What are the most pretentious games ever made?

  • 🔧 Actively working on site again.

Colon capital V

Loudest, biggest, most nuclear-size Brap above me
True & Honest Fan
kiwifarms.net
Joined
Feb 13, 2022
"Games are art!" People say. Unfortunately that also gives way into praising absolute dreck with messages and themes that tickles the prostates of journalists and internet personalities alike just for the messaging alone and not anything else good like gameplay value or what have you.

And what better way to showcase a game so far up its own ass it suffocated in its own farts than with The Quiet Man.
The gameplay is boring as is, a simple beat-em-up style loop with graphics that look like a college student's first project in Unreal Engine. The story is a complete mess that you're guaranteed not going to understand because well... the game is completely silent. No music, no sound effects, nothing. And this is because the main protagonist of this game, Dane, is completely deaf. And to try and simulate what it's like to be a deaf person the game doesn't give you a single iota of audio after the first cutscene in game. But what sends this game into pure hilarity over its own messaging is that... Dane does not act like a deaf person at all. He doesn't use sign language, he doesn't sound like a deaf person (yknow kinda retarded), the only way for him to understand people is through lip reading alone and even then the game doesn't stay consistent with those rules in place in certain cutscenes where it would be hard for Dane to understand what they are saying. He's just a normal guy playing as someone who pretends to not hear sounds.

But don't worry! This game does have a Sound Mode option once you beat the game the first time. And when you do enable it, the story still sucks ass and you're probably still not gonna fully understand it. It all has to do with Dane getting into a quarrel with his friend Taye and another kid named Isaac when they were younger, Dane's mother gets shot by one of the kids because they had a gun, Dane's father places the blame squarely on Dane for some fucking reason (he's still deaf btw, he's been deaf since birth so his father might as well be talking to a brickwall). Fast forward to the future, Taye and Isaac are now mob bosses who are rivals against each other and Dane meets up with Taye's girlfriend Lala (that looks like his mother for some reason) and has to try and rescue her from her stalker/kidnapper who curiously enough is hinted as being this Bird Man who looks exactly like Dane's drawings when he was younger. As it turns out, Lala's kidnapping was all orchestrated by Dane's father and the two of them battle it out with Dane having Bird Man powers now (again unexplained) that results in Taye, Lala and a few other notable characters dying in the process that leaves Dane and his Father being cool with each other now in the end I guess. The whole story is stupidly convoluted and dumb as shit, but what makes Sound Mode even more ludicrously offensive (besides creating the most artificial way of encouraging replayability) is that Sound Mode wasn't even added to the game until AFTER it was released. They really wanted you to feel like you're playing a deaf person for the first few weeks that this game came out when the way it "represents" deaf people could not be farther from the truth.

I'm not deaf but if I was, I'd probably laugh even harder knowing how much they completely missed the mark over how a deaf person should act like. But if I was a bit more sensitive and thin skinned, I'd probably cry on twitter over how this game is ableist and doesn't represent deaf people at all or some shit.

So yeah, any other games whose premise is all about huffing their own farts over how intellectually "Deep" and "Meaningful" it is?
 
Flower was primarily intended to arouse positive emotions in the player, rather than to be a challenging and "fun" game.
Flower on the PS3 was the last straw for me. Just reading the Wikipedia article fills me with embarrassment. Spiritual successor to Flow done as a Chinese guy's master's thesis at USC.

Between politics in games as subtle as a shovel upside the head and the nonstop flood of pretentious nonsense starting in the mid-2000s, plus my interests going elsewhere, video games completely lost me right around then.
 
If you include the indie scene there's no end to the number of pretentious games: "Hey guys, in this game you're an old lady, you walk into a graveyard, you sit on a bench, then you get up and walk out again. That'll be $5".

Although the opposite of the Quiet Man would probably be the game Winds Of Regret/Kaze No Regret. That's made about being blind instead of deaf.

It has no visuals, and is only audio. Also if you bought a copy it came with a pack of herb seeds you could plant or fucking whatever. Not digital seeds I mean, an actual IRL bag of seeds.

Plus it came out in the late 90s on consoles so it was pretentious before that was cool.
 
