We don't have a Satisfactory thread? - Satisfactory thread.

Dammit Mandrake!

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Any of you crack heads playing Satisfactory? I know you're out there. Anyway I wanted to talk about it a bit and while trying to find a thread for it, I instead found a post I made.

Anyone here play Satisfactory? I know @Null does so maybe he or one of you can help me out here.

I'm enjoying the game a lot; it is very fun! But I guess I've hit a wall. I am approaching the completion of Phase 2 and have unlocked all the various upgrades available to me at my current tier. My factories are looking good and I've got a basic web of sustainability going with minor input required by me. But the thought of moving forward is daunting; even completing Phase 2 was a bit of a struggle as I had to retool a few facilities and I guess I wasn't looking forward to building new ones. So like I said, I guess I've hit a wall. Does the game open up further with the next set of unlocks and goals? And is it worth my time to move to a more distant plot of land and start from scratch? Should I consider starting a new game entirely?

It's weird. I like the gameplay a lot and like I said, I'm having fun. But I am not sure how to retrofit my existing factories and I am not sure if I want to. Also my goddamn coal plants are being bitches. Or maybe not the coal plants, but the water system is being a real nut fucker. Everything should work but the pipes run dry. I have no idea what I'm doing wrong.

Also the Christmas gifts from the sky are cool I guess. But they're becoming a bit obnoxious.
Oh Dammit, you're so cute. Look at those complaints and concerns. How little you knew back then. Stuck on phase two and saying you "hit a wall." Ha!

So, let's talk Satisfactory. And I'll introduce some of you to this game by responding to myself and addressing concerns that a lot of new players like me had or still have. For those of you that already know the game well, tell me about it. What do you like? What do you hate? How do you feel about the development process and Coffee Stain's way of going about an early access release? Also tranny shit!

For reference, I've gotten significantly better at this game. I've accomplished the endgame goals several times and over the course of a couple thousand hours have gained proficiency or mastery over the game and its systems. Needless to say, I really like Satisfactory. It has been a real pleasure to play and learn and it has improved my ability to think, reason and organize in ways that have helped me in my professional life. And I am still learning new stuff all the time.

But the thought of moving forward is daunting; even completing Phase 2 was a bit of a struggle as I had to retool a few facilities and I guess I wasn't looking forward to building new ones. So like I said, I guess I've hit a wall. Does the game open up further with the next set of unlocks and goals? And is it worth my time to move to a more distant plot of land and start from scratch? Should I consider starting a new game entirely?
Without knowing it at the time, I answered my own question. I've gone back to look at this save file and the entirety of my initial complaints boil down to two mistakes:
  1. My factories utilized a (poor) technique known as "daisy-chaining". This is pretty straightforward: all basic production would lead into the next tier of production and so on. What this meant was that I found myself constrained by the output of resource nodes and the maximum capacity of machines. Daisy-chaining your machines together into one giant mess is going to lead to disaster as time goes on.
    • At this point in the game I wasn't even overclocking my machines, but it would have done little good longer term because eventually you'll outstrip the production of a maxed out machine. It happens fast.
    • Additionally, I did not understand fully the capacities of conveyor belts and their overall limitations for some forms of production. Okay, so I maxed out a resource node. No big deal, I can tap another and plug that line into the front end of my production line that is starved of that resource and everything will fill up again and production is back on track. Right? WRONG. This does not work after one or two times and if you are doing this, you haven't planned out your build nearly enough.
  2. I made a massive error in my overall planning and the structure of my factories with regards to the amount of space I was using. Plus I was not using foundations. OOPS! We've got the whole map to work with. Foundations are easy to unlock. There's no reason to build compact factories unless you're trying to challenge yourself or doing something specific. Ultimately I needed to build bigger, which is to say there needed to be more room between my machines and belts and other equipment. The game rewards good planning and built-in expansion space; conversely, the game will punish you severely if you neglect this.
    • Obviously small and compact builds are their own niche and do have a place. They also provide a very fun challenge for your brain. But we need to think logically here and understand that no matter how much space you think you've given yourself, add another five rows of foundation blocks just in case. You'll thank yourself later.
These two mistakes are easy to make and hard to fix once you're deep into a game. The remedy I've found is pretty simple:
For every product you desire to make, the easiest route to success is to build the entire chain needed for that product each time and to keep those chains isolated from one another as much as is possible. NO DAISY-CHAINS!
This immediately solved most of my issues and also forced me to adopt a fix for point number two, which is to use more space. Since I'm building these production lines as dedicated systems and not a global feed for multiple outputs, by design I needed to start using more space and utilizing the organizational tools the game offers.

