Warhammer 40k

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Imma just say fuck it to both GW iterations of the Keeper of Secrets and go with Creature Caster instead.

Their wares look better, cost less and look much more durable than the admittedly very cool Forgeworld option.
 
If by "family" you mean some Chaos Spawn of your own seed and the co-progenitor that helped summon them, I already have that too. Job just takes a lot more time out of my activities than anything else.
I'm lucky to get two hours to myself a day since I have kids to look after, school, and work. I used to have zero time but having someone around really frees up time.
 
Should have thought about that before interacting with women. Plastic overpriced autism soldiers are more important than starting a "family"
I'm only good with using one type of plastic though.
 
warhammer-40-000-codex-adeptus-astartes-primaris-lieutenant-yeah-i-know-38051189.png

Seriously though, there won't be an "after primaris", they'll just release more flavours while the rest of their ranges languish in the background.
 
I'm currently building up my Black Templars, but afterward, I'm thinking of building a Word Bearer army.
Any suggestions?

Just be sure to hunt down a good price on the books/materials you'll need:

-Realms of Chaos: Slaves to Darkness
-Realms of Chaos: The Lost and The Damned
-White Dwarf 107 (Contains Errata for Slaves to Darkness and the first part of an article on warbands)
-White Dwarf 108 (Second part of the article started in the previous issue.)

so what inevitably comes after the primaris?

Squats
 
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so what inevitably comes after the primaris?
You know the answer
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Honestly a "long night" spinoff game/rpg/whatever could be pretty fucking amazing given how pre emperor/early emperor terra has been shaped up as a mix between a mad max hellhole on steroids and a vault of the most insanely powerful tech shit in the entire setting, with your average provincial warlord packing a mix of spears and stubbers and heavy enough firepower to wipe out your average necron tomb world and all kinds of lovecraftian tech/reality warping horrors hiding under the average rock.

Seriously the emperor needed tens of thousands of thunder warriors AND all the custodians AND all the original astartes legions, along with himself taking to the battlefield and a probably a bunch of other shit in order to eventually bring the planet under his control. That should show just how crazy powerful and dangerous pre imperium terra was even ten thousand years after the dark age of technology
 
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I'm not crazy about the Psychic Storm format. I'm a Tyranid player, and paying 40 bucks for what looks to be a Blood Angels book (which is a faction I would never play) feels like a gyp.
 
Gets dumber given your faction is still shit in terms of minis strength. They ain't fixin' that.

Incoming autistic whining.

I'm hoping for a Tyranid Codex 2.0 eventually. The only way to win with Tyranids as is to plop down 500 Gaunts, squat on objectives, and then let your opponent have fun trying out all his best guns on your shooting gallery while you just wait for your next Psychic Phase so your Zoanthropes might do something. Genestealers are overrated, in my experience, unless you play a very specific and predictable build. They fall like wheat to the humble Slugga, and even volleys of lasgun fire can thin them out dramatically. And then you will probably wind up losing 30 points worth of Genestealers to overwatch on the (failed) charge. There are so many pointless units in the army, from the Haruspex and Tervigon, to iconic stuff like Warriors, Carnifexes and the majestic Lictor. Biovores used to be able to pop off a MW a turn for 35 points a piece, but at 50...well, that's over 12 Termagants for an unreliable MW once per turn.

Basically everything but Gaunts (and maybe Hive Guard, which seem okay until you factor in Instinctive Behavior) is terribly inefficient at what it does. They need to get guys with a genuine attraction to the army, like Andy Chambers had in 2nd Edition, to guide the next Tyranid book.
 
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Incoming autistic whining.

I'm hoping for a Tyranid Codex 2.0 eventually. The only way to win with Tyranids as is to plop down 500 Gaunts, squat on objectives, and then let your opponent have fun trying out all his best guns on your shooting gallery while you just wait for your next Psychic Phase so your Zoanthropes might do something. Genestealers are overrated, in my experience, unless you play a very specific and predictable build. They fall like wheat to the humble Slugga, and even volleys of lasgun fire can thin them out dramatically. And then you will probably wind up losing 30 points worth of Genestealers to overwatch on the (failed). There are so many pointless units in the army, from the Haruspex and Tervigon, to iconic stuff like Warriors, Carnifexes and the majestic Lictor. Biovores used to be able to pop off a MW a turn for 35 points a piece, but at 50...well, that's over 12 Termagants for an unreliable MW once per turn.

Basically everything but Gaunts (and maybe Hive Guard, which seem okay until you factor in Instinctive Behavior) is terribly inefficient at what it does. They need to get guys with a genuine attraction to the army, like Andy Chambers had in 2nd Edition, to guide the next Tyranid book.
What are you talking about? Cruddence is the guy for them; sure he thinks they suck and would rather do IG work instead, but look at the quality work he did.

He only made them the worst army besides maybe the Dark Eldar, so that's why GeeDubz will continue to let him write for them.
 
I finally picked up the Glottkin, one of my favorite models ever. I get really intimidated by these large showpiece models. One wrong snip and my prize poodle is forever a mutt.
 
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