The Prim-Orks return!
Angry 'un Da Red - Prim-ork of Da Planet Eataz
Angry ’un Da Red was originally a ork nob serving under Ghazghkull Thraka until his head came into contact with an explosive heavy bolder round. Luckily(?) for Angry ‘un Thraka’s personal pain dok got ahold of him and, while “experimenting” on his brain the dok accidentally unlocked a part of the Ork’s Krork heritage with the added side effect of an extremely nasty temper. Almost immediately Angry ’un (as he was now know) began growing to gigantic proportions, almost as large as Thraka himself with none of the cunning and twice the brutal.
Angry ’un Da Red’s Waaghhh! is not a conventional Waaghhh! Angry ’un does not attempt to lead his forces in any way shape or form, rather, A large host of Orks follow behind him as he carves his way across a planet. Orks freely join and leave the Waaaagh!! As it moves across the galaxy. These followers have taken to calling themselves Da Planet Eataz.
Alfariuz 'an Omeg'un - Prim-Orks of Da Alfur Leejun
Alfariuz 'an Omeg'un are roit sneaky gitz ‘an they spat on me favorite boots. Dey need teachin a lessun!
Alfariuz 'an Omeg'un were originally a single warboss until a mishap involving a grot, a malfunctioning tele-porta and an exploding squig-rat resulted in an identical clone of Alfariuz being created. The two warbosses think identically, though Omeg'un is a mute and communicates via a mix of sign language, punches, and slaps. The psychic brain link between the two gives the Boyz under their command an incredible amount of co-ordination, for orks at least. Both warbosses also posses experimental stealth generators, though it is up for debate if they work, or simply turn them purple when activated.
Da Alfur Leejun is a Waaaagh! made up almost entirely of commandos. Many a planet’s last transmission has been a frantic report of silent orks suddenly appearing from everywhere. Another tactic they like to employ is disguising themselves as Orks from other tribes, sabotaging or guiding other smaller Waaaghhs! Into either joining them or weakening their next target. They have even been known to fake smaller Waaaghs! destroying a carefully chosen target and then dispersing so that their enemies believe their surgical strikes to be “isolated events” ensuring that the larger Waaagh! can continue to further it’s goals with less concentrated retaliation from their victims.
Goregar - Prim-Ork of Da Wyrd Bearerz
“Blezzed iz da git ‘oo’s brainz iz to tiny ta fink ‘bout stuff”
Goregar was originally one of Thraka’s least successful Warbosses, generally unmotivated and prone to drunken stupors. That all changed, when, during a particularly violent drunken Rowe, one of Goregar’s Wyrd Boyz wacked him “Real ‘ard” with his Waaaagghhhh! staff, a blow that would forever leave a mark on both the orks soul and his head.
Some orks say it was at this moment that Goregar made a connection with Gork and Mork themselves, gaining never before seen Waaaaagh! powers, while other say he just had some sense knocked into him. Regardless, Goregar was reborn what can only be described as a Orky religious zealot, drawing other particularly crazy orks to him on his “Relijuss Crudesadez” which generally involved burning planets in its path to the ground. Nobz who join Goregar are required to “Be ‘it real ‘ard” by the same stick, the orks that survive this potentially deadly blow to the cranium are generally the thickest and stupidest of their kind, which suits Goregar perfectly fine
Goregar himself gained the ability to use the most powerful Waaaaghhh! magic ever encountered, one particular account by terrified Imperial survivors was a huge green hand grabbing two imperial knights in its giant fist and hurling them several miles away. His end goal is to obtain “‘Now-ledge” which he believes is a powerful artifact weapon he can use to become the new “biggest warboss in da universe”
And from the same artist doing Warhammer Fantasy, the Carcharogors, Beastmen from the Vampire Coast who take on the appearance of a shark instead of a goat or bull,.
A
Carcharogor Mast Breaker
"The beast men of the coast are as much shaped by their environment as their cousins in the great forests of the empire. Generally, these beast men will have the appearance of the great bloodthirsty fish that inhabit the oceans of the old-world and most of their kind are dedicated to the chaos god Khorne, sharks being a beast particularly favored by the god for their bloodlust."
A Carcharogor Captain,
Black Gill.
"FORTUNE FAVORS THE INFAMOUS....
Unlike their forest bound cousins, the beast men of the Vampire Coast have little qualms about dealing in mercenary practices, though usually seen in the company of more,
questionable, allies particularly brave captains may have a few Carcharogors for protection. Assuming they don't eat the crew, nothing dissuades potential boarding parties then a 12 foot tall muscled behemoth sporting several rows of razor-sharp teeth.
Even BRAVER, or possibly stupider, merchants may even hire a Carcharogor captain. Standing at least another 3 or four feet above their crew, these particularly horrifying beasts are not only combat monsters (pun intended) but smarter than many would give them credit. One particular well known specimen is known as "Black Gill" known for his no quarters given policy, some wonder where he got all those cured leather pieces for his jacket."