We Happy Few

After playing this game again after a year ago, they didn't change a whole hell of a lot. The changes they did make were really minor. They changed the inventory screens, spread the towns a bit farther apart and changed the place you start in. Still pretty much had me do the same missions it did before. I don't think it will change much in the full retail version.

Edit: Jim Sterling talked about this game:

 
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*Game Not Included $150
wehappyfewlol.jpg
 
sorry for double posting this autism deserves its own post

I did some research this is so retarded its mind boggling.

If you kickstarted this game like a r,etard up to "tier 10" you get this Collectors edition of retarded plastic shit plus the game included in your pledge (Back when it was going to be 30$ mind you).

What is Tier 10 pledge? 350$ Canadian dollars. I'm not even sure how much that is in american dollarydoos, but im sure its a lot more than 150 USD + the cost of the game USD.

Meanwhile if you missed out on kickstarter you get to pay 150$ Usd then pay 60$ Usd separately for all this cheap plastic garbage + this dumpy gearbox published survival game

hell yea..............
 
So basically I will badmouth this to anyone who heard about it but hadn't read through its startup page.

Christ how DSP can indie gaming get?
 
the most fucked up part is that this isn't the first game to pull this shit off.

Don't know if off-topic but in any other similar cases did any of the developers or other staff and crew chimp out on Twitter over the backlash?

Wah don't like it don't buy it et al?
 
Bump: This game is getting released in six days. I guess there will be a story mode now but who knows? Let the even more disappointment train begin!
 
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Bump: This game is getting released in six days. I guess there will be a story mode now but who knows? Let the even more disappointment train begin!
least it's getting released, and looks kinda okay now i guess
 
Waiting to find this for $9 on humble bundle. The moment those sassy fucks doubled the price, I was out. Let 'em swing.
 
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This game is fantastic.
I don't know the whole story of development. I was very excited from the debut trailer, and then it seemed to stay in development hell, made horrible design decisions, and kept reinventing itself until it finally stumbled back onto the scene too late for anyone to care. Since it was out I still really wanted it, though, because of the mixture of its Bioshock-like retro-dystopia, which here was played especially clever (that 1960s British psychedelic sort of thing) and the gameplay concept of trying to blend in and survive in a hostile society.

Well, I've gotten into Maidenholm so far - the first part of the town proper - and I'm absolutely hooked, the gameplay isn't real well balanced but just interacting with the world is fascinating. The thing plays like a linear Fallout, in terms of just basic control scheme, quests on the map, stuff like that, but you don't have dialogue options, you have a voiced protagonist and he is acted superbly well. Excellent British bureaucrat everyman like Hitchhiker's Guide or, appropriately enough, 1984. From the first scene you're working on redacting, Soviet-style, newspaper articles in a 1960s office, really setting the tone. So far what I've found is something to the effect of that the Germans conquered Britain, got run out, and in the aftermath of it all the British turned to their forced positivity dystopia to bury their awful world,

The gameplay seems like shit at first, because the survival mechanics are super light. I think that when the game was still in its roguelike phase (a horrible design choice) people complained about it being too hard. Now you don't actually have to eat sleep and drink all that much to stay alive, but it still feels kind of fun to do for its own sake. Melee combat is bland and shitty, as to be expected. Where it starts getting good is the city. First time I enter the city, I'm on Joy since that's how the plot goes, wandering this peppy wonderland of rainbow colors and 1960s kitsch. As I wander around I suddenly feel myself coming down from it, and the withdrawal symptoms kick in. People are noticing. They get angry, start chasing me. I wander around the city's mazelike streets (or, rather, they feel mazelike), desperately dodging around corners, seemingly always drawing in more people from every direction, until finally I find a trash can to duck into when no one is looking. And with the Joy falling off, the world turns dark and grim, a run down slum that makes you want to go back on it.