Also my goddamn coal plants are being bitches. Or maybe not the coal plants, but the water system is being a real nut fucker. Everything should work but the pipes run dry. I have no idea what I'm doing wrong.
Welcome to Satisfactory's filter. Coal power production is both when the game actually starts and when most people bail. Moving fluids in Satisfactory is easier said than done and it is made more difficult when you consider that the way fluids work in Satisfactory is not a 1:1 recreation of how fluids work in the real world with real physics. They're close, but they have their own idiosyncrasies that can become frustrating if you are not aware.

The best advice I can give you with constructing pipelines and moving fluids in Satisfactory is to read the fucking manual. This guide is invaluable if you're serious about learning how the game functions and how to keep your fluid systems up and running.

I was making massive errors in my construction because I was making assumptions about how the game should work and not recognizing how it actually worked. Learning how to build water towers is a great way to solve almost all major problems with fluid systems. But understanding how fluids move through the pipes and the impacts of "sloshing" within those pipes is a big deal. Valves are your friend and utilizing proper input:output ratios are necessary for success. I did not distribute water properly or have a grasp of designing and building manifold systems; and without that knowledge I was doomed to fail from the start.

Also the Christmas gifts from the sky are cool I guess. But they're becoming a bit obnoxious.
Yuuuuup. But I actually went and finished the Christmas tech tree this year and it was pretty neat. A nice twist on the game's normal progression.

And that's about all I've got right now. If you have any questions or want to discuss Satisfactory, have at it. And maybe there already is a thread and I've missed it, but search returned zero results. Regardless, I'll leave you with some real good advice that will hopefully improve your factory building adventures:
  1. Build your factories in reverse order!
    • Plop down the machine that would be at the end of the line first. Tune it to the desired parameters first. Then work your way back one step at a time, satisfying the needs of the machine that follows in the production series. Your life will become to much simpler. You will waste much less time. And the damn factories will work.
  2. Keep your machines running at all costs!
    • Whether you need to perfectly tune your machines for zero-loss efficiency or if you simply want to strap an Awesome Sink onto the line, keep your machines running. Don't let them fill up and stop. Power management is the hardest thing for most players in this game after the behavior of fluids in pipelines. You can render power management trivial if your power draw is constant and predictable. To accomplish this, ensure that your factories never stop. Perfect your line or sink it, either works and both have benefits.
      • You're going to need the tickets that the Awesome Sink produces anyway, so there's no shame in sinking your excess supply. Just keep the factories running so you don't have a massive, unexpected spike in your system that blows the mains out and shuts everything down. Because going back and priming all of your coal plants or fuel plants can take hours. A minute-long blackout across your map could cost you hours of time.
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I hope you enjoy Satisfactory, friends.​
 
I played it, it's pretty good, but last updates haven't added much in terms of worthwhile new content. Unless I'm missing something very recent.
 
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I haven't played it in a few years because I'm waiting for the multiplayer to get more stable before I fully commit.
Has anything been added that makes it worth playing right this second?
 
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I played it, it's pretty good, but last updates haven't added much in terms of worthwhile new content. Unless I'm missing something very recent.
Indeed. The most recent major update (Update 8 ) didn't necessarily add a ton of new stuff. Larger power poles with greater range were neat, but nothing to come back to the game for. The bulk of Update 8 was an engine switch to Unreal 5, so it is largely an "under the hood" sort of update. The game runs much better for me now, so that's good.

