Was 1998 the best year for video games?

Does anyone really give a single fuck about the next gen of consoles? I was honestly that i was playing phantasy star 4 yesterday. It's bassically just an incoveniance at this stage I'm going to have to throw some money down when a game which looks interesting eventually comes out.

Graphical improvements over later games from the previous generation just get more incremental with every new console generation, and, with the upcoming 9th generation, it's more about resolution than photorealism which 8th gen consoles already do really well. I don't have a 4K television so resolution is mostly moot to me. I mostly only care about new consoles when they stop making games for the previous ones and even then there's still a huge back catalogue of games I've never played that still look great to me.
 
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Does anyone really give a single fuck about the next gen of consoles? I was honestly that i was playing phantasy star 4 yesterday. It's bassically just an incoveniance at this stage I'm going to have to throw some money down when a game which looks interesting eventually comes out.

Not me. The PlayStation 5 looks like hot garbage and the Xbox Series X looks better mainly because of better backwards compatibility, and the console exclusives not being fucking soyboy trash like The Last of Us 2 and Spider-Man. They've also got Rare, so that's some franchises they could quit squandering and actually do something with. You know, Microsoft owns both Conker and Super Lucky's Tale, that'd make for a funny crossover.

But then again, any newer games that I'd actually wanna play, I'd rather get on PC and just buy a new GPU and CPU. It'd be cheaper, and maybe I could trade my aging GTX 970 for like two bullets and a bag of coffee amidst the breakdown of society.

And speaking of you playing Phantasy Star 4, I've gotten more mileage this year out of playing randomizers for SNES games than anything new. If you like RPGs, there's crazy shit like Final Fantasy IV: Free Enterprise which turns FF4 into an open world scavenger hunt. It's way more fun than it should be and you can just slap a rom into their website and it'll poop out a fresh, unique game for you to enjoy.
 
I never ever got what supposedly was so "redefining" or amazing about Halo. I played it when it came out for the PC, and nothing felt that special about it. Don't get me wrong, it was a really good game, and I enjoyed it immensely, but I never got the hype surrounding it.

Story driven FPS? Half life did that. First good FPS on consoles? I'd argue that was GoldenEye, Vehicles in an FPS? Starsiege Tribes in 98, and I am sure there were others even before that. Multiplayer? Doom, Quake, Counter Strike...

In fact, I recall that it dumbed down streamlined things that I was used to from other games, and I wasn't impressed with that.

Maybe it's because besides playing on consoles I was always an avid PC gamer, and it just didn't offer anything new for me, whilst new gamers, especially on consoles, were introduced to brand new things.

People don't remember what Halo did because what it did was so natural it got retconned into always existing and it becomes too obvious to give them credit for it(and that's before someone tries to disprove it by finding an unreleased MSX game that had a similar feature all the way back in 1987, and therefore Halo didn't do it and the retconn is correct).

As a whole it's just a first person shooter, some of the components are where it gets innovative.
Vehicles was one thing, they had existed before, but the way they controlled was new. Get in the warthog, look backwards, press forward and the car will solve how to best turn and head in that direction. It was indirect steering, you point and it takes you there. Doesn't sound like much but it was a new idea, when fleshed out further you get the auto-navigation of obstacles seen in Assassin's Creed.
And Galleon in between those two, it's a game much closer to AssCreed and back then(2002-ish?) previews sometimes described how the movement worked by comparing it to the Warthog in Halo, point-and-go. (Seems silly for a third person game, therefore Halo didn't do anything.)

Grenade on a button, making them useful. Not every game adopted it immediately. People thought Valve were complete retards for having the grenades in the weapon menu of a huge big budget game like Half-Life 2.

Melee on a button, making it useful. Why even have melee in a game if you have to cycle through every weapon to get to a weak-ass punch? (Duke3D had a melee button for the weak-ass kick) Not every game adopted it immediately. People thought Valve were complete retards for having the grenades crowbar in the weapon menu of a huge big budget game like Half-Life 2.

It wasn't just that melee was put on a button, it also had a real use and gameplay implications. Instead of dealing 5 damage to an enemy that didn't flinch when repeatedly punched in the face it knocked out enemies if the player remained undetected or it could stun/stagger them in combat. I think the shield dudes staggered if their shield got smacked so rushing them was sometimes a good idea. Imagine rushing enemies with the crowbar and thinking something good will come out of it...

How many games have a button for grenades(or special attack) and a meaningful melee, like the knife in COD, these days?

There's much more, usually quality-of-life innovations that makes the genre as a whole better. Halo isn't the only game like this, there's more. Metal Gear Solid 1 is one where people overlook a lot of what it brought to the table at the time.
 
Ah the 90s. A much more free, prosperous, and golden time for gaming as far as I'm concerned, since the industry was still growing, and just mainstream enough without being bogged down by corporations or activists. Developers could make the games they wanted, how they wanted.

Not to say that the later decades haven't had awesome years mind you. 2001, 2004, 2005, 2007, 2011, 2013, 2015, and 2017 come to mind. But around the time GTA III and Halo Combat Evolved came out, while still awesome games, that's when the industry started getting tons of mainstream attention. Heck, I think that those two titles are one of the main reasons for the state of the industry nowadays, due to how much coverage they got, and suddenly, the industry started to pivot more towards what made the maximum profits over creativity, culminating in the breakout success of Call Of Duty 4 Modern Warfare, which, while still one of my favorite games, ultimately led the industry down the dull and overly corporate path it still hasn't yet broken away from.
You said it brother I miss the 90s no she bs in video games (hi last of us 2 and your tranny sex scene) no coronavisrus shutting down movie theaters and dine in restaurants no twitter mobs cancelled culturing everything in sight, and no black protests and riots running amok (sans 1992 and the Rodney King beating but they ended rather quickly)

Here's to the days of future past




 
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