Despite everything I am optimistic about the future of video games, I think technology will reach a point where things get advanced enough that they go full circle and the cost and manpower needed to develop a game will go down, just like how you can easily have access to high quality cameras today.
And SJW shit won't last, it simply doesn't make any money, it's on borrowed time.
I do think there will be a Renaissance someday and we'll see another '97 to '01 period for gaming.
Star Ocean: The Second Story came out in Japan in 1998 so I guess that means the year was pretty good. I prefer 1999 overall for arcade games that were soon to be ported to the Sega Dreamcast like F355 Challenge, Crazy Taxi, and Hydro Thunder.
Didn't The Last of Us 2 just come out like last week? Isn't that game all story (even if it seems to be a grimdark story I have no intention of ever experiencing)?
Last of Us 2 is a bad example, God of War 2018 is a better example.
Story driven single player hasn't gone away yet but the Minecraft generation has grown up playing games that are virtual toyboxes where you make your own fun, it's going to be hard for them to grasp games as a specifically crafted experiences meant to evoke specific emotions and not something where you can do whatever.
I have a soft spot for 2001-2004, since that was the prime window for the PS2. Silent Hill 4, Disgaea, Grandia 2, Suikoden 3, Katamari Damacy, - I was into the colorful cutesy stuff since I was going through a bad patch at that time. I even liked Breath of Fire V for its story and combat system, and thought it would have done better under a different name, since it was so different from the game series that inspired it. (It also could have used a better save system and that whole "having to replay the game several times to see every cutscene" thing was one of the worst ideas in video game history.)
Silent Hill 4? What about 2 and 3?
But yeah, the PS2 from 2001 to 2006 was phenomenal, I miss that era dearly, even though thankfully there's plenty from it that I haven't played yet or never finished, it's definitely something I will always go back to.
Man, I can't believe I wrote Devil May Cry 2 when I meant to say Devil May Cry 1. The less said about 2, the better. XD
2001 is indeed up there, and I too hold fond memories of it. Granted, I wasn't even 10 years old, and was a massive Nintendo fanboy who refused to play anything else, along with being too young to experience many of the classic releases that year, so my time playing games was limited, and only after I grew up did I finally get to see what I was missing.
Even so though, I can definitely see where you are coming from. Again, the early 2000s were still a part of the time when devs could make the games they wanted how they wanted, although tempered by the growing mainstream popularity of games like Halo, GTA III, and WOW starting the downward trend. I do often yearn for gaming to go back to those simpler times, just with the added technology of the present. We've seen so many great games, trends, developers, and franchises from that era either die off, lose their way, or fade into obscurity thanks to gaming becoming mainstream haven't we?
I was 12 in the fall of 2001 and it's funny that I was playing games like Silent Hill 2, Metal Gear Solid 2 and Grand Theft Auto III, some might say I was too young but I'm sure glad I did play them.
I had already seen my fair share of R rated movies like Saving Private Ryan by that point so it wasn't
too extreme, although it was pretty shocking to shoot a guy in the head in MGS2 and see blood splatter on the wall behind him, to say nothing of what you could in GTAIII, I truly felt like an outlaw playing that at the age I was lol.
In the case of SH2 though it simply scared me too bad and I didn't finish it until years later, I've always regretted not nutting up and finishing it when it was new though.
Another funny thing about 2001 is how long it took me to play/finish some of those games and what games I still haven't finished almost 20 years later.
I didn't play Dead or Alive 3 for example until.... 2016, that was also the year I beat Devil May Cry because when I tried to play it in 2001 it was simply too difficult for me and I wasn't able to beat it.
I've also never played Ico (beyond a demo) nor have I finished Final Fantasy X, one of these days though.
Ah yeah, I almost forgot about the rising costs of video game production.
The seventh console generation in particular was when things really started going down hill. HD development ended up being far more complex and costly than any of the previous generations. So many talented studios and beloved franchises and genres were shut down or left in obscurity due to the demand not being enough to justify these rising budgets. Couple that with COD 4's unbelievable success right around the start of said generation, and you've got a whole recipe for a downward spiral. Heck, Japanese games in particular were hit especially hard, as many of the titles and genres that they were loved for were increasingly seen as being outdated and overshadowed by the Triple AAA Western titles released during that time.
Again, I hate to do it, but I have to point to Modern Warfare as being that one game that permanently led to what we see nowadays, as after it's success, virtually every developer and every franchise sought to emulate it in order to maximize profits and notability.
It's really depressing the sheer massive numbers of developers both eastern and western that went of business during the 7th gen, I mean it was a total bloodbath.
Two random examples that bum me out both eastern and western is the American dev Terminal Reality going defunct.
And the fact that the creator of Katamari Damacy was never able to go onto anything of note, you couldn't have asked for a bigger success story for all those weird Japanese 6th gen games than Katamari Damacy, but the 7th gen wasn't as friendly to that sort of thing and eventually he faded into obscurity.