I haven't played it in a few years because I'm waiting for the multiplayer to get more stable before I fully commit.
Has anything been added that makes it worth playing right this second?
I've had great success with multiplayer since Update 7. It rarely, if ever crashes and the worst bug I have seen is a consistent crashing issue with the truck depot... which I don't really use and neither should you unless you're trying to prove a point or challenge yourself. And I can't knock you if you want to challenge yourself.

If it really has been a few years, you may find quite a lot of new content; however, Coffee Stain says they are not releasing any more updates and that 1.0 is the next release. And that's supposed to be this year (2024), so you might as well just wait for the official 1.0 release. Plus, with 1.0 we have been promised that the endgame will also be released. Players of the game may recall several items listed as "work in progress"; those items will finally have a use and there will be a real finish line, so to speak. Plus maybe we'll get Mk. 6 belts to fully take advantage of the output of Mk. 3 miners.

I think it's a very serviceable game in its current state and have very few actual bugs to complain about. Might be worth your time to play around and brush up when it seems like they're making a move to actually release the thing. Otherwise I don't see why you wouldn't just wait a little longer - there are plenty of other great games to play in the meanwhile.

Plus when 1.0 comes out, apparently they will be adding automated biomass burners. This will make the early-game much less onerous on those that don't have the knowledge ahead of time about how to get to coal (which right now is the first automated power source you can get).
 
game is nice in theory but very frustrating to play in practice.
i'm probably just spoiled from playing too much factorio, dyson sphere program and captain of industry. after being used to the level of convenient large scale construction options these games offer, playing satisfactory just feels painful to me.
also the pathfinding and collision physics on the tractors/trucks is terrible.
 
Factorio is better

:shit-eating:
I actually really like Factorio but (and you may disagree) it was pretty easy and I also wasn't as into the emphasis on combat. The three dimensional design of Satisfactory makes my brain happier. But anyone that has a passing interest in anything I've laid out in this thread should definitely go check out Factorio as well.

They each work with different types of people and if you dislike one of them, don't give up on the genre! Try the other. :biggrin:

dyson sphere program
NERD ALERT!!
 
I've dabbled in Satisfactory just a wee smidgen mind you.

Only around 3,000 hours in 4 play through's. Not too much.

Yah it's better then Factorio IMHO because I can walk through my factories, see the machines running and spend endless hours looking for that 1 slow down that's keeping me from 100% efficiency. The world is really well made and interesting and the spiders...fuck them spiders.

Now I have stopped playing recently as I'm waiting for 1.0 to drop before I go back in with a new play-through.

Never got into Dyson Sphere, I do like the concept but it just doesn't grab me. Dunno who, I should really love it but I put in around 20 hours then never went back. It sits on my desktop taunting me but between ARK and EvE I have little spare time for something I don't really love.

If anyone ever wants to do some multi-player or wants to see my collection of boxes just let me know. I'd be happy to show off my abomination of a nuclear power plant and my recycled plastic/rubber catastrophes.
 
Yep, played Satisfactory quite a bit, but decided to wait & start fresh once 1.0 gets released. Ought to be fun starting over -- just think of all that glorious belt spaghetti to put together while exploiting those resource nodes!
 
Factorio is the superior game solely for how quicker you get access to trains when compared to Satisfactory. It's 5 tiers of research not including the hub and my autism automation demands trains, that said I have access to trains but I found the 3d environment really cool but a hindrance when you need to dissemble everything to further optimize production.
 
