Last Saturday's game of Only War had a fun twist due to the dice of fate rolls I use in the background. Basically, the players got rather lucky that the Orks they were going to have to deal with got into a fight between da biggest and 'ardest nobs in the camp right then and there, a Floiboy and a Big Mek. The two decided to throw down because their Boss got krumped by a very nasty burst of autocannon fire after scaring the group to shit and back by evading and throwing away krak grenades.
I decided that since this was a fight between NPCs and I didn't want that to just be me as the DM wanking all over my players as they did nothing, I decided to give them control of each of the Nobs and the odd man out got a mob of grots to wreak havoc when needed. The fight already opened to utter fucking clownshoes as both nobs critically missed with their blunty and choppy bitz. The Big Mek's Chain Wrench's head flew off and sliced apart one da Boyz who was running off, in particular a Runtherder who realized that he could get Grots to use Panzerfausts (odd man managed to figure out how to use them) and that made them killy and wanted to train them right there. The Chain Wrench then became a Zzsap Stikk, given the motor partially failed and just began to spark electric bolts everywhere. The Mek, Dok Doak, used this stikk well, making his rival do the Twitchy Dance.
His Rival, Major Killgore, used what I called a Hamma Bomba, which is an Orky version of a Power Maul that had explosives added to it to do what the force field did. Unfortunately, the player who had Killgore kept missing like shit, but strangely enough kept getting dubs of the chaos god numbers. By the fifth one, I began to imply that the Hamma Bomba was warping and corrupting because of that, and it would become a full on Chaos Weapon if the player got all of the gods' numbers, since by that point he was only missing Slaanesh's. Cue him whiffing with a 66, and lo and behold, the Hamma Bomba became a Spiky Stikk, a chaos corrupted weapon that channeled the forces of the Dark Gods. Didn't fucking save Killgore though, since another Twitchy Dance cooked him but good. He did manage to hit Doak once with it though with a Khorne aspect, which did fuck up his arm.
Dok Doak proved he was da biggest by the end of it, but then the grots acted. They managed to successfully load and fire their panzerfaust, and smashed it right into the Dok's face. The Dok survived this, with comical soot and smudges on his face and then proceeded to krump them to zog and back. The session ended horribly right, and one of my guys is tempted to do an Orky version of Only War, using da Dok as da boss.
I love this campaign, since the session before that had bullshit like a blinded Tankbusta managing to crit a sentinel despite all of the penalties I gave him for missing his fucking eyes due to a prior injury, as well as a running gag where the Sentinel's autocannons kept failing.