Warhammer 40k

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In the third edition Necron codex there was a blurb about them fighting lizardmen. A lot of folks theorized that Sigmar was a primarch at that time too.

I dropped out of reading 40K novels for several years, and have recently started to catch up on the lore.
I thought Warhammer was the ancient history of the WH40K universe. When did GW change that? I've also read nothing of AOS, and don't know how it is linked to either series. Can someone give me a QR?
 
I dropped out of reading 40K novels for several years, and have recently started to catch up on the lore.
I thought Warhammer was the ancient history of the WH40K universe. When did GW change that? I've also read nothing of AOS, and don't know how it is linked to either series. Can someone give me a QR?

AOS is the reboot version of WFB. They blew up the Old World and everything in it and created a new world and game system. They also got rid of some factions, including Tomb Kings and Bretonnia, and brought in new ones, like Stormcast Eternals and Idoneth Deepkin. It's been divisive, to say the least.

Also, I don't think GW has ever formally said WFB and 40K existed in the same universe. At one point they suggested that the two were reflections of each other in a multiverse linked by the Warp, but I don't know what the current canonical answer is.
 
AOS is the reboot version of WFB. They blew up the Old World and everything in it and created a new world and game system. They also got rid of some factions, including Tomb Kings and Bretonnia, and brought in new ones, like Stormcast Eternals and Idoneth Deepkin. It's been divisive, to say the least.

Also, I don't think GW has ever formally said WFB and 40K existed in the same universe. At one point they suggested that the two were reflections of each other in a multiverse linked by the Warp, but I don't know what the current canonical answer is.

Thanks, fren.
 
No problem. Lore sperging is my specialty. Have fun getting caught up on 40K. Shit's gotten crazy since the end of 7th.

List of books I just bought:
>Primarchs: Roboute Guilliman
>Primarchs: Vulkan
>Forges Of Mars Omnibus
>Blood Angels Omnibus
>Sisters Of Battle Omnibus

Getting into Forges Of Mars now to get caught up on the Adeptus Mechanicus before I jump back into Space Marines.
 
List of books I just bought:
>Primarchs: Roboute Guilliman
>Primarchs: Vulkan
>Forges Of Mars Omnibus
>Blood Angels Omnibus
>Sisters Of Battle Omnibus

Getting into Forges Of Mars now to get caught up on the Adeptus Mechanicus before I jump back into Space Marines.

The Primarchs series has generally been decent. My favorites so far are Leman Russ, Vulkan, Corax, and Angron.
 
The Primarchs series has generally been decent. My favorites so far are Leman Russ, Vulkan, Corax, and Angron.

Yeah, I plan on getting most of those, but these were the only two that my bookstore had. Was also planning on getting the new Eisenhorn book, but they didn't have it. I was iffy about the Sisters Of Battle, but I thought I'd give them a shot.
 
AOS is the reboot version of WFB. They blew up the Old World and everything in it and created a new world and game system. They also got rid of some factions, including Tomb Kings and Bretonnia, and brought in new ones, like Stormcast Eternals and Idoneth Deepkin. It's been divisive, to say the least.

Also, I don't think GW has ever formally said WFB and 40K existed in the same universe. At one point they suggested that the two were reflections of each other in a multiverse linked by the Warp, but I don't know what the current canonical answer is.
GW been cock-teasing, blue-balling, and just plain trolling the fans on the relationship between WFB and 40K since Rogue Trader debuted. Like the two missing Primarchs, GW probably never reveal their truth on it.
 
GW been cock-teasing, blue-balling, and just plain trolling the fans on the relationship between WFB and 40K since Rogue Trader debuted. Like the two missing Primarchs, GW probably never reveal their truth on it.

I thought it was hinted that they both were corrupted by Chaos.
 
Rangdan Xenocides that basically gutted a good portion of the Legions honestly sounds more plausible to be TBH.

Oh right, the records of those conflicts were sealed by The Emperor, correct?
 
