We Happy Few

Absinthe

what the fuck is a peepo
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Mar 6, 2016
We Happy Few is a procedurally generated survival roguelike whose setting is a drug-fueled retrofuturistic 1960s British town. It is currently in early alpha, but available for early access on steam.
I think it shows promise, mainly because its setting is extremely interesting and its build looks very good for something that's in early alpha.
Discuss.
 
I played a little bit of this on Xbone. In terms of setting and atmosphere I thought it was really cool, it reminds me a lot of a combination of Brave New World and Bioshock. Not gonna lie, I didn't really care for the gameplay all that much, but I'd be willing to give it another shot once it comes out to see if anything's been updated or improved upon.
 
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It looks kinda interesting.

I'll consider it, though i'm not sure how the gameplay would work.
 
The aesthetic is interesting, and it does feel very Brave New World-y. But I'm not in love with the hunger/thirst/sleep system I've seen.
I agree. I think the protagonist is a toddler or something because I swear I had to eat and sleep like every five minutes.
 
I agree. I think the protagonist is a toddler or something because I swear I had to eat and sleep like every five minutes.

I'll third that. While I do enjoy roguelikes, the sleep really interrupts the flow of the game. They could probably fix it by making the days longer though.
 
The aestethic is great, unfortunatly at the moment the actual gameplay just feels like Don't Starve, but 3d and done badly, if that makes sense.
 
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I liked We Happy Few but hated Don't Starve. It's really strange. It's in alpha so I hope they change stuff to make it more pill based.
 
I played the Game Preview on the XBone, really enjoyed the opening bit which we already saw during the E3 presentation... and then it threw me into a room with no way out. The procedurally generated part of that game kinda forgot to spawn the materials I would need to get out of the first room.

Nnnnnot the best way to introduce me to the game, tbh. But, I really enjoy what aesthetics I have seen thus far, plus I enjoyed the game developer's last game (Contrast) a bit, so I'm hoping it's just that alpha build bugginess.
 
Patrick McGoohan must be raging from beyond the grave. All it's missing is the protagonist shouting "I am not a number, I am a free man!" and it'd be complete.
 
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I watched a friend of mine play it for a bit until he died. I'm not a gamer, so I doubt I'll ever play it. I did enjoy reading about it on Wikipedia, though. It does sound pretty cool and looks fun if you're into that gameplay. I'm interested in what will happen with it.
 
Bumped: Gearbox Software is going to release the full retail version. They're changing into more of a walking simulator from what I heard. A lot of people are salty and mad. Now the games title make more sense.
 
what drew me to this fucking game was the logo art. it looked pretty neat.

as for the game itself, it's kind of a shame... there's a potential story there, because the concept is really cool, but to make the game into a rougelike (or apparently a walking simulator) seems like a poor way to go.

this would have been a really neat story-driven game. like the whole beginning part where arthur is still in the newspaper building... thing... that was cool. i want more of that.
 
what drew me to this fucking game was the logo art. it looked pretty neat.

as for the game itself, it's kind of a shame... there's a potential story there, because the concept is really cool, but to make the game into a rougelike (or apparently a walking simulator) seems like a poor way to go.

this would have been a really neat story-driven game. like the whole beginning part where arthur is still in the newspaper building... thing... that was cool. i want more of that.

I think they are actually gonna put the story in there when it ((finally)) leaves early access next year. I think a lot of the reason people think that the game is gonna be a walking simulator is because the devs added a "birdwatcher" mode that gets rid of the needs in the survival mode so you can play the game like...well, a walking simulator - but the other survival stuff is still there and doesn't seem like it'll go away.

It will be interesting to see if/how they'll integrate the roguelite elements into a linear story though.

I think putting the game through early access in the first place was a bad decision, since early access isn't really meant for linear story-driven games, since when the game leaves early access almost everyone who was interested in the game bought it before it was released and has seen all that it has to offer already. I feel like that's why the procedural world generation was added to the game; a game in early access needs that theoretically endless replay value to keep people interested for the entirety of the game's development cycle and especially post-release. It's why I always find it hilarious when I see people complaining about all the open world survival games in early access - because that's the type of game that the early access business model works best for in the first place.
 
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