Warhammer 40k

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The first trailer had nurgle zombies, wouldnt be suprised if they had a mix

Oh you'll be paying for those. Ork expansion, Nids expansion, character packs, etc. Kroot actually might be fun, with a Catachan playable character.

I think someone at GW rewatched the first Spider-Man movie while high and went "duuuuude, guys with Green Goblin hoverboards would be rad" and then they actually did it, the madmen.

Didn't they already do that with the Dark Eldar?
 
Catachan playable character.
No dice unless he spouts one-liners like a true Chadachan and insults everyone, friend and foe, for their lack of musculature, tiny weapons, and insufficient combat prowess. Yes, even the Ogryn. Also, random incoherent screaming like a true action movie chad.
 
No dice unless he spouts one-liners like a true Chadachan and insults everyone, friend and foe, for their lack of musculature, tiny weapons, and insufficient combat prowess. Yes, even the Ogryn. Also, random incoherent screaming like a true action movie chad.
He also needs a bigger knife then the Ogryn.
 
Wasn't there a ... Spryer? gang in the original Necromunda that did the flying on hoverboards and absurd tech suits thing? Did they merge them into the Van Saar?
 
No dice unless he spouts one-liners like a true Chadachan and insults everyone, friend and foe, for their lack of musculature, tiny weapons, and insufficient combat prowess. Yes, even the Ogryn. Also, random incoherent screaming like a true action movie chad.

He also needs a bigger knife then the Ogryn.

I mean they're probably gonna charge extra for him, so hopefully they make it worth it.

You know, while I think Space Marines are a better fit thematically for small squad vs a Horde, this probably has a lot more options for characters with out absurdly skewing the power levels.

Of the top of my head I could see various forms of cogboys, at least a couple specialized Guards(at least Catachan and Krieg), Interrogators of various Ordos(especially Xenos for some Tau/Eldari weapons), Crusader, Squat, Commissar, a Sister Repentia. Depending on how much they go for Rule of Cool versus sticking to the fluff, a Kroot, Neophyte/Scout Marine, and some Assassin's could work while straining believability.
 
Wasn't there a ... Spryer? gang in the original Necromunda that did the flying on hoverboards and absurd tech suits thing? Did they merge them into the Van Saar?
Van Saar were the alien tech dudes but they wore what looked like eldar stuff.
 
Wasn't there a ... Spryer? gang in the original Necromunda that did the flying on hoverboards and absurd tech suits thing? Did they merge them into the Van Saar?
Spryers were nobles that lived in the upper levels of the hive and belonged to the noble houses, they had some serious shit including powered armour and wing suits (but not hoverboards) and came down to the under hive to push in the underhivers skulls for shits and giggles.

Vansar have always worn techno environmental jumpsuits, the new sculpts just dialed them up to 11, they don't use alien tech but it is rumoured that they have STCs that even the mechanicum don't have and also (horror upon horror) develop thier own tech.
 
Don't forget a member of the infamous 13th Penal Legion and the Tanith, but we sorta have one of the latter with the ghillie-suited sniper? Needs some strange Celtic accent and pipes though. Gotta have the pipes and an ability to chug some sacra to regain health.
 
I mean they're probably gonna charge extra for him, so hopefully they make it worth it.

You know, while I think Space Marines are a better fit thematically for small squad vs a Horde, this probably has a lot more options for characters with out absurdly skewing the power levels.

Of the top of my head I could see various forms of cogboys, at least a couple specialized Guards(at least Catachan and Krieg), Interrogators of various Ordos(especially Xenos for some Tau/Eldari weapons), Crusader, Squat, Commissar, a Sister Repentia. Depending on how much they go for Rule of Cool versus sticking to the fluff, a Kroot, Neophyte/Scout Marine, and some Assassin's could work while straining believability.
It might be that or it might be like Vermintide 2 where the characters had alternative careers to pick from. The guardsmen starts as a Cadian but eventually unlocks the Catachan or Krieger career instead. I guess we'll have to wait and see if these are defined characters like Vermintide or blank classes instead.
 
It might be that or it might be like Vermintide 2 where the characters had alternative careers to pick from. The guardsmen starts as a Cadian but eventually unlocks the Catachan or Krieger career instead. I guess we'll have to wait and see if these are defined characters like Vermintide or blank classes instead.

I'm actually fairly ignorant on how Vermintide plays, I only did a couple of hours on it. Fantasy just isn't my setting. Catachan and Krieger Guardsmen are to unique to start of as anything else though.

I would like an Arbieties.

I'm embarrassed for forgetting those, they're perfect for this though.
 
Looking at vermintide and vermintide 2. The dlc looks pretty fair. I will remain cautiously optimistic.
 
I'm actually fairly ignorant on how Vermintide plays, I only did a couple of hours on it. Fantasy just isn't my setting. Catachan and Krieger Guardsmen are to unique to start of as anything else though.



I'm embarrassed for forgetting those, they're perfect for this though.
Vermintide 1 had the characters only as they start. A witch hunter, an empire soldier turned mercenary, a pyromancer, a dwarf and a woodelf. Vermintide 2 took the characters and made separate careers for them each being an alternate ending for them in 1 and having a different gameplay focus. The witch hunter starts as a witch hunter captain in 2 and is balanced between range and melee but unlocks a bounty hunter career based more on guns and then unlocks the fanatic career based entirely on melee. Their new skill trees, appearances, lines, and some weapons are entirely unique with no carry over. So its more of an entirely different version of the same character then a gradual progression.

It would be the same thing in Dark Tide where playing as the Cadian you unlock the Catachan career through progression but its more like unlocking an alternative version of that same guardsmen only if he was born on Catachan rather then Cadia.

Am I making sense?
 
Wasn't there a ... Spryer? gang in the original Necromunda that did the flying on hoverboards and absurd tech suits thing? Did they merge them into the Van Saar?

They might have had the Van Saar eat the Spyrers and steal their schtick, just like Cawdor did to the Scavvies.
 
New Primaris Lieutenant... i mean limited edition ork nob! 'Oly zog, didn't see dat comin'.

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He's actually a rework of the original Gorkamorka gamesday boss nob, he's more important in the evolution of the ork than it sounds as this model and the artwork from Gorkamorka is the first time GW started to move away from rogue trader style orks, which were basically fantasy orcs IN SPACE to a lore fleshed out and unique faction.
 
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