Oh right, the records of those conflicts were sealed by The Emperor, correct?
Yep, and he had to basically bust out an ancient super-weapon to personally take them down after three disastrous wars with them. They've also been described as being able to wipe out the current Imperium if they still lived. Rangdan Cerabvores weren't nothing to fuck with. Other notable casualties besides an entire legion at least were dozens of Titan legions and entire Expeditionary Fleets.

Also always got the vibe they could use bodies like meat puppets, probably because cerabvore gives me the vibe they eat brains. They also had to virus bomb and entirely wipe whole sectors to lifelessness to properly get rid of them too apparently.
 
Yep, and he had to basically bust out an ancient super-weapon to personally take them down after three disastrous wars with them. They've also been described as being able to wipe out the current Imperium if they still lived. Rangdan Cerabvores weren't nothing to fuck with. Other notable casualties besides an entire legion at least were dozens of Titan legions and entire Expeditionary Fleets.

Also always got the vibe they could use bodies like meat puppets, probably because cerabvore gives me the vibe they eat brains.

So do you think the missing Primarchs were killed in battle or do you think they were collateral damage on one of the human planets in the sector when The Emperor used the super weapon, and hadn't been found by the time of their deaths?
 
So do you think the missing Primarchs were killed in battle or do you think they were collateral damage on one of the human planets in the sector when The Emperor used the super weapon, and hadn't been found by the time of their deaths?
I got the vibe one was Rangdan'ed and turned into a meat puppet or something (because again, I just get that vibe from the name and becoming a Xenos's meat puppet is quite shameful enough), and the other got demolished as collateral by whatever the fuck thing Big E had to pull out of the Labrynth of Night to actually get rid of these assholes.

I do know that Russ and the Lion had to serve as Axemen in those wars and their Legions were badly damaged from the whole thing too.
 
I thought it was hinted that they both were corrupted by Chaos.

There was a short story released that involves Dorn talking with Malcador and finding out that everyone who'd ever interacted with the lost primarchs had their memories of them psychically erased, except for the other primarchs, who had theirs sealed. When Dorn got pissy about it, Malcador told him that the whole thing had been his idea to begin with and briefly unsealed his memories. Dorn was so horrified by what he remembered that he concluded the entire Heresy up to that point wasn't as bad as what had happened to the two missing primarchs, and if they were still alive, the Imperium would have already fallen. It's also revealed that he and Guilliman successfully argued for the lives of the legionaries, so they were mind-wiped and spared for some undisclosed purpose, or possibly incorporated into the Ultramarines.
 
Been playing a modified version of Blackstone Fortress using Deathwatch marines. After a bit of tweaking, I got the game balanced out enough. Also, I love the fact that mentioning this to groups online sends them into a screeching REEEEEEEEE! MARINES GET OUT OF MY GAEM!, just like it does with the INQ28 faggots.

Yeah, the 40k forums and social media groups are dedicated to a game that's all about being creative and making things you want- and they're infested groups of soy-guzzling faggots, obese incels, and creep boomer bugmen screaming that you're having fun the wrong way with your war toys, because that's not how he plays with his war toys.

As far as the standard version goes, the frustration I have is that less than half of the default characters are really good at combat and others are "meh", or just pathetic. Some characters are more focused on "support" and others are designed so their combat abilities are more situational. When a character gets "inspired", they're a lot more lethal.

That's where the problems come in- the most common way you'll get "inspired" is by killing a bunch of enemies, and earning inspiration points. And I mean, they have to actually be the one that kills the enemies and assists don't count. So, it doesn't matter if you were buffing allies and de-buffing enemies, or doing all these fancy little tricks... unless you're stacking bodies, you're going to be fucked at a certain point.

Meanwhile, one guy is probably going to be a walking murder-machine that stays "inspired" while everyone else is desperately trying not to die- and they won't be doing any killing to get "inspired" status. There are other ways to get Inspiration Tokens, but those are far less common.

So I made "beefed up" characters, but disregarded the whole "Inspired" status thing (there's other things to spend those inspiration points on). Additionally, I cut down the number of ships to 2 (you get buffs from them and can buy items there, you're always supposed to have 4).

