Warhammer 40k

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Truth is Tau's real crime is being a "new" non-legacy faction. I'm still hearing the same bullshit excuses that I heard back in 2006.
Complaining from 40k fans never ends. It's especially dumb in this case when you realize that Necrons and Sisters of battle became official factions with their codexes in 3rd edition just like Tau. The only difference is Necrons technically existed before as chaos androids, and sisters of battle were imperial. 2001 Tau got added, old enough to have graduated college, and people still bitch about them being "new" when they've been in the game at this point longer than they haven't.
 
Complaining from 40k fans never ends. It's especially dumb in this case when you realize that Necrons and Sisters of battle became official factions with their codexes in 3rd edition just like Tau. The only difference is Necrons technically existed before as chaos androids, and sisters of battle were imperial. 2001 Tau got added, old enough to have graduated college, and people still bitch about them being "new" when they've been in the game at this point longer than they haven't.
Sorry grandpa other people have an opinion.
 
what about my post makes you dislike T'au
I'm being hyperbolic. I'm talking out my ass.

I mean I just don't like the Tau. That's not your fault for liking the Tau, but so many are like 'Erm akshually the Tau are amazing because XYZ" and XYZ are why I don't like them in the first place.

If you think that shit's super cool, I'm happy. I don't like 'em. I think they smell bad. Probably like rotten fish.
 
no one can seem to agree on when this great awakening is supposed to be happening.
I think the real issue comes from advancing the timeline. Every single faction and even their subfactions had a last, desperate gambit to either save the galaxy or doom it in the worst way imaginable.

The Necrons were on the brink of awakening to purge the galaxy. Chaos was ready to burst forth from the Eye of Terror and claim reality. Across the stars, Orks were rallying under Ghazghkull’s great Waaagh!, and the Tyranids were only just beginning their endless hunger.

It was the midnight hour for the Imperium and the Eldar any one of these threats could have spelled the end of everything. It was a lot of fun to think about and talk about. But instead, a handful of Primarchs return with shiny new Space Marines, and suddenly every other faction is pushed aside, reduced to little more than punching bags to make the poster boys look good.

Honestly, they need to give every faction their own MacGuffin or goal, something worth chasing that could, if achieved, plunge the galaxy back into peril. Just sitting around waiting for “big things” that never actually happen is dumb as fuck.
 
Honestly, they need to give every faction their own MacGuffin or goal, something worth chasing that could, if achieved, plunge the galaxy back into peril. Just sitting around waiting for “big things” that never actually happen is dumb as fuck.
The problem is that the galaxy is in a constant state of peril and doing anything to try and add to the constant peril tips things into being absurd even for 40k. If any of those factions actually accomplish anything major, it's basically game over for the setting.

Tyranid swarm finally arrives en masse and eats everything. The end.
Necron tomb worlds all wake up and they stop their infighting, they immediately vaporize everyone off of their lawn, use the orrery to cause terra's sun to go supernova, and then install new pylons cutting everything including living creatures off from the warp. The end.
A horde of chaos everything surges out of the eye, takes over and corrupts everything, allowing the great game to continue with chaos infighting. The end.
The orks entirely unite, getting Ghaz enough wins under his belt to grow in power and possibly threaten the galaxy as another upstart wannabe krork, everything is now green. The end.

The votann, eldar, and tau are basically irrelevant if they get their big whatever to happen, assuming they even have one(eldar kinda do but that's ynnead and they already cancelled the 3rd ynnari book ages ago). If the imperium wins then... ok wars over? The clock was at a minute to midnight for decades, but after decades shit needs to move on somehow and they can't do that without having a faction win and ruining everything, or continuing bumbling along to avoid that.
 
I think the real issue comes from advancing the timeline. Every single faction and even their subfactions had a last, desperate gambit to either save the galaxy or doom it in the worst way imaginable.

The Necrons were on the brink of awakening to purge the galaxy. Chaos was ready to burst forth from the Eye of Terror and claim reality. Across the stars, Orks were rallying under Ghazghkull’s great Waaagh!, and the Tyranids were only just beginning their endless hunger.

It was the midnight hour for the Imperium and the Eldar any one of these threats could have spelled the end of everything. It was a lot of fun to think about and talk about. But instead, a handful of Primarchs return with shiny new Space Marines, and suddenly every other faction is pushed aside, reduced to little more than punching bags to make the poster boys look good.

Honestly, they need to give every faction their own MacGuffin or goal, something worth chasing that could, if achieved, plunge the galaxy back into peril. Just sitting around waiting for “big things” that never actually happen is dumb as fuck.
Honestly 40k lore should have never progressed, rather, it should have been better fleshed out and kept in that sweet midnight zone.
 
. If any of those factions actually accomplish anything major, it's basically game over for the setting.
It just needs to be a carrot on the stick that can never be reached. It never needs to be actualized.
Tyranid swarm finally arrives en masse and eats everything. The end.
Necron tomb worlds all wake up and they stop their infighting, they immediately vaporize everyone off of their lawn, use the orrery to cause terra's sun to go supernova, and then install new pylons cutting everything including living creatures off from the warp. The end.
A horde of chaos everything surges out of the eye, takes over and corrupts everything, allowing the great game to continue with chaos infighting. The end.
The orks entirely unite, getting Ghaz enough wins under his belt to grow in power and possibly threaten the galaxy as another upstart wannabe krork, everything is now green. The end.

