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- Aug 13, 2018
Whorever approved that gamepad design is a lolcow (like all Atari post crash)
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3D games didnt push the systems they were on until real later. Just compare games on the Playstation in 1995 and in 1997I don't really have an opinion about the 32-bit vs. 64-bit claim, but, for a "3D" polygon-fill game released on a home console in 1994, Checkered Flag looks pretty nice. It can at least hold its own against the Sega Genesis port of Virtua Racing which was really only possible on a 16-bit console because Sega included a processor in the cartridge itself.
I know these untextured polygon graphics would look a bit rudimentary after the release of the Saturn and especially the Playstation the following year, but, purely from a 1994 perspective, they would still have seemed quite impressive for a home console unless you expected home consoles to have graphics on par with the arcade version of Daytona USA, which was a bit unrealistic an expectation as the first console that could have done the arcade version of Daytona USA justice without the severe graphical downgrades seen in the Saturn version was the Dreamcast and that was still 4 years off in Japan and 5 years away everywhere else.
Same thing with the Saturn. Theres a reason Saturn emulation is piss poor and its not for a lack of trying.A lot of the hardware of the Jaguar was apparently very troublesome to design for, especially in regards to getting said processors to work simultaneously. For a lot of developers it was just simpler to design their games around utilizing one of the processors because it required far less coding and joining of things together in order to have a game running. Most of the titles released for the console were not using it to its full potential, which is kind of a shame.
Its a fairly technical marvel for its price according to Digital Foundry. And the fact that its selling as much is it is means its not just fanboys driving the sales.Nintendo, or more to say the fanboys still cream their panties about how the gimmick machine that cost half as much as it's competitors with a pack in game sold more units when the 360 was in it's pre CoD glory and plagued with the red ring of death and the PS3 was still "599 US dollars", yeah it's like saying McDonalds is better because they sold more happy meals to Shake Shack and Five Guys' burgers.
Blame Tramiel being a cheap cunt. Just look what happened to Commodore.Whorever approved that gamepad design is a lolcow (like all Atari post crash)
Saturn emulation is actually getting better lately thanks to the original Mednafen core for it. Still miles better than N64 emulation though.Same thing with the Saturn. Theres a reason Saturn emulation is piss poor and its not for a lack of trying.
3D games didnt push the systems they were on until real later. Just compare games on the Playstation in 1995 and in 1997
There was one home console racing game exception which I should have remembered and which was contemporary to Checkered Flag on the Jaguar that does look better in many ways; Road and Track present the Need for Speed on Panasonic 3DO. Yes, the very first game in the Need for Speed franchise.
The Need for Speed is not as "pure" a 3D game as Checkered Flag, however, because the trackside scenery is obviously scaling sprites and the seemingly impressive (for 1994) draw distance was accomplished through a simple "cheat": after a certain point, the road ahead is a pre-rendered video file. There's some background information about the development of the original Need for Speed game in this ArsTechnica article about the evolution of 3D models for automobiles in racing games.
From what they say in the article, I don't think the cars in The Need for Speed have any more polygons than the cars in Checkered Flag, most of the detail in The Need for Speed is obviously in the textures.
About early racing games on the Playstation, generally, they've aged very poorly. Wipeout would be an exception, since that game didn't need wheels and also because the design of the racing craft made the low polygon count part of the aesthetic.
2x32 bit processors does not equal 64 bits, even if the memory data channel was that wide.
We were robbed of the Atari Panther.