Was 1998 the best year for video games?

1996 had SM64, Duke Nukem 3D, Quake, Mario Kart 64, Diablo, Bubsy 3D, Crash Bandicoot, Daggerfall and Resident Evil so it was the best year. in an alternate universe Super Mario 128 and Duke Nukem Forever were released in 1998, making 1998 the best year.

i c wut u did there, but for those 2 games we had Banjo-Kazooie and Half-Life instead tho.
 
2001 was a great year huh (MGS2 is one of my favorite games for a reason)? Don't forget that it also gave us Devil May Cry 2, Rogue Squadron 2, Super Smash Bros. Melee, Ico, Final Fantasy X, Halo Combat Evolved, Return To Castle Wolfenstein, Twisted Metal Black, Conker's Bad Fur Day, and Max Payne.

There's a reason why it could be considered the last year of the golden age of gaming. After all, for all their awesomeness and genre redefining, both Halo and GTA III pretty much marked the exact moment the industry began to turn more mainstream and corporate, and not for the better.

Still though, that's not discount years like 2004 (Metal Gear Solid 3, Paper Mario Thousand Year Door, World Of Warcraft, Half-Life 2, Halo 2, Escape From Butcher Bay, Thief Deadly Shadows), 2005, (Resident Evil 4, God Of War, Shadow Of The Colossus, F.E.A.R., Devil May Cry 3), 2007 (Super Mario Galaxy, Call Of Duty 4 (though this is a huge contributor to the state of modern gaming), Bioshock, Mass Effect, The Orange Box, Crysis, Halo 3, The Witcher, Metroid Prime 3), and 2017 (Breath Of The Wild, Nier Automata, Persona 5, Super Mario Galaxy, Cuphead, Horizon Zero Dawn, Resident Evil VII, Evil Within 2, Prey 2017, Hellblade, Gravity Rush 2, Xenoblade Chronicles 2, Hollow Knight, Nioh, Yakuza 0).

Heck, I'd say that 2017 is up there with the golden years of gaming. It's just a shame that it was completely ruined in terms of reputation all because of Star Wars Battlefront 2.
Funny thing is, BF2 has gotten pretty good now that it's deleted the pay to win system.
 
I have a soft spot for 2001-2004, since that was the prime window for the PS2. Silent Hill 4, Disgaea, Grandia 2, Suikoden 3, Katamari Damacy, - I was into the colorful cutesy stuff since I was going through a bad patch at that time. I even liked Breath of Fire V for its story and combat system, and thought it would have done better under a different name, since it was so different from the game series that inspired it. (It also could have used a better save system and that whole "having to replay the game several times to see every cutscene" thing was one of the worst ideas in video game history.)
 
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It may have been a better year in a decade that was overly mediocre, but I wouldnt throw it together with the years of "vidya golden age" because back then, regardless of the platform you were playing, you were still a winner. Be on the SNES, Megadrive, PS1, N64, Gameboy, PS2, Gamecube, Xbox or PC they were all pretty much worth your time because of the sheer amount of quality titles. Whereas nowadays, you're more trying to find diamonds in all that drought alongside of dealing with greedy practises.

There is a reason why I loved handhelds very much (specifically the DS and PSP) because they were reminiscence of an old era gone with the apparence of the 7th gen, on top of the whole portability thing.

True, but even so I would still rank 2017 highly simply due to the sheer volume of quality games that were released that year, and how spread out they were across all platforms. Heck, even the Xbox One didn't do too bad that year either, even if it had to share games with the PC and PS4. To me at least, 2017 gave me the same feelings as 2001 did believe it or not, as for the first time in what seemed like forever, there was just one awesome release after another, and at a far bigger volume than the amount of corporate slop that overwhelmingly gets shoveled out in recent years.
 
2001 was when the first Devil May Cry released, not Devil May Cry 2 and you forgot Gran Turismo 3, Dead or Alive 3, Oddworld: Munch's Oddysee, Tony Hawk's Pro Skater 3 and Ace Combat 4 to the list of stellar 2001 games.

The trouble with 2004 is it was so insanely bifurcated, yes the fall season was amazing, but the trouble was they saved almost everything for the fall, the rest of the year, especially the summer, was largely a very dry period.