Night comes and i head out to post up some dissident posters. The streets are empty now except for the bobbies, but damned if it doesn't seem like there's always a bobby right where I need to get past. I wander around and around trying to find ways around. The screens that in daytime creepily rotate to always keep your eyes on the TV do the same here, illuminating where you're standing so as to draw the attention of the guard, and make me feel dangerously exposed even when noone there, like a lamppost that follows you on a dark street.

The game feels like a nightmare, but a specific kind of nightmare, the kind where you're in the midst of a hostile crowd of raving people and you can never find the way out, even as you weave in and out of people's houses and alleyways, seeming to always wind up back where you started and them always a step behind you. And I was especially psyched about the promise of social stealth (like early Assassin's Creed and Hitman), and it's here. You misbehave, you draw attention, you greet people you disarm their suspicions. Take the drug to blend in, but come crashing down and you draw attention, and too much drug and it goes badly too. You have to dress the part wherever you are, and you can deal with people in different ways, like if you need a policeman out of action you give the bobby a bottle of liquor and he chugs it like a degenerate and goes into a stupor. And while not having AAA graphical fidelity, it has top notch aesthetics, they couldn't do realistic people probably so they did wonderfully stylized clay-looking noodle people, caricatures, and like a lot of old open worldgames like Destroy All Humans, you have a bit of pedestrian variety but mostly they fall into a few archetypes. It's the sort of thing that in a serious game would be immersion-breaking, but in something like this I love it that there's so many summer hat wearing little grannies shuffling around and that ever bobby is a lower class lout.

Fantastic, so far I'm having a ball.

So yeah, so far it lives up to this. I was psyched for Atomic Heart too and despite all the naysaying it sounds like it turned out great.
 
@Ughubughughughughughghlug Hmm. I might give it a go if it's finally good.
I remember watching this game like a hawk because there was clearly a lot of love put into it but being disappointed with how much of an obvious glitchy mess it was.
It's aesthetic was stunningly accurate (except for the one jarring slip-up in the into where someone says "candy" instead of "sweets")
 
@Ughubughughughughughghlug Hmm. I might give it a go if it's finally good.
I remember watching this game like a hawk because there was clearly a lot of love put into it but being disappointed with how much of an obvious glitchy mess it was.
It's aesthetic was stunningly accurate (except for the one jarring slip-up in the into where someone says "candy" instead of "sweets")
It still has some Fallout like jank, and the melee combat is wank, but if you were pumped about the setting I think it sells it very well. I had a glitch where I triggered a cutscene then fell to my death being yanked up fifty feet in the air. Otherwise, haven’t seen a single glitch.

Be prepared that you’ll spend about two or so hours in the dreary WW2 rubble and outdoors district before you get to the town proper. But that also builds up to a grand reveal. The tonal whiplash when the joy wears off is better than the best indie horror game jump scare.
 
This is one of the few games on steam where you can openly install and play prerelease builds, gets pretty fun to see how busted up it was in 2016 compared to retail
 
The side quests mostly suck. But still kudos on some great use of self-chatter/top notch voice acting for the main character.

Houses are a ball. They’re unfortunately limited, I think making the map randomly generated was retarded and it’s arbitrary and easy to miss which houses can be broken into. But, they are neat in that you can lock doors and windows behind you, you can enter and exit through windows, you can hide in wardrobes and underneath beds and behind shower curtains. I had to go daytime house raiding to get Bobby pins.

Think Hello Neighbor, but good. It’s awesome, your ducking in and out of furniture, and if you get caught you can run into the bedroom, lock the door, listen to the joy maniac banging on the door, cry, then jump out the window. Or just sit and watch Uncle Jack on the telly. It’s better if you roleplay to not fight back unnecessarily.

I do think they missed an opportunity to have a hand sculpted world, more detail, and an economy. If the food was tainted with joy like the water, it would make sense to say, foods always around, but your choice if you want to deal with dope from joy or food poisoning from eating a dead rat. Then, have shops, but without a job money is really tough to get. There’s a black market vendor in the game, but I haven’t seen anything where you get to buy from townsfolks stores.

