- Joined
- Mar 7, 2024
Let's not forget the ending of that video which alludes to lasers doing SOMETHING to a somersloop...
Gimmegimmegimmegimmegimme... LOL
Gimmegimmegimmegimmegimme... LOL
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It's the meat of update 7 like it or not. Mind they added the world grid in 8 because they finally understood how mundane it was to path foundations around the entire map to align your factories.To be fair the Dev's never even wanted to put in a blueprint maker, they were basically bullied by the fans.
That's nice and there is the apples and oranges element of these two games: finite bandwidth/finite resources, "unique" 3D designs/unique recipe designs.In Satisfactory, at least my games, every single belt, floor, wall, machine, track ect ect is all placed by me deliberately and that's what I enjoy doing. I guess if you don't enjoy building a factory one must ask why your playing in the first place. If copy/paste to make a massive world spanning factory is your thing then yes Factorio is your game and Satisfactory isn't.
Factorio fan-cope exists. But dismissing any criticism for the game out-of-hand as that is gape-faggot behavior.I think this is going to be Satisfactory's biggest stumbling block come 1.0, as a lot of Factorio players are going to go "Factorio 3D? Awesome" then come away like the people in this thread. Satisfactory is not Factorio 3D and never tried to be. It's got some similarity in the fact you make a factory and balance out production lines but that's really it. They set out to do different thing using different player loops.
It was literally a 3D Factorio+Pretty Unreal Engine Nigger-Slop until they added fluids in update 3 and update 4 marked the three year content plateau where they only added QoL content until now 1.0.I can easily see many grumpy Factorio players buying Satisfactory on the 10th and getting all ass-blasted it's not just Factorio 3D like they wanted.
Tbh I'd say a majority of them already have tried it already. I've already got 100 hours in and I like it because it's different to Factorio, They start the same but Satisfactory does at least let you skip the handcrafting phase and you don't have to worry about pollution making the monsters stronger.I can easily see many grumpy Factorio players buying Satisfactory on the 10th and getting all ass-blasted it's not just Factorio 3D like they wanted.
I don't think I am going to watch any more of these. But it looks good!A breakdown of all the new "quantum" stuff coming in 1.0
Mark VI belts move at 1200 units per min! So now you can fully overclock a pure node and use all of it. Finally.
Warning it's 20 mins long. There is a lot of Snutt being...well Snutt.
Yeah that one... they better fix it.particularly a pipe bug forcing you to need to rebuild pipes upon modification
But you won't get your completion reward!!OK so I think I got as far as I can before 1.0 got everything unlocked now and I'm not going to bother with setting up nuclear and the last space elevator parts.
After my last playthrough, I have realized the sheer amount of early-game wealth there is in the Northwestern drylands. Every node (iron/copper/limestone/coal) is normal or pure, the bauxite vein that bisects the map is close by and there is a single pure quartz node and a single pure caterium node very close. There is even a rare impure uranium node (above ground) and two SAM ore nodes! Plus the ocean is right there.This time I will spend more time planning out my set up rather then just slapping down shit where ever all willy-nilly. I want to build with the terrain to make things look more natural.
After my last playthrough, I have realized the sheer amount of early-game wealth there is in the Northwestern drylands. Every node (iron/copper/limestone/coal) is normal or pure, the bauxite vein that bisects the map is close by and there is a single pure quartz node and a single pure caterium node very close. There is even a rare impure uranium node (above ground) and two SAM ore nodes! Plus the ocean is right there.
I've literally never once built up this corner of the map so I am excited.
Thank you thank you. I really appreciate that.I won't spoil shit if your wanting to see it for yourself but some of this stuff will make building really really easier. Some changes seem a bit too much IMHO, they're really going all in on making everything "easier" with less running around when building.
It still makes me laugh that the desert is listed as a "difficult" start because I consider it easy mode. Even biomass isn't that hard to get what with the giant forests by the river or the lake. Once the initial fear of exploration is gone (which obviously you've blown through eons ago) it is no big deal to bunny hop over to one of the forests and load up to keep things running for a few hours. Desert is OP and I love it.I think I will start off in the desert again, just because of the huge amount of space for my boot up factory, the ease of coal power with coal and water being in the starter zone and the large number of pure iron/copper nodes around.
Some really big quality of life changes
A use for SAM ore, Mercer Spheres and Sommerslops. More (!) new fuels and Alien Tech buildings. New cosmetics for buildings and a lot more. More ways to boost power production and an increase in over-clocking.
I won't spoil shit if your wanting to see it for yourself but some of this stuff will make building really really easier. Some changes seem a bit too much IMHO, they're really going all in on making everything "easier" with less running around when building.
A lot of the most used mods were pretty much just added into the base game with small tweaks.
I will be able to find out tonight.How is the 1.0 performance? Have they talked about it at all? On my last save the GPU had the highest usage of any game I played despite lowering all settings and keeping everything walled off in big cubes. I don't really want to spoil myself with the patch notes and videos.