To be fair 2001 was the same way, but on a personal level they impacted me differently, I wasn't as hardcore a follower of games in 2001 until that fall as I was throughout all of 2004, I also spent the summer of 2001 playing catch up on N64 games thanks to a trade with a friend, whereas I was miserably bored in summer of 2004.

But of course that's all just personal experience, objectively 2004 was a great year for games, it's just in my personal memory I tend to remember the dry periods more, I like it when years like 2005 or 2017 have the great games more spread throughout the year than all saved for the fall.
Man, I can't believe I wrote Devil May Cry 2 when I meant to say Devil May Cry 1. The less said about 2, the better. XD

2001 is indeed up there, and I too hold fond memories of it. Granted, I wasn't even 10 years old, and was a massive Nintendo fanboy who refused to play anything else, along with being too young to experience many of the classic releases that year, so my time playing games was limited, and only after I grew up did I finally get to see what I was missing.

Even so though, I can definitely see where you are coming from. Again, the early 2000s were still a part of the time when devs could make the games they wanted how they wanted, although tempered by the growing mainstream popularity of games like Halo, GTA III, and WOW starting the downward trend. I do often yearn for gaming to go back to those simpler times, just with the added technology of the present. We've seen so many great games, trends, developers, and franchises from that era either die off, lose their way, or fade into obscurity thanks to gaming becoming mainstream haven't we?
 
The '97 through '01 era was the best.

In no particular order, Homeworld, Heavy Gear, Ghost Recon, Rainbow Six and Rogue Spear, C&C: Red Alert 2, MDK, Quake II, Unreal Tournament, Half-Life, Starcraft, Rayman 2, GTA III and Halo of course, Myth II, Baldur's Gate, Fallout 2, Diablo II, Chrono Trigger, Age of Empires and AOEII, Total Annihilation, FF VII, MGS and MGS2, Comanche 3, Tachyon: The Fringe (which had Bruce fucking Campbell in it as the voice of the protagonist), SimCity 3000, Crazy Taxi, Crimson Skies, Deus Ex, Earth 21xx, Battlezone '98 and the very underappreciated Battlezone II: Combat Commander, Counter-Strike, Jet Set Radio, Hitman: Codename 47, MechWarrior 4: Vengeance, Pharaoh, RE2, RE3, Alpha fucking Centauri, System Shock 2, No One Lives Forever, AvP2, Max Payne, Tomb Raider II, Soulcalibur, and many, many others.

Compare and contrast with what we have right now:
  • Shitloads of half-finished, buggy survival and battle royale games trying to copy the success of Minecraft and PUBG.
  • Stupid pretentious indie 2D roguelike shit that nobody cares about made by nihilistic Gen X-ers and Jonathan Blowjob groupies.
  • Microtransaction every-fucking-thing. Pay $30 for cosmetic shit for one character when $30 used to buy a whole expansion pack.
  • Someone's shitty Unity game with pre-made assets.
  • Early access! Instead of being paid to do QA, now, you can pay for the privilege of being a beta tester!
Where did it all go wrong?
 
Fuck yeah, spice world.

I'm pretty sure this was made by brianna wu.

spice.jpg
 
The '97 through '01 era was the best.

In no particular order, Homeworld, Heavy Gear, Ghost Recon, Rainbow Six and Rogue Spear, C&C: Red Alert 2, MDK, Quake II, Unreal Tournament, Half-Life, Starcraft, Rayman 2, GTA III and Halo of course, Myth II, Baldur's Gate, Fallout 2, Diablo II, Chrono Trigger, Age of Empires and AOEII, Total Annihilation, FF VII, MGS and MGS2, Comanche 3, Tachyon: The Fringe (which had Bruce fucking Campbell in it as the voice of the protagonist), SimCity 3000, Crazy Taxi, Crimson Skies, Deus Ex, Earth 21xx, Battlezone '98 and the very underappreciated Battlezone II: Combat Commander, Counter-Strike, Jet Set Radio, Hitman: Codename 47, MechWarrior 4: Vengeance, Pharaoh, RE2, RE3, Alpha fucking Centauri, System Shock 2, No One Lives Forever, AvP2, Max Payne, Tomb Raider II, Soulcalibur, and many, many others.