The game the OP is talking about is hilarious, not trying to be edgy it's just fucking weird and so over the top. I can't imagine accepting a paycheck to have my actual face/name associated with its production in any capacity, but it's very fun to play with friends or at least watch a bit of.

Anyway my vote goes to the seemingly endless story-heavy pixel art indie "games" with shit gameplay that get shilled hard everywhere for a week before ending up in Humble Bundles where no one speaks of them ever again. They're usually incredibly ugly and/or put furries/trannies front and center so you at least have some warning that it's going to suck.
 
Spec Ops: The Line is pretty damn pretentious. War is bad and yes I've seen Apocalypse Now. I didn't feel bad about dropping phosphorus on people. They might as well make a game where I go to Vietnam and press F to rape a brown woman. Jokes on them I had a lot of fun acting out war crimes.

Every Battlefield since 1 (WWI) has tried to be incredibly preachy. Boohoo war is Hell I GET IT. OK? I get it. Shut up. Don't preach to me about how bad war is in a product you've sold to me for $60 and tried to make killing as fun as possible. It doesn't jive.

Life is Strange is very pretentious and the best part of the game is where the MC is getting mocked by the main bad dude who despite being a sex torture murder guy basically picks apart what makes it all so dumb in the first place. HELLA
 
I'm surprised no one has mentioned YIIK, the game is straight up just about an author's self insert that can do no wrong, is longwinded, outright mean and very stupid, and he hypes up this "cool meta narrative in a post-modern rpg" that completely falls flat on it's face as a result. The game inserts literary references and uses writing that screams "I'm in college and I just found a thesaurus" writing.
 
I've heard it's depression quest, but I haven't nor will ever play it to figure it out

(Also heard "Gone Home" is pretty bad)
Gone Home is just a baby's first asset flip. Nothing more. People went apeshit cause it had a lesbian relationship in it. Heck to this day I hear people calling it GotY...

Also Fez. The game is decent, but the creator is a pretentious prick. We don't 'deserve' a Pez 2 apparently, whatever that means...
 
Last edited:
Ecco the Dolphin and Pyre

Where the Water Tastes Like Wine is pretty pretentious in concept and execution, especially for something with as cheesy caricatures of characters as it has. I was very disappointed and gave up on it.
I was hyped for that game because it was a story-driven game that wasn’t a walking sim. Too bad the gameplay sucked (according to reviews).
 
Death Stranding.
1678488294606.png
 
Superhot starts with a fun gimmick and then proceeds to disappear completely up its own asshole.
Playing the game is so fun, and then it cuts out and you have to deal with the absolute brain hemorrhage of the story. It would have taken less work to make a better game if they literally cut out the story entirely.

Bioshock Infinite was the first time I've ever felt I was playing a game from inside it's own asshole so that one.
Agree. I got it for free after hearing how great it was, and I felt like I'd wasted my money. I figured out who Elizabeth was really early, and by the end of it I had a migraine trying to sort out how Booker's death even solved anything.

That and the final mission where you're doing Tower Defence with Songbird was obnoxious as fuck.
 
Bioshock Infinite was the first time I've ever felt I was playing a game from inside it's own asshole so that one.
This is a high contender, with (((Levine))) even openly admitting that he likes to write about ideas that make him feel stupid. The fact that he had to make a narrative tool up, Constants and variables, in order to make the story and hamfisted emotional scenes work, is just icing on the cake.

And I love that despite being the game that finally proved games could be art, it is by far the Bioshock with the least creative implementation of it's mechanics, and winds up being a bland call of duty clone with regenerating health and a two weapon limit, complete with utterly pointless combat that exists solely to be there.

Very few games have less artistic merit than Infinite.

I guess TLOU2 is up there as one of the most pretentious games I've ever played but that's been talked about to death.

I'd say Far Cry has a tendency to suffocate itself on its own farts, particularly the 5th entry which has such a retarded message that I'm left wondering what the fuck the hack retards at Ubisoft are thinking when they write these scripts.
how Booker's death even solved anything.
Levine says it does dude so it does except the DLC has an Elizabeth actively hunting down Bookers in alternate timelines so actually it didn't. Aren't we smart!?
 
Last edited:
Back