Good.

The grim dark atmosphere relies on the galaxy existing in a delicate and doomed balance. It's the last age.

Any one single narrative event being realized should spell the end of everything, that's what gives the narrative weight and emotional power.

Though the galaxy never would end, because the end could never come. It was frozen in time so that players could get to participate in the battle against the inevitable, waging war with their friends and their 'dudes'.

The new narratives replace themes of duty, faith, and spite with hope. These new story lines just isn't Warhammer 40k and battle over L shaped ruins doesn't feel representative of anything.

The votann, eldar, and tau are basically irrelevant
They've always been irrelevant. Not every bolt on faction needs to be a mover and a shaker.

but after decades shit needs to move on somehow and they can't do that without having a faction win and ruining everything

There is 10,000 years to explore inbetween the horus heresy and the previous stopping point in the lore of the game. Most of modern 40k was found in this period, things like the Badab War, siege of vrakks, black crusades, and wars for armageddon. There was no need to continue the main narrative.

The reality is GW wanted to sell you primarchs and primaris and they couldnt think of an easier way to do it.
 
The votann, eldar, and tau are basically irrelevant if they get their big whatever to happen, assuming they even have one(eldar kinda do but that's ynnead and they already cancelled the 3rd ynnari book ages ago). If the imperium wins then... ok wars over? The clock was at a minute to midnight for decades, but after decades shit needs to move on somehow and they can't do that without having a faction win and ruining everything, or continuing bumbling along to avoid that
I suppose the idea is that GW doesn't want a repeat of the end of WHFantasy
 
I like Chaos too, up until the moment a brainlet retard tells me they are the akshual good guys.

That's when I get feral.

See the Emperor is a fascist and the Imperium is a fascist radically religious intolerant society. Chaos is seeking to destroy fascism and set the imperium free. Free from fascism, intolerance and bigotry. They’re Antifa. How are they not the good guys?

I’m Jewish btw
 
You could have lead with that. I don't know what about my post makes you dislike T'au more but if all it is, is you don't like Gundams in 40k then fine. No one was trying to convince you to like them.
But that's the thing.
"Tau are bad because gundams in 40k!"
Proceeds to fap over Imperial Knights and Titans.

None of it really holds.

Honestly 40k lore should have never progressed, rather, it should have been better fleshed out and kept in that sweet midnight zone.
I don't mind the occasional incremental advancement. But even fleshing it out can be a problem.

This might be why I like 3rd edition and even HH more in terms of lore. I know the people demand grimderp to the point where every faction is completely fucked, but it was all to play for even if things were dire. Humanity weren't on great crusades. They were holding the line against overwhelming odds.

This might sound off topic, but I don't like multiverses. It removes all stakes from a story. 40k kind of has a similar problem at present. Yeah, you're technically fighting over a planet, but if it's not tied to the current plot, why does it matter?
 
"Tau are bad because gundams in 40k!"
Proceeds to fap over Imperial Knights and Titans.

Tau arent even supposed to have gundams, this itself is a huge retcon. They were supposed to be like a rapid insertion/air assault style army with an array of super heavy fliers to get boots on the ground exactly where they were needed.

I hate to be an old fag constantly talking about the old days, I'm just getting back into this hobby (hopefully) since 5th edition, but so much retarded shit got birthed into the game post 4th edition. Seems like no ones happy with the setting any more.
 
Tau arent even supposed to have gundams, this itself is a huge retcon. They were supposed to be like a rapid insertion/air assault style army with an array of super heavy fliers to get boots on the ground exactly where they were needed.

I hate to be an old fag constantly talking about the old days, I'm just getting back into this hobby (hopefully) since 5th edition, but so much retarded shit got birthed into the game post 4th edition. Seems like no ones happy with the setting any more.
Compared to what Matt Ward and friends did to Necrons, Tau having Gundams doesn't seem half as bad as Emo space skeletons with shitty models.
 
Infinite and Divine i swear hinted at the Necron wakeup being at the turn of 50k.
Infinite and the Divine plays it pretty fast and loose so I don't put too much stock in it. It will skip forward a thousand years just to have an awkward pause during a conversation. It does reference how much time until the awakening, but the awakening doesn't play any part in the story so it's an odd inclusion. I'm not sure it has an exact date for it, but the end supposedly takes place well after the fall of Cadia.
Tau arent even supposed to have gundams, this itself is a huge retcon. They were supposed to be like a rapid insertion/air assault style army with an array of super heavy fliers to get boots on the ground exactly where they were needed.
It still is, but it's a weird mix. Crisis suits and Riptides are not what you imagine for air assault but they are all fliers except for Broadsides. There is always heavy air support of some kind. Its not represented very well on the tabletop because fliers suck and break the game. Retaliation Cadre is as close as it gets on tabletop.
 
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