Compare and contrast with what we have right now:
  • Shitloads of half-finished, buggy survival and battle royale games trying to copy the success of Minecraft and PUBG.
  • Stupid pretentious indie 2D roguelike shit that nobody cares about made by nihilistic Gen X-ers and Jonathan Blowjob groupies.
  • Microtransaction every-fucking-thing. Pay $30 for cosmetic shit for one character when $30 used to buy a whole expansion pack.
  • Someone's shitty Unity game with pre-made assets.
  • Early access! Instead of being paid to do QA, now, you can pay for the privilege of being a beta tester!
Where did it all go wrong?
You didn't even mention the many games Nintendo released during that time frame such as Ocarina Of Time, Majora's Mask, Pokemon Red, Blue, Silver and Gold, Star Fox 64,, Super Smash Bros, Melee, or any of Rare's games! XD

But yeah, you can't really help but feel rather hollow at how gaming as devolved in recent years. Again, it going mainstream may have indeed been the worst thing to happen to the medium. And like I keep saying, while they may be classics, GTA III, Halo 1, WOW, and COD 4 were, as far as I'm concerned, the keys that opened the door for the mainstream to enter, as they brought a level of attention and commercial success not seen in the medium before then. I mean, games like Super Mario Bros. and Pokemon were smash hits that caught the eye of the mainstream before sure, but those games were still seen as being kids stuff, nothing for so-called self-respecting adults to really get invested in. But then these games caught their eye by being such big hits with adults as well, alongside having more serious tones and graphics that were on the level of movies, at least at the time. And it all just escalated from their, as they made people see that there was big money to be made in gaming after all.
 
You didn't even mention the many games Nintendo released during that time frame such as Ocarina Of Time, Majora's Mask, Pokemon Red, Blue, Silver and Gold, Star Fox 64,, Super Smash Bros, Melee, or any of Rare's games! XD

Damn, you're right. I didn't have a Nintendo around that time, though. From '97 through the end of '01, I was into the PC, Dreamcast, PlayStation, Xbox, etc. I didn't get into Zelda until Wind Waker came out, and my first Pokemon was Ruby.

You just reminded me of how incredibly sweet the GBA SP was. It folded into a square, it had a nice finish, and the buttons were very responsive. I regret not having more GBA carts.
 
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I think that 1997-2001-ish was a sweet spot where hardware was finally good enough for really deep and ambitious games, but before graphics hardware got so powerful that development costs got out of control. You couldn't physically put a game with the depth or complexity of Baldur's Gate, Total Annihilation or Alpha Centauri on the SNES or a 286. Not enough memory, disc space or processing power to do all the hard maths that a tabletop simulation, pseudo-3D RTS or a space colony simulator required, regardless of its graphical fidelity. Previously, games development was about "what can we actually do with the limitations of the hardware?". If you look into the coding and many glitches of 1st Gen Pokemon games, it really shows how even a very simple RPG was compromised in almost every aspect to get it to fit into the Game Boy's incredibly limited hardware.

But with the arrival of systems with several megabytes of memory and hundreds of megs of storage space, that wasn't an issue, at least on a mechanical level. You could get the core mechanics of any game on any system, and any remaining resources were about making it pretty. Instead of "what can we actually do with the limitations of the hardware?" games development became "what gaming experience can we imagine?" and you had a burst of creativity resulting in the barrage of classic games that came out around that time.

From the mid-2000s, hardware advanced again, beyond that point. Specifically graphics hardware became capable of more and more realistic graphics, but that came at a cost, very literally. Putting movie-quality visuals into a game costs movie-amounts of money. The classic games of 1997-2001 were very cheap to develop compared to the AAA games of today, and that's 100% due to graphics - the mechanics of an RPG, FPS or RTS aren't much more difficult or costly to create today than they were 20 years ago, but the graphics costs have gone completely insane, and the mainstream market just won't play games that don't look "next gen". The huge costs of a game now make publishers incredibly risk-averse, leading to games being clones of each other and aggressive monetisation, all to make sure that publishers can recoup their massive expenditures.

That's why the most interesting games these days are indie games, or at least AA titles. I haven't bought a AAA game at launch since Skyrim, but there's loads of fun games in niche (formerly mainstream) genres like CRPGs, city-builders or strategy games. The best city builder of all time is Cities Skylines, a game programmed in Unity by 9 people. It doesn't look like Battlefront, though it's by no means ugly.
 
