ancient = 4, some wikis say 5, some say up to 10
  2. Despite the Bladeguard Veteran marines being exclusively 1st Company lore-wise, could the model for a Bladeguard Veteran be used to represent a company veteran who has taken a power weapon / relic shield loadout? I think their loadout is consistent, one possibility I could think of is if the Bladeguard Veteran has a crux terminatus, which a company veteran would never have - are there any other such disqualifying features you can think of?
  3. Would their armor ever be likely to be painted differently than a normal marine in the same company, or is that generally more of a 1st Company thing, and even then, still codex non-compliant? I'm not interested in a 'paint your models how you want' answer, just to be clear, I wouldn't be asking if I would accept that answer.
  4. Is there any pattern of Phobos/Gravis armor distribution, or is that just always a 'mission-dependent' answer?
 
it breaks my chuddy heart that they will piss on warhammer just to get a own on us, and the fags supports it. I swear if HRT never hit the nerds, maybe a lot of IPs would survive and do well. If it continues some Arab will who recently got into warhammer will buy GW like EA, we might get muslim space marines and hijabed sisters of battle, oh lord it’s so black pilling.
HRT really is the cause of all the bullshit isn’t it. Not “the wider audience” or “tourists”, it’s those nerds in the hobby that decide one day that they can be socially accepted by cutting their dicks off and demanding the rest bow to them.
 
You seem like perhaps you might know about this, if so, would you be able to help me?
I can try. If I'm wrong it's because I'm retarded.

Assumptions

1. Yes the command squad would be veterans.

3. As veterans they would indeed have access to higher tier wargear.

Questions

2. If I'm understanding right, yes. You can absolutely use the BG model if it works for whatever you wanna do with it. And since the Crux is such a glaring "FIRST COMPANY" sign, you'd wanna remove it or cover it. There's nothing inherently wrong with a unit having it if he's a veteran, but if you don't want it then that's that.

3. Far as painting goes, they'd be painted the same as the rest of the company theyre serving with, just with whatever veteran markings their chapter uses.

4. Yeah its a situational/mission dependent thing.
 
There's a shocking amount of people who still don't understand how veterans work in Spess Mreens. The amount of times I have had to re-explain that "all 1st company are veterans, not every veteran is first company" is like my own mini groundhogs day.

It's like a less cool Mrk 4 and Maximus wasn't very cool to begin with.
I'm just amazed there are veterans since every book ever mentioning them have them die to a man to save the Chapter Master. Also in general the question what is the point of a veteran company when they are way less flexible than just a usual company, so anything besides the most direct wars are a waste.
 
Also I’ll never buy from gw directly after the femstodes thing. However the issue is that on the Horus heresy design the custodes vehicles are actually some of my favorite designs. If the plastic versions are 1:1 I’ll probably still end up finding a way to grab them. I know it’s cope but part of me at this point wants to stay just to spite the troon menace, to show them that no matter what they do I’m not leaving. Them being in the hobby pisses me(and I assume you all) off to no end, but it’s important to remember that if we stay, they’ll be 1000x more pissed off than we ever were and I’ll take solace in their troon sneed rage.

Edit:Horus Heresy custodes grav tank
 

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I'm just amazed there are veterans since every book ever mentioning them have them die to a man to save the Chapter Master. Also in general the question what is the point of a veteran company when they are way less flexible than just a usual company, so anything besides the most direct wars are a waste.
About that: How many times the Lamenters have been completely decimated? By now they have been annihilated like twice, hilariously enough.
 
I can try.
Thanks for your help. Once I finish my battleline squads (2.5 to go), I'm going to pull the trigger on doing my 6 bladeguard vets as my 5th company command squad.

HRT really is the cause of all the bullshit isn’t it. Not “the wider audience” or “tourists”
The troons are Chaos. The 'wider audience' is the weak part of humanity that falls to Chaos.

what is the point of a veteran company
Gathering together the best of the best so that iron might sharpen iron, exist as an aspirational goal for the junior Astartes, and generally just to respect those who have climbed to the top of a brutal hierarchy.
 
The troons are Chaos. The 'wider audience' is the weak part of humanity that falls to Chaos.
It’s us, “Veterans of the Long War,” last of a better age, legionaries instead of overrated special forces. Rejecting the rot (Primaris), the bastardization of tradition (femstodes) and the gay (Black Library).
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Face it, if a 40kfag is here, we’d all be pretty spikey in-universe.

Plus troons are literally Genestealers.
 
It’s us, “Veterans of the Long War,” last of a better age, legionaries instead of overrated special forces. Rejecting the rot (Primaris), the bastardization of tradition (femstodes) and the gay (Black Library).
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Face it, if a 40kfag is here, we’d all be pretty spikey in-universe.

Plus troons are literally Genestealers.
I've always thought of all flavors of marxists as the genestealers, and troons as Slaaneshi cultists. In our world, unfortunately, some are both. But I like your post.
 