I want to live in Wellington Wells as much as I do Rapture
 
The side missions in WHF are kind of piss, but there's a lot of weird shit that you just happen upon, particularly out in the exurbs where the downers are forced to live. It often has Fallout vibes, but different because these are people who do still live in a civilized world, they've just been upended and cast out and are now dealing with whatever weird coping methods they have, be it putting on flower costumes and doing whatever the fuck this is:

Or, finding a whole cult in a mansion doing witchcraft on magic mushrooms. And you can take magic mushrooms! I love it when a game lets you do recreational drugs/booze as a "woah everything's so blurry" thing and getting to stagger around with the pretty colors listening to the dude ponder things that only sound profound to him is great.

The gameplay itself isn't that good, in the sense that things like combat doesn't work great and lots of stuff just isn't balanced in such a way as to make it challenging, but it is such a compelling, fun world to play in. Such an underrated gem.
 
I loved WHF when I played through it a few years ago, including most of the DLC. I really dug the alternate timeline with the weird aesthetics that really tickled the right spots for me. However, the first chapter with Arthur? Was by far the best, longest and most fleshed out, the ones that came after felt.. rushed.
The chick with the baby had some good ideas with the chemicals, but by the time you actually get enough to actually utilize that, the chapter was over. And Ollie was just short lived fun to just smash everything.
But the overall story was the real banger for me and how you learn more bit by bit during the chapters. Also special mention to the music, the make beliefs are great and I still have their tunes on my phone.
 
I have to admit it bros
I kind of got bored of this. I'll probably give it another try in the future, though. (Willing to try things twice.) Problem for me with narrative games is I don't like leaving them for long periods of time and coming back to them.
I loved WHF when I played through it a few years ago, including most of the DLC. I really dug the alternate timeline with the weird aesthetics that really tickled the right spots for me. However, the first chapter with Arthur? Was by far the best, longest and most fleshed out, the ones that came after felt.. rushed.
The chick with the baby had some good ideas with the chemicals, but by the time you actually get enough to actually utilize that, the chapter was over. And Ollie was just short lived fun to just smash everything.
But the overall story was the real banger for me and how you learn more bit by bit during the chapters. Also special mention to the music, the make beliefs are great and I still have their tunes on my phone.
If you played Survival Mode, does that still use the difficult need-to-eat-drink-constantly rates that the game had when it was still in development and everyone shit on it?
 
> Be me
> Pry window of house open with a crowbar
> Slip in, lock doors and windows behind me
> Start ruffling through the cupboards and wardrobes for valuables
> Sneak into bedroom
> Knock out sleeping woman with pillow
> Lock the door behind me
> Slip into bed beside her and sleep several hours
> Am awoken by angry and horrified husband who has gotten into the room
> Run to the second-story window, jump out, run home

10/10 Burglary Simulator, would rape a wellie in her own home again


The rockstar/Simon Says side quest is god-tier


How is a puppy like a mortally wounded downer?
Eventually they'll both stop whining.

How is a downer like an apple?
They both look good hanging from a tree.
 
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I just want to point out to you all something I've realized near the very end:

This game has no diversity.
Sick of historical or European high fantasy games with unrealistic minorities? Sick of Black Egyptians and women knights?
We Happy Few is an English game where everyone, except ONE character (a half-Indian cutie), is a White Briton and all of the police and soldiers - all the fighting men - are men. There's no hint of the slightest woke shit. The only gay characters are two dudes in fruity sailor suits that speak in gay accents and are comic relief characters grinding on poles and bickering with each other.

It is pure. Completely uninterested in selling you some shit ideology. Pure game like it used to. Yet has deeper characterization than any Naughty Dog wank.


P.S. The side quests aren't that bad, the ones in the Garden District mostly suck but once you get into the city they turn amazing.
 
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