I think that 1997-2001-ish was a sweet spot where hardware was finally good enough for really deep and ambitious games, but before graphics hardware got so powerful that development costs got out of control. You couldn't physically put a game with the depth or complexity of Baldur's Gate, Total Annihilation or Alpha Centauri on the SNES or a 286. Not enough memory, disc space or processing power to do all the hard maths that a tabletop simulation, pseudo-3D RTS or a space colony simulator required, regardless of its graphical fidelity. Previously, games development was about "what can we actually do with the limitations of the hardware?". If you look into the coding and many glitches of 1st Gen Pokemon games, it really shows how even a very simple RPG was compromised in almost every aspect to get it to fit into the Game Boy's incredibly limited hardware.

But with the arrival of systems with several megabytes of memory and hundreds of megs of storage space, that wasn't an issue, at least on a mechanical level. You could get the core mechanics of any game on any system, and any remaining resources were about making it pretty. Instead of "what can we actually do with the limitations of the hardware?" games development became "what gaming experience can we imagine?" and you had a burst of creativity resulting in the barrage of classic games that came out around that time.

From the mid-2000s, hardware advanced again, beyond that point. Specifically graphics hardware became capable of more and more realistic graphics, but that came at a cost, very literally. Putting movie-quality visuals into a game costs movie-amounts of money. The classic games of 1997-2001 were very cheap to develop compared to the AAA games of today, and that's 100% due to graphics - the mechanics of an RPG, FPS or RTS aren't much more difficult or costly to create today than they were 20 years ago, but the graphics costs have gone completely insane, and the mainstream market just won't play games that don't look "next gen". The huge costs of a game now make publishers incredibly risk-averse, leading to games being clones of each other and aggressive monetisation, all to make sure that publishers can recoup their massive expenditures.

That's why the most interesting games these days are indie games, or at least AA titles. I haven't bought a AAA game at launch since Skyrim, but there's loads of fun games in niche (formerly mainstream) genres like CRPGs, city-builders or strategy games. The best city builder of all time is Cities Skylines, a game programmed in Unity by 9 people. It doesn't look like Battlefront, though it's by no means ugly.

That's a very accurate assessment of what happened. Game developers could get a lot of shit done back in the late nineties with a team of 10 to 60 people. The demands of high-end graphics towards the end of the aughts led to an explosion in costs, politicizing the process of game development and making the whole thing subject to the whims of the shareholders.

Crytek, at their peak, had something like 700+ employees, all sleeping under their desks when they weren't working on art for the next Crysis. I can't help but laugh at all the game developers over the years who've licensed the CryEngine while thinking that it would make their game look like Crysis without any effort. They were completely delusional.

Epic is trying to fix this with UE5, with Quixel asset libraries and the ability to throw shitty, un-optimized high-poly models straight from ZBrush into UE5 without doing LODs manually or being cautious about mesh topology, thanks to Nanite. That should make the artists' lives a whole lot easier, technically.
 
Ah yeah, I almost forgot about the rising costs of video game production.

The seventh console generation in particular was when things really started going down hill. HD development ended up being far more complex and costly than any of the previous generations. So many talented studios and beloved franchises and genres were shut down or left in obscurity due to the demand not being enough to justify these rising budgets. Couple that with COD 4's unbelievable success right around the start of said generation, and you've got a whole recipe for a downward spiral. Heck, Japanese games in particular were hit especially hard, as many of the titles and genres that they were loved for were increasingly seen as being outdated and overshadowed by the Triple AAA Western titles released during that time.

Again, I hate to do it, but I have to point to Modern Warfare as being that one game that permanently led to what we see nowadays, as after it's success, virtually every developer and every franchise sought to emulate it in order to maximize profits and notability.
 
...
... genre redefining, both Halo...
...
I never ever got what supposedly was so "redefining" or amazing about Halo. I played it when it came out for the PC, and nothing felt that special about it. Don't get me wrong, it was a really good game, and I enjoyed it immensely, but I never got the hype surrounding it.

Story driven FPS? Half life did that. First good FPS on consoles? I'd argue that was GoldenEye, Vehicles in an FPS? Starsiege Tribes in 98, and I am sure there were others even before that. Multiplayer? Doom, Quake, Counter Strike...