So far the game is a bit easier at the points where the default characters were barely surviving, and it's still a challenge as you progress into harder missions with harder enemies. And when the default characters were "inspired", the game would almost seem too easy. And trust me, there's no shortage of players of this game online that will claim the game "was plenty easy enough for me", but I'm also pretty sure those guys would also claim that they totally get laid all the time by super-hot chicks that can barely handle their big penis.



 
Been playing a modified version of Blackstone Fortress using Deathwatch marines. After a bit of tweaking, I got the game balanced out enough. Also, I love the fact that mentioning this to groups online sends them into a screeching REEEEEEEEE! MARINES GET OUT OF MY GAEM!, just like it does with the INQ28 faggots.

Yeah, the 40k forums and social media groups are dedicated to a game that's all about being creative and making things you want- and they're infested groups of soy-guzzling faggots, obese incels, and creep boomer bugmen screaming that you're having fun the wrong way with your war toys, because that's not how he plays with his war toys.

As far as the standard version goes, the frustration I have is that less than half of the default characters are really good at combat and others are "meh", or just pathetic. Some characters are more focused on "support" and others are designed so their combat abilities are more situational. When a character gets "inspired", they're a lot more lethal.

That's where the problems come in- the most common way you'll get "inspired" is by killing a bunch of enemies, and earning inspiration points. And I mean, they have to actually be the one that kills the enemies and assists don't count. So, it doesn't matter if you were buffing allies and de-buffing enemies, or doing all these fancy little tricks... unless you're stacking bodies, you're going to be fucked at a certain point.

Meanwhile, one guy is probably going to be a walking murder-machine that stays "inspired" while everyone else is desperately trying not to die- and they won't be doing any killing to get "inspired" status. There are other ways to get Inspiration Tokens, but those are far less common.

So I made "beefed up" characters, but disregarded the whole "Inspired" status thing (there's other things to spend those inspiration points on). Additionally, I cut down the number of ships to 2 (you get buffs from them and can buy items there, you're always supposed to have 4).

So far the game is a bit easier at the points where the default characters were barely surviving, and it's still a challenge as you progress into harder missions with harder enemies. And when the default characters were "inspired", the game would almost seem too easy. And trust me, there's no shortage of players of this game online that will claim the game "was plenty easy enough for me", but I'm also pretty sure those guys would also claim that they totally get laid all the time by super-hot chicks that can barely handle their big penis.
iv been meaning to look into Blackstone/Killteam and see how they function, what do you run your deathwatch with?
 
iv been meaning to look into Blackstone/Killteam and see how they function, what do you run your deathwatch with?

So, Blackstone Fortress? If you're making your own characters- Deathwatch or otherwise, it's not really a big deal what they're armed with. Go nuts-make a "cool space marine" model to play around with, even if his loadout isn't even real or valid. I use a converted Infiltrator model (which aren't even usable as a 40k Deathwatch unit), and I've got Intercessors with shotguns, power axes, dual bolt pistols, storm bolter gauntlets, power glaives (force halberds from Grey Knight kits), power claws, whatever- the point is "make whatever you want that looks cool".

The rules for Blackstone Fortress aren't focused on your weapon stats, it's more simple.

You have 4 regular D6's that you roll. You keep them and you spend them on actions on your turn, and some things require you to have a certain number rolled (a basic attack is 1+, but something complex like a special attack would be 4+ or higher).

Essentially there are 3 range bands- 1 hex, 2-3 hexes, and 4+ hexes.

There are 3 types of dice you roll for attacks, and they're non-standard dice with sides for fail, succeed, or crit. The D6 is the weakest, the D8 is average, and the D12 is stronger. If you have an attack or action where you roll 2 of them, you just keep the better of the two you roll. That's it, there's nothing else to how "good" a weapon is.

You use those same weird attack dice for skill checks like defense (armor save), agility (various challenges make you do this) and vitality (for healing wounds). Our Marines are using D12 Defense, D8 Agility, and D12 Vitality. Also, if they get a critical success on a Vitality check, their "grievous injury" becomes a regular wound (grievous injuries stay and can't be healed normally, they fuck you over).

