- Joined
- Dec 21, 2019
In FFXIII the first time within a battle you do a class change the characters will always strike a pose, even as they're as they're still getting attacked. The entire game is a lesson in how not to make a game or write its story.
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The unintentionally taught me to instantly paradigm shift before the ATB filled fully just to skip this shit.In FFXIII the first time within a battle you do a class change the characters will always strike a pose, even as they're as they're still getting attacked. The entire game is a lesson in how not to make a game or write its story.
It's actually stupider than that. Just getting the good ending requires hidden button prompts in cutscenes. And no, there's no hints. There isn't a cutscene earlier in the game where you tap the action button to get a result.FF10-2 makes getting 100% impossible.
Those RC choppers are so slow. It's not even a hard mission, it's just tedious.The remote controlled bombing missions in the 3d gtas
I remember the first time playing San Andreas, I noticed that Zero's missions were paywalled and I, not knowing any better, thought they were necessary to the story. So I saved up my cash and eventually managed to buy his missions. I immediately got stuck on Air Raid and only after did I find out that Zero's missions were optional.It gets harder in the next game, when you defend Zero's store from planes. Zero is the biggest barrier to 100%.
Oh speaking of that game.Those who played Star Ocean 3: Till the End of Time know the pain of trying to get a single Philosopher's Stone, which you won't even know how to get unless you're extremely lucky or read a guide on the internet.
lmao i still remember not knowing about MP death until I had to face an undead dragon at the mines. those were good timesOh speaking of that game.
Dying if your MP runs out, What the holy nutfuck is that shit.
I don't remember much about the game, I fucking nopped out of it as soon as I found out zero MP kills you..but I recall Mushroom enemies being the thing that found me out about it when they instakilled all my party members by draining all of their MP in one attack.lmao i still remember not knowing about MP death until I had to face an undead dragon at the mines. those were good times
Maybe you died of poor self-esteem?Dying if your MP runs out, What the holy nutfuck is that shit.
I would buy that if it happened twice..but then I re-loaded and tried that random encounter again to see just what the hell killed me..Maybe you died of poor self-esteem?
I did think it was bullshit the first time that happened because as far as I know, that's the only rpg that does it, but I think I only let it happen to me once since it's pretty easy to avoid once you're aware that can happen.Oh speaking of that game.
Dying if your MP runs out, What the holy nutfuck is that shit.
It's not even fun to watch speedruns.when the most fun part about death stranding are the zip lines that allow you to skip the game you realize that every single aspect about that garbage is a poorly designed headache