In fact, I recall that it dumbed down streamlined things that I was used to from other games, and I wasn't impressed with that.

Maybe it's because besides playing on consoles I was always an avid PC gamer, and it just didn't offer anything new for me, whilst new gamers, especially on consoles, were introduced to brand new things.

Where did it all go wrong?
In my opinion: Microsoft joining the hardware market. Sega, Sony and Nintendo felt like fair companies in retrospect. Microsoft came in with their greed and fucked us especially once the 360 came out.

It introduced pay-to-play online, normalized paid DLC (on disk or otherwise) and micro transactions. They just kept nickel-and-diming people more and more, and that generation of gamers gladly let them. (Edit: I sound like a pompous dick saying that, but I don't exclude myself from that. I did my part too.)

Now we are where we are at.
 
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Stuff from say.... 1997-2005 or 6 were probably my favorite points in gaming. Stuff like Final Fantasy IX, Starcraft, Shadow of the Colossus, Klonoa 1 and 2, Planescape: Torment, ect.

The stuff from before and even after had great stuff too. But something about games from that period really spoke to me. Could be nostalgia, could be because by that point, game devs were both experienced AND free to do what they want, ect.

As much as I want to support the Indie scene, it's honestly filled with pretentious hackjobs who are more focused on either pushing out a message or cynically going after nostalgia bucks. There are exceptions like Shovel Knight, which I feel combined the best of both classic and modern game design and in one level also poke fun at the whole Kickstarter scene.

And so many people seem focused on remaking older games now. And not games that actually benefit highly from a remake (Martian Gothic: Unification for example. A game that has a brilliant concept, scary atmosphere and some genuinely emotional moments, but absolutely awful general design and a story that wasn't fleshed out as much as it should have been). But games that were frankly are great enough as they are.

Like, according to my bro, they want to remake Viewtiful Joe of all things. A game that's honestly aged extraordinarily well in terms of gameplay, controls and visuals. Honestly, the only thing the game MIGHT benefit from is a little spit and shine in terms of graphical quality, but that's it.

I suppose it simply comes down to cashing in on nostalgia rather than actually taking a great idea and giving it another chance rather than leaving it out to die. Which is backwards from a progression standpoint, but if it nets immediate profits then I guess who the fuck cares right?
 
In my opinion: Microsoft joining the hardware market. Sega, Sony and Nintendo felt like fair companies in retrospect. Microsoft came in with their greed and fucked us especially once the 360 came out.

It introduced pay-to-play online, normalized paid DLC (on disk or otherwise) and micro transactions. They just kept nickel-and-diming people more and more, and that generation of gamers gladly let them.

Now we are where we are at.
The big difference with the XBox was that it was the DirectXBox. It was purposefully made by Microsoft to lure PC developers but PC developers didn't really know how to make consoles games and so simply dumbed down their PC games.

The effect is really obvious with duds like Deus Ex vs Deus Ex 2, Thief 1/2 vs 3, but even still with not so bad games like System Shock 2 vs Bioshock, Morrowind vs Oblivion, etc.

Even Halo was meant to be a Tribes competitor until Microsoft bought them and cut like 90% of the game.

It took like 10 years for PC games to recover. I blame the Xbox for what most people blamed on piracy.
 
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Despite everything I am optimistic about the future of video games, I think technology will reach a point where things get advanced enough that they go full circle and the cost and manpower needed to develop a game will go down, just like how you can easily have access to high quality cameras today.

And SJW shit won't last, it simply doesn't make any money, it's on borrowed time.

I do think there will be a Renaissance someday and we'll see another '97 to '01 period for gaming.


Star Ocean: The Second Story came out in Japan in 1998 so I guess that means the year was pretty good. I prefer 1999 overall for arcade games that were soon to be ported to the Sega Dreamcast like F355 Challenge, Crazy Taxi, and Hydro Thunder.



Didn't The Last of Us 2 just come out like last week? Isn't that game all story (even if it seems to be a grimdark story I have no intention of ever experiencing)?

Last of Us 2 is a bad example, God of War 2018 is a better example.

Story driven single player hasn't gone away yet but the Minecraft generation has grown up playing games that are virtual toyboxes where you make your own fun, it's going to be hard for them to grasp games as a specifically crafted experiences meant to evoke specific emotions and not something where you can do whatever.

