I would love more tower defense BS considering these devs made Sanctum, one of my favorote tower defense games. They are leaving cash on the table with that one.
Call me a conspiracy theorist but I think its genuinely just a massive inferiority complex.
In some past long forgotten alpha combat and tower defence were gonna be important, but someone said "Hey that's just like factorio!" and they got cold feet, attempting to distance themselves by just repeatedly shooting themselves in the knee and making the game worse and handicapping their design on purpose just to claim that they're not 3d factorio.
Like they added a bunch of weapons and like 7 different ammo types... for what? Clearly combat was planned to be more important in some past vision of the game, you're not using homing explosive shatterbolts vs passive afk mobs.
Btw, case in my point of my earlier argument:
"Why are blueprints so clunky, and unyieldy, timewasting, uncomfortable to use and in general just shit?"
"That's by design, this isn't factorio, satisfactory actually values UNIQUE, and CUSTOM factories as well as PERFECT RATIOS and EFFICIENCY, over SHEER VOLUME of production."
This retard right here is the literally definition of goyslop eating niggercattle.
He's intentionally arguing to keep the game he's playing worse because...??? There's literally no reason, why would you not want convinient and easy to use blueprints in your automation game???
Note, he's not even disagreeing with the OP that the blueprints are shit, he's just saying they're shit on purpose and that's a good thing™.
Again this is literally like refusing to implement strafing in your shooter because "its not quake 2".