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I put about 500 hours in Satisfactory during the height of COVID, and then I got into Factorio and I haven't really gone back to Satisfactory for a few reasons:
  • Lategame becomes a grind unless you have friends to help you, because Satisfactory until recently lacked a blueprint system. While it may have one now, it's not as intuitive as the one Factorio has, and it still lacks construction bots that will automatically grab and place items from your inventory and your logistics chests, so you need to go and grab the necessary materials manually for all new builds
  • Speaking of lategame: it usually takes me no more than 30 hours to launch a rocket in Factorio, whereas endgame in Satisfactory took me like 350 hours the first time around, and about 200 hours of that were spent trying to complete the final phase of Project Assembly
  • The game runs like cold molasses when your factory gets big enough; the switch to Unreal Engine 5 helped a bit, but not much
  • The world being premade and all of the nodes being located in the same spots kinda limits replay value in comparison to the random maps in Factorio, where I can autistically name different parts of the map based on geography
  • Mod support, obviously Factorio has tons of mods whereas Satisfactory does not officially support mods
  • Edit: Satisfactory does not have logical control, which is an incredibly powerful tool in Factorio that lets you make your factory intelligent in ways you cannot in Satisfactory
There are a couple of things I like about Satisfactory more than Factorio (there's a reason I picked up Satisfactory first):
  • Jumping around and spanking enemies in the ass like a cracked-out spidermonkey with the Blade Runners and baton never gets old
  • A well-designed factory is so satisfying to see in action and traverse
  • It's so damn pretty to look at, I would sometimes just sit on the beach where I could just watch my oil refineries churn out rubber and plastic while the sun sets
  • The alternate recipes are a great idea, though the way you get them (randomly via data disks) is frustrating
  • Since resource nodes never run out and aliens don't attack your structures, you can optimize to your heart's content without consequences, unlike Factorio where doing so could result in a cascading failure where your factory ultimately gets overrun by bugs; it's also more beginner-friendly in my opinion for the same reasons
  • I like the complexity of aluminum production and nuclear power, Factorio has nothing as complex as aluminum smelting and nuclear power and ESPECIALLY nuclear waste recycling was a lot of fun to figure out in Satisfactory
Still love Satisfactory, heartily recommend it to anyone trying to get into the autism factory genre
 
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Never played it.

Reject modernity.
View attachment 5903892
Retvrn to tradition.
Is that like MystCraft? :)

If anyone ever wants to do some multi-player or wants to see my collection of boxes just let me know. I'd be happy to show off my abomination of a nuclear power plant and my recycled plastic/rubber catastrophes.
I might take you up on that when 1.0 comes out. We're also restarting and bringing in a couple other people that are waiting/lazy. My current project (I've alt-tabbed away) is this game's nuclear build. Going for a simple 25GW setup and I am extremely proud of the work I've done so far. It looks really good; a clean, tight build that is as optimized as it is aesthetically pleasing.

Moving past simply managing factories and optimization have been a rewarding task in and of itself as I've begun using the game's relatively simply architectural pieces to add some personal touches. I know Josh plays, or he used to. Maybe we can rope him into a game after 1.0 drops and then we can all get doxed.

The world being premade and all of the nodes being located in the same spots kinda limits replay value in comparison to the random maps in Factorio, where I can autistically name different parts of the map based on geography
This is my biggest issue with the game. I would really like another map or some randomness. With that said, the map is quite well-made and there is another level of strategy to be employed when you actually know where stuff is. But you're swapping out the wonder of exploration for the certainty of a good strategy. And those two things are very different so there is some loss. I think I'd rather have an unknown map to explore because that is more fun than: "gotta go here to get X, run it to there to accomplish Y. I will be able to do this in one phase. GO."

Even though I dislike the combat elements in Factorio, I do like them in Satisfactory (even though they're kind of shit) and would like to see them improved.

The alternate recipes are a great idea, though the way you get them (randomly via data disks) is frustrating
I love the alternate recipes. They're a game changer in a big way. The best way I've found to tackle them is to unlock every recipe for each tier as you unlock them. Has the added bonus of chopping up your gameplay into different types, giving you a wider variety of things to do.
 
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Is that like MystCraft?
The granddaddy of Satisfactory.

Without Notch, there would be no Minecraft.
Without Minecraft, there would be no IndustrialCraft and no BuildCraft.
Without IndustrialCraft and Buildcraft there would be no Technic modpacks.
Without Technic modpacks there would be no Factorio.
Without Factorio there would be no Satisfactory.

Pay respects to the OG's.
 
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