I have a soft spot for 2001-2004, since that was the prime window for the PS2. Silent Hill 4, Disgaea, Grandia 2, Suikoden 3, Katamari Damacy, - I was into the colorful cutesy stuff since I was going through a bad patch at that time. I even liked Breath of Fire V for its story and combat system, and thought it would have done better under a different name, since it was so different from the game series that inspired it. (It also could have used a better save system and that whole "having to replay the game several times to see every cutscene" thing was one of the worst ideas in video game history.)

Silent Hill 4? What about 2 and 3?

But yeah, the PS2 from 2001 to 2006 was phenomenal, I miss that era dearly, even though thankfully there's plenty from it that I haven't played yet or never finished, it's definitely something I will always go back to.

Man, I can't believe I wrote Devil May Cry 2 when I meant to say Devil May Cry 1. The less said about 2, the better. XD

2001 is indeed up there, and I too hold fond memories of it. Granted, I wasn't even 10 years old, and was a massive Nintendo fanboy who refused to play anything else, along with being too young to experience many of the classic releases that year, so my time playing games was limited, and only after I grew up did I finally get to see what I was missing.

Even so though, I can definitely see where you are coming from. Again, the early 2000s were still a part of the time when devs could make the games they wanted how they wanted, although tempered by the growing mainstream popularity of games like Halo, GTA III, and WOW starting the downward trend. I do often yearn for gaming to go back to those simpler times, just with the added technology of the present. We've seen so many great games, trends, developers, and franchises from that era either die off, lose their way, or fade into obscurity thanks to gaming becoming mainstream haven't we?

I was 12 in the fall of 2001 and it's funny that I was playing games like Silent Hill 2, Metal Gear Solid 2 and Grand Theft Auto III, some might say I was too young but I'm sure glad I did play them.

I had already seen my fair share of R rated movies like Saving Private Ryan by that point so it wasn't too extreme, although it was pretty shocking to shoot a guy in the head in MGS2 and see blood splatter on the wall behind him, to say nothing of what you could in GTAIII, I truly felt like an outlaw playing that at the age I was lol.

In the case of SH2 though it simply scared me too bad and I didn't finish it until years later, I've always regretted not nutting up and finishing it when it was new though.

Another funny thing about 2001 is how long it took me to play/finish some of those games and what games I still haven't finished almost 20 years later.

I didn't play Dead or Alive 3 for example until.... 2016, that was also the year I beat Devil May Cry because when I tried to play it in 2001 it was simply too difficult for me and I wasn't able to beat it.

I've also never played Ico (beyond a demo) nor have I finished Final Fantasy X, one of these days though.

Ah yeah, I almost forgot about the rising costs of video game production.

The seventh console generation in particular was when things really started going down hill. HD development ended up being far more complex and costly than any of the previous generations. So many talented studios and beloved franchises and genres were shut down or left in obscurity due to the demand not being enough to justify these rising budgets. Couple that with COD 4's unbelievable success right around the start of said generation, and you've got a whole recipe for a downward spiral. Heck, Japanese games in particular were hit especially hard, as many of the titles and genres that they were loved for were increasingly seen as being outdated and overshadowed by the Triple AAA Western titles released during that time.

Again, I hate to do it, but I have to point to Modern Warfare as being that one game that permanently led to what we see nowadays, as after it's success, virtually every developer and every franchise sought to emulate it in order to maximize profits and notability.

It's really depressing the sheer massive numbers of developers both eastern and western that went of business during the 7th gen, I mean it was a total bloodbath.

Two random examples that bum me out both eastern and western is the American dev Terminal Reality going defunct.

And the fact that the creator of Katamari Damacy was never able to go onto anything of note, you couldn't have asked for a bigger success story for all those weird Japanese 6th gen games than Katamari Damacy, but the 7th gen wasn't as friendly to that sort of thing and eventually he faded into obscurity.
 
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Immediately thought this when I saw the title.
1998.png

Seriously, back then, DDR was SO GOOD!!! This game changed my life forever.

Other than that though, the other games that came out that year that I love are Banjo-Kazooie, Street Fighter Alpha 3, and Tekken 3.
 
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