1. Size of squad, and do attached specialists (chaplain, apothecary, librarian, ancient, whatever) count towards that? Co. Heroes has 2 vets + 1 champ + 1 ancient = 4, some wikis say 5, some say up to 10
That has to do with how older editions structured command squad units and how they were sold as miniatures. For instance, 3rd edition allowed for 4 to 9 veterans with one who could be upgraded to an apothecary and another as a tech marine. 5th edition had a command squad of one apothecary and four veterans. One could be upgraded to an ancient and another could be upgraded to a champion.

The current command squad is sold as one ancient, one champion, and two veterans, so that is the size they are now. The lore states that Guilliman revised the Codex Astartes for this change.

The other HQ specialists did not count towards the squad, but I would say that they count as part of command "staff".
2. Despite the Bladeguard Veteran marines being exclusively 1st Company lore-wise, could the model for a Bladeguard Veteran be used to represent a company veteran who has taken a power weapon / relic shield loadout? I think their loadout is consistent, one possibility I could think of is if the Bladeguard Veteran has a crux terminatus, which a company veteran would never have - are there any other such disqualifying features you can think of?
3rd edition allowed for terminator honors on command squads, so it wouldn't be a problem to use a Bladeguard. No one that you should play against should ever say that a plastic model in ineligible to be used as another model, especially if their loadouts and look are the same.
3. Would their armor ever be likely to be painted differently than a normal marine in the same company, or is that generally more of a 1st Company thing, and even then, still codex non-compliant? I'm not interested in a 'paint your models how you want' answer, just to be clear, I wouldn't be asking if I would accept that answer.
Codex-wise, since they are veteran marines, they could paint their helmet white. If you wanted one to be a veteran sergant, it would be a red helmet with a vertical white stripe in the middle. Otherwise, same color scheme as their company.
4. Is there any pattern of Phobos/Gravis armor distribution, or is that just always a 'mission-dependent' answer?
Mark X armor is modular. I would assume that every Primaris Marine has the ability to swap according to the situation.
 
Thanks for your contribution, @Imperial Citizen , very helpful.

The lore states that Guilliman revised the Codex Astartes for this change.
I appreciate the history of command squads throughout editions. Do you have a reference for that I can look into a codex-standard 4-man squad?

No one that you should play against should ever say that a plastic model in ineligible to be used as another model, especially if their loadouts and look are the same.
These bladeguard are just for a codex-compliant company I'm painting, not an army meant to be used in game. I'm a newfag and started painting/reading only 3 years ago. I have more than enough points painted in Templars and Tyranids to field multiple armies, but, despite knowing... most of the rules, have yet to play a game, unfortunately. The people who frequent my local game stores are not people I have enough tolerance to be around. I'm hoping that when I move, my next locale will be better for this, because I'd really like to play.

Mark X armor is modular.
I don't know why I always forget that Tacticus is Mark X just like Phobos/Gravis, other than I'm retarded. My brain continues to insist that it's different to spite me.
 
Shouting out Dice Scum here this week as we look back at the first Realm of Chaos book and see the beginnings of classic Chaos tropes and rules.

 
Gathering together the best of the best so that iron might sharpen iron, exist as an aspirational goal for the junior Astartes, and generally just to respect those who have climbed to the top of a brutal hierarchy.
Astartes are pretty forgiving hierarchy, as long as you don't monumentally fuck up then you aren't going to be executed for failures, though you will probably need to face penance. I don't remember reading about someone killing his superior for a promotion outside chaos marines.
 
Pert makes an appearance in the Scouring book, it’s from the POV of yet another warsmith who becomes his next “favorite” like Kroeger, like Volk, like Forrix and the guy’s horrified that Perturabo is going on about daemon engines and the “pure” use of Chaos.

Wraight is pretty decisively killing the “IRON WARRIORS HATE CHaos!” cope.
 
Has anybody here played the 2009 Rogue Trader TTRPG? I want to do a one shot with some of my lads but the rules seem a bit clunky. Most advice I've seen on running a session is to just take Star Trek plots and make them grimdark
 
Has anybody here played the 2009 Rogue Trader TTRPG? I want to do a one shot with some of my lads but the rules seem a bit clunky. Most advice I've seen on running a session is to just take Star Trek plots and make them grimdark
It's alright, the later games made leveling up incredibly clunky but Rogue Trader was back when they limited improvements by your archetype and rank. It does have an issue with party power levels getting out of wack unless you make sure to keep things in check.

Edit: Oh, and make sure you pay attention to the common positive modifiers or else combat is going to be a slog where everyone whiffs for an hour.
 
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a bit clunky
It's a little awkward for sure and players can get easily overwhelmed or throw each other off. Unless you have a player that's really into and committed to the idea of being the Rogue Trader, just make them the DMPC. It was very fun but I've been playing with my group for over a decade.
 
It’s us, “Veterans of the Long War,” last of a better age, legionaries instead of overrated special forces. Rejecting the rot (Primaris), the bastardization of tradition (femstodes) and the gay (Black Library).
View attachment 8089475
Face it, if a 40kfag is here, we’d all be pretty spikey in-universe.

Plus troons are literally Genestealers.
Well, off to the eye of terror for us then.
 
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