In Kill-Team? If you're playing the game right, the loadout depends on who you're up against. Don't put anyone with plasma or other armor-slaying weapons against someone who's running a lot of squishy dudes that are just gonna overwhelm you. I tend to usually always have an Infernus Heavy Bolter and a Frag Cannon in the mix, and a Reiver for moving around and grabbing objectives because he can Batman-move over terrain. I avoid using a Deathwatch regular marine with a bolter when I can just use an Intercessor with an Assault Bolter. I will say that even if you're going up against TEQ, there's not a lot of reasons to use Heavy Thunder Hammers when you can give a Blackshield 2 Power Mauls and make him the Combat Specialist.

Sorry for the double post, but to add to the Blackstone Fortress custom character thing:

A good way to decide what you want is to just determine what you want the guy to be good at, rather than what he should have.

A shit attack would be the D6 combat dice. Less shit would be 2 of them, because you're still throwing the weakest dice but you keep the better of 2. Average would be the D8, above average would be 2D8. Stronk would be the D12, and 2D12 is brutal as fuck.

Then decide whether the attack is better at adjacent enemies, people 2-3 hexes away, or 4 or more hexes away. They should be more or less effective at different ranges.

So don't think of it as much based on the weapon specifically, but how effective that combo he has is more effective at certain ranges.

For example I have this-

Adjacent Hexes: D12, 2-3 Hexes: D8, 4+ Hexes: 2D6

That could be a guy with two bolt pistols, or a dude with a badass melee weapon and a regular bolter.

The thing you want to focus on is a"special attack" and that's all about what you think is cool and you gotta be creative. If you have an idea, let me know. I can also point you to blank character cards you can print.
 
Been playing a modified version of Blackstone Fortress using Deathwatch marines. After a bit of tweaking, I got the game balanced out enough. Also, I love the fact that mentioning this to groups online sends them into a screeching REEEEEEEEE! MARINES GET OUT OF MY GAEM!, just like it does with the INQ28 faggots.

Yeah, the 40k forums and social media groups are dedicated to a game that's all about being creative and making things you want- and they're infested groups of soy-guzzling faggots, obese incels, and creep boomer bugmen screaming that you're having fun the wrong way with your war toys, because that's not how he plays with his war toys.

As far as the standard version goes, the frustration I have is that less than half of the default characters are really good at combat and others are "meh", or just pathetic. Some characters are more focused on "support" and others are designed so their combat abilities are more situational. When a character gets "inspired", they're a lot more lethal.

That's where the problems come in- the most common way you'll get "inspired" is by killing a bunch of enemies, and earning inspiration points. And I mean, they have to actually be the one that kills the enemies and assists don't count. So, it doesn't matter if you were buffing allies and de-buffing enemies, or doing all these fancy little tricks... unless you're stacking bodies, you're going to be fucked at a certain point.

Meanwhile, one guy is probably going to be a walking murder-machine that stays "inspired" while everyone else is desperately trying not to die- and they won't be doing any killing to get "inspired" status. There are other ways to get Inspiration Tokens, but those are far less common.

So I made "beefed up" characters, but disregarded the whole "Inspired" status thing (there's other things to spend those inspiration points on). Additionally, I cut down the number of ships to 2 (you get buffs from them and can buy items there, you're always supposed to have 4).

So far the game is a bit easier at the points where the default characters were barely surviving, and it's still a challenge as you progress into harder missions with harder enemies. And when the default characters were "inspired", the game would almost seem too easy. And trust me, there's no shortage of players of this game online that will claim the game "was plenty easy enough for me", but I'm also pretty sure those guys would also claim that they totally get laid all the time by super-hot chicks that can barely handle their big penis.
That sounds neat. Have you thought about adding other characters in? It would be badass if you could have some assassins,grey knights, sisters of battle, and why the fuck not let's throw the orks on aswell
 
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